Player Matchup

Zhong Kui
Zhong Kui
HeartlessMother
Zhong Kui
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 38L
1,501 Elo+
Party 1
Fenrir
Fenrir
Isumir
Fenrir
Level 29
God Stats
12W - 8L
1,600 SR
Queue Stats
71W - 70L
1,484 Elo+
Solo
Ares
Ares
JabaDos
Ares
Level 15
God Stats
33W - 28L
1,595 SR
Queue Stats
51W - 50L
1,453 Elo+
Party 1
Bellona
Bellona
MrWollter
Bellona
Level 6
God Stats
10W - 15L
1,493 SR
Queue Stats
26W - 23L
1,615 Elo+
Party 1
Izanami
Izanami
TricksterX6
Izanami
Level 29
God Stats
11W - 10L
1,680 SR
Queue Stats
131W - 143L
1,501 Elo+
Solo
Team Averages
Level 35
1,573 SR
1,511 Elo+

VS

Team Averages
Level 25
1,552 SR
1,530 Elo+
Tsukuyomi
Tsukuyomi
INVT_Ismaa
Tsukuyomi
Level 23
God Stats
5W - 2L
1,602 SR
Queue Stats
10W - 8L
1,603 Elo+
Solo
Terra
Terra
Kiraish3r3
Terra
Level 28
God Stats
2W - 1L
1,775 SR
Queue Stats
176W - 156L
1,652 Elo+
Party 2
Chaac
Chaac
MirnyyGertsog
Chaac
Level 18
God Stats
1W - 0L
1,208 SR
Queue Stats
16W - 17L
1,370 Elo+
Solo
Anhur
Anhur
WNTRFOX
Anhur
Level 28
God Stats
3W - 2L
1,631 SR
Queue Stats
185W - 191L
1,602 Elo+
Party 2
Agni
Agni
火云邪神111
Agni
Level 27
God Stats
9W - 8L
1,541 SR
Queue Stats
107W - 113L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
HeartlessMother
Zhong Kui
9
4 / 3 / 3
6,183
515
7,189
7,131
3,708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
Isumir
Fenrir
11
2 / 0 / 3
6,545
545
5,319
8,571
2,650
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ares
JabaDos
Ares
2
0 / 0 / 0
4,064
339
0
328
107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bellona
MrWollter
Bellona
10
1 / 3 / 2
5,697
475
3,258
8,016
5,104
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Izanami
TricksterX6
Izanami
11
3 / 3 / 1
6,459
538
3,508
6,605
1,204
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
INVT_Ismaa
Tsukuyomi
11
2 / 2 / 4
6,657
555
4,670
7,188
2,053
Mace

Mace

+10
Physical Power

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Terra
8
0 / 2 / 2
5,415
451
2,386
8,134
7,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
2 / 2 / 0
6,539
545
2,702
6,934
2,928
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anhur
WNTRFOX
Anhur
11
2 / 2 / 2
6,392
533
4,246
6,449
1,837
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
3 / 2 / 0
6,923
577
5,302
6,013
1,675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
17
10
Kills
9
9
Deaths
10
9
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
HeartlessMother
Zhong Kui
4
3
3
1.83
W
Tsukuyomi
INVT_Ismaa
Tsukuyomi
2
2
4
2
L
Fenrir
Isumir
Fenrir
2
0
3
3.5
L
Ares
JabaDos
Ares
0
0
0
0
W
Terra
0
2
2
0.5
W
2
2
0
1
L
Bellona
MrWollter
Bellona
1
3
2
0.67
L
Izanami
TricksterX6
Izanami
3
3
1
1.17
W
Anhur
WNTRFOX
Anhur
2
2
2
1.5
W
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,274
Damage
19,306
30,651
Taken
34,718
12,773
Mitigated
15,652
8,766
Healing
12,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
HeartlessMother
Zhong Kui
7,189
762
0
2,159
7,131
3,708
721
1,159
5,770
27,415
0
W
Tsukuyomi
INVT_Ismaa
Tsukuyomi
4,670
1,362
0
2,450
7,188
2,053
0
1,619
5,451
0
31,874
L
Fenrir
Isumir
Fenrir
5,319
1,406
0
3,398
8,571
2,650
0
2,817
5,628
0
40,634
L
Ares
JabaDos
Ares
0
0
0
120
328
107
0
0
328
1,171
0
W
Terra
2,386
417
285
3,212
8,134
7,159
0
995
7,083
14,055
0
W
2,702
620
0
2,252
6,934
2,928
878
1,023
5,861
0
29,526
L
Bellona
MrWollter
Bellona
3,258
640
0
1,212
8,016
5,104
257
2,269
5,609
4,374
17,515
L
Izanami
TricksterX6
Izanami
3,508
1,967
0
1,877
6,605
1,204
0
977
5,628
0
32,729
W
Anhur
WNTRFOX
Anhur
4,246
2,006
0
2,597
6,449
1,837
490
1,387
4,994
0
35,563
W
5,302
110
0
1,265
6,013
1,675
1,226
1,988
3,755
33,483
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,948
Gold Earned
31,926
259
Minions Killed
284
0
Camps Cleared
0
990,171
Distance Traveled
1,111,165
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
6,183
515
61
5
0
215,304
1
W
Tsukuyomi
6,657
555
58
5
0
210,782
1
L
Fenrir
6,545
545
73
6
0
275,739
7
L
Ares
4,064
339
3
0
0
31,903
0
W
Terra
5,415
451
14
1
0
246,404
8
W
Chaac
6,539
545
75
6
0
224,949
1
L
Bellona
5,697
475
52
4
0
250,931
0
L
Izanami
6,459
538
70
6
0
216,294
4
W
Anhur
6,392
533
62
5
0
212,475
4
W
Agni
6,923
577
75
6
0
216,555
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role