Player Matchup

Da Ji
Da Ji
Blechi95
Da Ji
Level 48
God Stats
1W - 1L
1,510 SR
Queue Stats
130W - 196L
1,235 Elo+
Party 1
Khepri
Khepri
Puppeteer1992
Khepri
Level 23
God Stats
11W - 15L
1,480 SR
Queue Stats
31W - 67L
1,219 Elo+
Party 1
Guan Yu
Guan Yu
Revonem
Guan Yu
Level 42
God Stats
1W - 2L
1,500 SR
Queue Stats
20W - 17L
1,428 Elo+
Solo
Danzaburou
Danzaburou
theDoomguard
Danzaburou
Level 14
God Stats
8W - 6L
1,617 SR
Queue Stats
10W - 11L
1,365 Elo+
Party 1
Sol
Sol
xXStartZhiEndXx
Sol
Level 48
God Stats
11W - 11L
1,430 SR
Queue Stats
112W - 188L
1,247 Elo+
Party 1
Team Averages
Level 35
1,507 SR
1,299 Elo+

VS

Team Averages
Level 57
1,453 SR
1,362 Elo+
Hades
Hades
Dr-Mid_Night
Hades
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 34L
1,266 Elo+
Party 2
Nu Wa
Nu Wa
Kabat2122
Nu Wa
Level 69
God Stats
2W - 3L
1,500 SR
Queue Stats
76W - 86L
1,353 Elo+
Party 2
Hun Batz
Hun Batz
Pazicunj
Hun Batz
Level 41
God Stats
5W - 3L
1,449 SR
Queue Stats
25W - 35L
1,349 Elo+
Solo
Achilles
Achilles
TeddyDeluxe
Achilles
Level 85
God Stats
21W - 17L
1,495 SR
Queue Stats
236W - 218L
1,507 Elo+
Solo
Cupid
Cupid
kolbasz2122
Cupid
Level 84
God Stats
3W - 2L
1,319 SR
Queue Stats
140W - 162L
1,335 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Blechi95
Da Ji
15
2 / 11 / 1
9,482
452
10,315
21,049
8,183
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
2 / 4 / 13
10,146
483
8,436
17,420
19,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Guan Yu
Revonem
Guan Yu
12
2 / 9 / 2
8,065
384
8,818
18,110
15,199
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
theDoomguard
Danzaburou
17
13 / 7 / 2
11,252
536
18,651
19,224
8,837
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
0 / 4 / 0
9,880
470
3,139
11,794
3,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 8 / 4
7,859
374
5,008
12,784
3,708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nu Wa
Kabat2122
Nu Wa
18
6 / 1 / 12
11,345
540
15,614
10,361
2,729
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
Pazicunj
Hun Batz
19
6 / 6 / 9
11,496
547
10,066
19,984
6,754
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Achilles
TeddyDeluxe
Achilles
19
18 / 0 / 7
12,387
590
25,260
17,737
15,411
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
2 / 5 / 8
8,896
424
12,271
14,776
3,074
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
74
19
Kills
34
35
Deaths
20
18
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Blechi95
Da Ji
2
11
1
0.23
W
2
8
4
0.5
W
Nu Wa
Kabat2122
Nu Wa
6
1
12
12
W
Hun Batz
Pazicunj
Hun Batz
6
6
9
1.75
L
2
4
13
2.13
L
Guan Yu
Revonem
Guan Yu
2
9
2
0.33
W
Achilles
TeddyDeluxe
Achilles
18
0
7
21.5
W
2
5
8
1.2
L
Danzaburou
theDoomguard
Danzaburou
13
7
2
2
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,359
Damage
68,219
87,597
Taken
75,642
55,038
Mitigated
31,676
17,458
Healing
33,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Blechi95
Da Ji
10,315
2,275
0
5,484
21,049
8,183
0
3,317
16,914
0
72,379
W
5,008
513
57
2,367
12,784
3,708
94
2,527
10,211
13,169
0
W
Nu Wa
Kabat2122
Nu Wa
15,614
3,668
543
5,540
10,361
2,729
607
1,613
8,576
57,834
0
W
Hun Batz
Pazicunj
Hun Batz
10,066
5,010
530
10,624
19,984
6,754
310
2,791
16,888
0
81,957
L
8,436
1,252
464
2,129
17,420
19,190
199
5,982
10,824
33,128
0
L
Guan Yu
Revonem
Guan Yu
8,818
1,285
1
2,468
18,110
15,199
0
3,557
13,278
3,651
25,422
W
Achilles
TeddyDeluxe
Achilles
25,260
5,575
0
8,435
17,737
15,411
14
1,907
15,000
15,510
63,805
W
12,271
6,637
73
5,156
14,776
3,074
336
3,802
10,974
0
43,129
L
Danzaburou
theDoomguard
Danzaburou
18,651
11,961
0
5,024
19,224
8,837
1,492
5,714
12,909
0
67,599
L
3,139
203
0
1,888
11,794
3,629
2,534
4,018
7,203
68,250
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,825
Gold Earned
51,983
466
Minions Killed
440
0
Camps Cleared
0
1,648,195
Distance Traveled
1,886,127
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
9,482
452
113
5
0
309,976
2
W
Hades
7,859
374
16
1
0
328,931
1
W
Nu Wa
11,345
540
102
5
0
409,511
2
W
Hun Batz
11,496
547
139
7
0
363,903
1
L
Khepri
10,146
483
39
2
0
380,955
2
L
Guan Yu
8,065
384
46
2
0
348,033
0
W
Achilles
12,387
590
116
6
0
432,478
4
W
Cupid
8,896
424
67
3
0
351,304
1
L
Danzaburou
11,252
536
114
5
0
277,320
0
L
Sol
9,880
470
154
7
0
331,911
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role