Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
 
Hun Batz
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
CodeBreak93
He Bo
Level 144
God Stats
2W - 3L
1,624 SR
Queue Stats
161W - 177L
1,326 Elo+
Solo
Hercules
Hercules
FBOMBARDER
Hercules
Level 47
God Stats
0W - 2L
1,181 SR
Queue Stats
54W - 59L
1,312 Elo+
Solo
Chang'e
Chang'e
Gerteger1124
Chang'e
Level 42
God Stats
0W - 3L
1,500 SR
Queue Stats
164W - 160L
1,312 Elo+
Solo
Team Averages
Level 94
1,461 SR
1,390 Elo+

VS

Team Averages
Level 90
1,441 SR
1,338 Elo+
Charybdis
Charybdis
Zanardi_
Charybdis
Level 87
God Stats
5W - 6L
1,416 SR
Queue Stats
191W - 195L
1,323 Elo+
Solo
Merlin
Merlin
berardo88
Merlin
Level 104
God Stats
2W - 2L
1,354 SR
Queue Stats
167W - 171L
1,357 Elo+
Solo
Horus
Horus
crabdog8787
Horus
Level 92
God Stats
1W - 0L
1,500 SR
Queue Stats
115W - 126L
1,335 Elo+
Solo
Cerberus
Cerberus
dark3784
Cerberus
Level 77
God Stats
3W - 3L
1,650 SR
Queue Stats
74W - 83L
1,347 Elo+
Solo
Discordia
Discordia
necropants
Discordia
Level 88
God Stats
2W - 2L
1,285 SR
Queue Stats
46W - 64L
1,328 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
11
1 / 5 / 3
7,041
880
4,897
10,518
9,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hun Batz
 
Hun Batz
11
0 / 2 / 4
5,922
740
4,839
11,915
3,554
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

12
4 / 3 / 0
7,096
887
6,507
5,007
1,554
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
FBOMBARDER
Hercules
12
1 / 5 / 3
6,349
794
3,909
8,628
7,321
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chang'e
Gerteger1124
Chang'e
10
1 / 3 / 2
5,799
725
2,807
7,208
2,202
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Zanardi_
Charybdis
14
7 / 1 / 9
8,444
1,056
10,839
6,277
2,510
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
berardo88
Merlin
14
5 / 1 / 9
8,062
1,008
8,138
4,122
1,663
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 2 / 10
6,794
849
4,432
6,911
6,087
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cerberus
dark3784
Cerberus
12
0 / 1 / 16
6,876
860
4,234
7,796
3,509
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Discordia
necropants
Discordia
13
4 / 2 / 10
7,500
938
8,832
5,052
1,868
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
72
7
Kills
18
18
Deaths
7
12
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
1
5
3
0.5
L
Hun Batz
 
Hun Batz
0
2
4
1
L
4
3
0
1.33
L
Hercules
FBOMBARDER
Hercules
1
5
3
0.5
L
Chang'e
Gerteger1124
Chang'e
1
3
2
0.67
W
Charybdis
Zanardi_
Charybdis
7
1
9
11.5
W
Merlin
berardo88
Merlin
5
1
9
9.5
W
2
2
10
3.5
W
Cerberus
dark3784
Cerberus
0
1
16
8
W
Discordia
necropants
Discordia
4
2
10
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,959
Damage
36,475
43,276
Taken
30,158
23,973
Mitigated
15,637
13,841
Healing
16,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
4,897
402
889
1,101
10,518
9,342
0
4,612
5,906
12,440
0
L
Hun Batz
 
Hun Batz
4,839
792
0
3,927
11,915
3,554
0
6,104
5,811
0
9,323
L
6,507
188
1,160
626
5,007
1,554
0
2,129
2,878
8,665
0
L
Hercules
FBOMBARDER
Hercules
3,909
378
478
1,414
8,628
7,321
0
4,575
4,053
157
8,605
L
Chang'e
Gerteger1124
Chang'e
2,807
254
1,788
2,458
7,208
2,202
0
3,784
3,424
6,546
0
W
Charybdis
Zanardi_
Charybdis
10,839
4,016
1,753
2,478
6,277
2,510
48
2,801
3,476
0
19,112
W
Merlin
berardo88
Merlin
8,138
1,278
210
397
4,122
1,663
759
2,709
1,413
19,920
0
W
4,432
1,322
2,727
3,590
6,911
6,087
806
4,370
2,541
0
5,957
W
Cerberus
dark3784
Cerberus
4,234
259
843
2,664
7,796
3,509
0
2,696
5,100
8,773
0
W
Discordia
necropants
Discordia
8,832
1,410
829
1,174
5,052
1,868
436
1,792
3,260
16,252
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,207
Gold Earned
37,676
44
Minions Killed
90
0
Camps Cleared
0
657,246
Distance Traveled
868,448
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
7,041
880
9
1
0
129,521
0
L
Hun Batz
5,922
740
9
1
0
148,876
0
L
He Bo
7,096
887
6
1
0
114,600
0
L
Hercules
6,349
794
14
2
0
158,249
0
L
Chang'e
5,799
725
6
1
0
106,000
0
W
Charybdis
8,444
1,056
25
3
0
177,744
0
W
Merlin
8,062
1,008
30
4
0
152,989
0
W
Horus
6,794
849
1
0
0
189,198
3
W
Cerberus
6,876
860
19
2
0
178,805
0
W
Discordia
7,500
938
15
2
0
169,712
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role