Player Matchup

Eset
Eset
 
Eset
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
BLUNTWRAITH
Janus
Level 127
God Stats
0W - 2L
1,028 SR
Queue Stats
32W - 34L
1,514 Elo+
Solo
Scylla
Scylla
JOHNNY BRAVO900
Scylla
Level 158
God Stats
4W - 5L
1,438 SR
Queue Stats
305W - 225L
1,558 Elo+
Solo
Zeus
Zeus
King GongaBlack
Zeus
Level 157
God Stats
10W - 4L
1,733 SR
Queue Stats
961W - 1,000L
1,513 Elo+
Solo
Serqet
Serqet
OhMyGamertag
Serqet
Level 84
God Stats
0W - 2L
1,257 SR
Queue Stats
129W - 131L
1,483 Elo+
Solo
Team Averages
Level 135
1,391 SR
1,514 Elo+

VS

Team Averages
Level 125
1,317 SR
1,486 Elo+
Bastet
Bastet
 
Bastet
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Freya
Freya
Manyshark321
Freya
Level 125
God Stats
1W - 1L
1,258 SR
Queue Stats
64W - 60L
1,518 Elo+
Party 2
Hercules
Hercules
PapaDonchino
Hercules
Level 125
God Stats
1W - 0L
1,379 SR
Queue Stats
60W - 60L
1,507 Elo+
Party 2
Achilles
Achilles
jutin2007
Achilles
Level 139
God Stats
1W - 3L
1,176 SR
Queue Stats
54W - 65L
1,426 Elo+
Party 1
Cernunnos
Cernunnos
xXGlockceXx
Cernunnos
Level 111
God Stats
2W - 1L
1,274 SR
Queue Stats
78W - 61L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
17
1 / 3 / 10
10,187
679
10,512
9,666
3,546
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

18
6 / 5 / 4
11,023
735
11,476
14,888
5,068
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
2 / 2 / 8
11,005
734
11,969
12,523
4,481
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
3 / 5 / 7
10,087
672
17,921
11,981
3,941
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
13
2 / 12 / 6
9,050
603
9,172
15,011
13,273
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
18
8 / 2 / 16
11,642
776
15,189
11,633
4,593
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
5 / 5 / 12
10,784
719
10,104
15,366
6,355
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hercules
PapaDonchino
Hercules
19
6 / 2 / 17
11,280
752
11,204
15,634
15,967
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
jutin2007
Achilles
17
2 / 2 / 20
10,334
689
11,893
19,028
35,233
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cernunnos
xXGlockceXx
Cernunnos
19
6 / 3 / 12
11,523
768
12,068
12,424
5,068
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
104
14
Kills
27
27
Deaths
14
35
Assists
77
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
1
3
10
2
W
Bastet
 
Bastet
8
2
16
8
L
6
5
4
1.6
L
2
2
8
3
L
3
5
7
1.3
W
5
5
12
2.2
L
Serqet
2
12
6
0.42
W
Hercules
PapaDonchino
Hercules
6
2
17
7.25
W
Achilles
jutin2007
Achilles
2
2
20
6
W
Cernunnos
xXGlockceXx
Cernunnos
6
3
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,050
Damage
60,458
64,069
Taken
74,085
30,309
Mitigated
67,216
16,569
Healing
39,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
10,512
545
1,437
1,619
9,666
3,546
411
1,193
8,473
22,908
0
W
Bastet
 
Bastet
15,189
2,721
823
2,453
11,633
4,593
519
7,563
3,694
0
25,352
L
11,476
397
1,848
2,849
14,888
5,068
288
3,725
11,163
27,834
0
L
11,969
312
3,078
2,921
12,523
4,481
330
1,283
11,240
33,883
0
L
17,921
1,139
561
1,947
11,981
3,941
637
1,143
10,838
32,101
0
W
10,104
4,215
2,849
5,637
15,366
6,355
155
10,399
4,842
22,795
0
L
Serqet
9,172
617
0
309
15,011
13,273
0
2,846
12,165
0
10,584
W
Hercules
PapaDonchino
Hercules
11,204
2,524
1,771
6,326
15,634
15,967
816
11,772
3,749
86
19,107
W
Achilles
jutin2007
Achilles
11,893
1,726
2,552
6,673
19,028
35,233
135
13,022
5,311
0
17,472
W
Cernunnos
xXGlockceXx
Cernunnos
12,068
3,359
5,181
5,018
12,424
5,068
1,715
9,122
3,074
0
47,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,352
Gold Earned
55,563
166
Minions Killed
160
0
Camps Cleared
0
1,354,525
Distance Traveled
1,506,037
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
10,187
679
39
3
0
291,137
2
W
Bastet
11,642
776
29
2
0
327,813
0
L
Janus
11,023
735
46
3
0
282,502
1
L
Scylla
11,005
734
43
3
0
328,267
1
L
Zeus
10,087
672
34
2
0
265,616
0
W
Freya
10,784
719
24
2
0
276,962
0
L
Serqet
9,050
603
4
0
0
187,003
0
W
Hercules
11,280
752
18
1
0
298,714
0
W
Achilles
10,334
689
13
1
0
337,603
0
W
Cernunnos
11,523
768
76
5
0
264,945
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role