Player Matchup

Hun Batz
Hun Batz
AngelicSavi0r
Hun Batz
Level 17
God Stats
1W - 3L
1,239 SR
Queue Stats
63W - 67L
1,615 Elo+
Solo
Aphrodite
Aphrodite
DKsinaDH
Aphrodite
Level 26
God Stats
3W - 2L
1,474 SR
Queue Stats
5W - 8L
1,386 Elo+
Solo
Vulcan
Vulcan
IamKanyeWest
Vulcan
Level 19
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 33L
1,639 Elo+
Solo
Mulan
Mulan
Priffindas
Mulan
Level 27
God Stats
3W - 2L
1,856 SR
Queue Stats
176W - 122L
1,650 Elo+
Solo
Artemis
Artemis
VinroRi
Artemis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,554 Elo+
Solo
Team Averages
Level 19
1,514 SR
1,569 Elo+

VS

Team Averages
Level 32
1,540 SR
1,575 Elo+
Arachne
Arachne
ArteriaPienza
Arachne
Level 28
God Stats
11W - 17L
1,488 SR
Queue Stats
58W - 71L
1,497 Elo+
Solo
Achilles
Achilles
Boppped
Achilles
Level 94
God Stats
8W - 8L
1,584 SR
Queue Stats
362W - 274L
1,578 Elo+
Party 1
Artio
Artio
Chrundlethegr8
Artio
Level 7
God Stats
2W - 1L
1,500 SR
Queue Stats
119W - 84L
1,787 Elo+
Party 1
Olorun
Olorun
TheSaige
Olorun
Level 16
God Stats
2W - 1L
1,336 SR
Queue Stats
9W - 11L
1,349 Elo+
Solo
Izanami
Izanami
WinyTiener
Izanami
Level 15
God Stats
9W - 3L
1,791 SR
Queue Stats
13W - 5L
1,664 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AngelicSavi0r
Hun Batz
12
3 / 4 / 2
7,755
485
6,903
10,643
3,587
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Aphrodite
DKsinaDH
Aphrodite
11
2 / 4 / 3
7,016
439
2,475
11,535
10,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Vulcan
15
1 / 3 / 3
8,793
550
10,357
7,773
3,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mulan
15
1 / 3 / 1
8,441
528
11,136
16,529
10,907
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
VinroRi
Artemis
11
1 / 6 / 1
6,727
420
5,147
9,178
2,833
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
14
4 / 1 / 4
8,874
555
4,716
15,308
6,269
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Achilles
Boppped
Achilles
16
6 / 0 / 6
9,780
611
16,415
13,765
10,335
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
3 / 0 / 5
8,376
524
3,687
8,736
6,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Olorun
TheSaige
Olorun
12
2 / 4 / 2
7,437
465
5,318
10,512
4,294
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
WinyTiener
Izanami
14
4 / 4 / 4
9,029
564
8,196
8,173
2,585
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
40
8
Kills
19
20
Deaths
9
10
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
AngelicSavi0r
Hun Batz
3
4
2
1
W
Arachne
4
1
4
6
W
Achilles
Boppped
Achilles
6
0
6
9
W
3
0
5
5.5
L
Aphrodite
DKsinaDH
Aphrodite
2
4
3
0.88
L
Vulcan
1
3
3
0.83
L
Mulan
1
3
1
0.5
W
Olorun
TheSaige
Olorun
2
4
2
0.75
L
Artemis
VinroRi
Artemis
1
6
1
0.25
W
Izanami
WinyTiener
Izanami
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,018
Damage
38,332
55,658
Taken
56,494
30,594
Mitigated
30,274
17,541
Healing
19,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
AngelicSavi0r
Hun Batz
6,903
1,782
0
2,138
10,643
3,587
0
977
9,474
0
37,550
W
Arachne
4,716
2,447
0
6,582
15,308
6,269
276
1,928
13,196
0
59,724
W
Achilles
Boppped
Achilles
16,415
3,434
0
5,525
13,765
10,335
0
1,766
11,124
8,316
61,803
W
3,687
592
359
3,090
8,736
6,791
0
3,986
4,750
16,977
0
L
Aphrodite
DKsinaDH
Aphrodite
2,475
277
2,383
3,719
11,535
10,111
0
3,271
8,069
14,262
0
L
Vulcan
10,357
1,739
0
1,102
7,773
3,156
0
2,031
5,693
85,620
0
L
Mulan
11,136
2,275
0
7,338
16,529
10,907
0
1,699
13,956
2,291
55,732
W
Olorun
TheSaige
Olorun
5,318
2,142
69
2,509
10,512
4,294
1,498
2,907
7,605
31,994
3,710
L
Artemis
VinroRi
Artemis
5,147
1,723
0
861
9,178
2,833
416
2,235
6,943
0
28,207
W
Izanami
WinyTiener
Izanami
8,196
5,862
0
1,123
8,173
2,585
2,884
2,792
5,381
0
62,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,732
Gold Earned
43,496
440
Minions Killed
429
0
Camps Cleared
0
1,597,079
Distance Traveled
1,657,816
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,755
485
84
5
0
327,710
2
W
Arachne
8,874
555
85
5
0
360,254
0
W
Achilles
9,780
611
130
8
0
348,623
5
W
Artio
8,376
524
21
1
0
355,526
1
L
Aphrodite
7,016
439
29
2
0
311,737
1
L
Vulcan
8,793
550
153
10
0
340,420
2
L
Mulan
8,441
528
113
7
0
330,544
6
W
Olorun
7,437
465
69
4
0
297,114
3
L
Artemis
6,727
420
61
4
0
286,668
2
W
Izanami
9,029
564
124
8
0
296,299
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role