Player Matchup

Cerberus
Cerberus
DeadyGirl
Cerberus
Level 67
God Stats
4W - 10L
1,400 SR
Queue Stats
47W - 49L
1,470 Elo+
Party 2
Sol
Sol
Sayuriete
Sol
Level 67
God Stats
2W - 8L
1,343 SR
Queue Stats
37W - 61L
1,380 Elo+
Party 2
Hun Batz
Hun Batz
VoruhlDovah
Hun Batz
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 22L
1,384 Elo+
Party 2
Team Averages
Level 57
1,414 SR
1,411 Elo+

VS

Team Averages
Level 48
1,504 SR
1,439 Elo+
Odin
Odin
 
Odin
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
The Morrigan
The Morrigan
 
The Morrigan
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Diabrahamks
Izanami
Level 27
God Stats
20W - 20L
1,513 SR
Queue Stats
109W - 154L
1,318 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DeadyGirl
Cerberus
9
0 / 6 / 2
6,024
602
3,732
14,842
10,066
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

10
1 / 5 / 0
5,924
592
4,613
8,853
2,510
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hun Batz
VoruhlDovah
Hun Batz
10
2 / 5 / 1
6,784
678
5,529
8,649
2,678
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
12
3 / 1 / 13
8,175
818
9,745
10,849
10,145
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

The Morrigan
 
The Morrigan
12
3 / 1 / 11
7,468
747
7,197
6,578
2,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
Diabrahamks
Izanami
12
10 / 1 / 4
8,589
859
11,184
4,937
1,867
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
44
3
Kills
16
16
Deaths
3
3
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
3
1
13
9.5
W
The Morrigan
 
The Morrigan
3
1
11
8.5
L
Cerberus
DeadyGirl
Cerberus
0
6
2
0.17
W
Izanami
Diabrahamks
Izanami
10
1
4
12
L
1
5
0
0.2
L
Hun Batz
VoruhlDovah
Hun Batz
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,874
Damage
28,126
32,344
Taken
22,364
15,254
Mitigated
14,374
6,075
Healing
5,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
9,745
1,679
483
2,919
10,849
10,145
82
4,293
6,556
0
20,377
W
The Morrigan
 
The Morrigan
7,197
1,982
0
1,994
6,578
2,362
104
2,161
4,417
22,504
0
L
Cerberus
DeadyGirl
Cerberus
3,732
121
837
3,713
14,842
10,066
0
3,501
11,110
10,120
0
W
Izanami
Diabrahamks
Izanami
11,184
8,617
0
0
4,937
1,867
894
2,286
2,651
0
28,238
L
4,613
1,060
0
1,085
8,853
2,510
0
1,098
7,713
18,440
0
L
Hun Batz
VoruhlDovah
Hun Batz
5,529
1,158
0
440
8,649
2,678
0
2,285
6,198
0
14,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,732
Gold Earned
24,232
79
Minions Killed
120
1
Camps Cleared
6
470,142
Distance Traveled
540,651
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
8,175
818
31
3
0
200,917
2
W
The Morrigan
7,468
747
43
4
3
168,771
1
L
Cerberus
6,024
602
19
2
0
175,560
1
W
Izanami
8,589
859
46
5
3
170,963
0
L
Sol
5,924
592
44
4
1
156,829
2
L
Hun Batz
6,784
678
16
2
0
137,753
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role