Player Matchup

Cthulhu
Cthulhu
Ancientstorm59
Cthulhu
Level 83
God Stats
14W - 17L
1,509 SR
Queue Stats
239W - 377L
1,491 Elo+
Party 1
Thanatos
Thanatos
TheMountainMan9
Thanatos
Level 84
God Stats
11W - 8L
1,549 SR
Queue Stats
230W - 312L
1,563 Elo+
Party 1
Zeus
Zeus
Weap0nisedAutism
Zeus
Level 66
God Stats
2W - 6L
1,710 SR
Queue Stats
150W - 214L
1,477 Elo+
Party 1
Bellona
Bellona
Zombye3166
Bellona
Level 25
God Stats
0W - 4L
1,095 SR
Queue Stats
26W - 26L
1,409 Elo+
Party 1
Danzaburou
Danzaburou
babybackribs04
Danzaburou
Level 49
God Stats
36W - 46L
1,410 SR
Queue Stats
148W - 213L
1,419 Elo+
Party 1
Team Averages
Level 61
1,455 SR
1,472 Elo+

VS

Team Averages
Level 89
1,648 SR
1,621 Elo+
Agni
Agni
BOGDAN750
Agni
Level 49
God Stats
32W - 17L
1,632 SR
Queue Stats
168W - 94L
1,657 Elo+
Party 2
Sobek
Sobek
Kanynos
Sobek
Level 35
God Stats
4W - 11L
1,412 SR
Queue Stats
129W - 121L
1,541 Elo+
Solo
Fenrir
Fenrir
Paladin745
Fenrir
Level 105
God Stats
14W - 11L
1,713 SR
Queue Stats
532W - 422L
1,603 Elo+
Party 2
Gilgamesh
Gilgamesh
RObreja13
Gilgamesh
Level 146
God Stats
11W - 4L
1,727 SR
Queue Stats
432W - 357L
1,669 Elo+
Party 2
Hachiman
Hachiman
heerther
Hachiman
Level 109
God Stats
16W - 7L
1,755 SR
Queue Stats
306W - 224L
1,637 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 8 / 5
7,862
491
7,988
18,060
12,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
11
2 / 11 / 4
7,304
457
6,658
15,304
4,122
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
5 / 8 / 1
9,380
586
7,788
9,255
2,993
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Zombye3166
Bellona
8
0 / 7 / 1
5,960
373
1,438
11,547
9,038
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Danzaburou
babybackribs04
Danzaburou
9
0 / 9 / 3
6,272
392
2,915
10,062
1,749
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
17
9 / 2 / 11
11,021
689
10,365
8,782
3,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sobek
Kanynos
Sobek
14
3 / 2 / 14
9,606
600
4,194
13,785
16,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Fenrir
Paladin745
Fenrir
16
11 / 3 / 9
10,697
669
13,664
13,934
6,327
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
RObreja13
Gilgamesh
17
5 / 1 / 7
11,262
704
9,051
13,446
9,975
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
heerther
Hachiman
17
15 / 1 / 5
11,219
701
16,119
8,661
3,753
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
89
9
Kills
43
43
Deaths
9
14
Assists
46
Player
Kills
Deaths
Assists
KDA
L
2
8
5
0.56
W
Agni
9
2
11
7.25
W
Sobek
Kanynos
Sobek
3
2
14
5
W
Fenrir
Paladin745
Fenrir
11
3
9
5.17
W
Gilgamesh
RObreja13
Gilgamesh
5
1
7
8.5
L
Thanatos
2
11
4
0.36
L
5
8
1
0.69
L
Bellona
Zombye3166
Bellona
0
7
1
0.07
L
Danzaburou
babybackribs04
Danzaburou
0
9
3
0.17
W
Hachiman
heerther
Hachiman
15
1
5
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,787
Damage
53,393
64,228
Taken
58,608
30,792
Mitigated
40,443
10,500
Healing
20,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,988
627
633
2,220
18,060
12,890
0
5,389
12,671
18,808
0
W
Agni
10,365
794
0
2,692
8,782
3,513
320
3,957
4,825
62,025
0
W
Sobek
Kanynos
Sobek
4,194
512
0
2,890
13,785
16,875
27
3,599
10,186
16,284
0
W
Fenrir
Paladin745
Fenrir
13,664
4,459
0
6,438
13,934
6,327
0
3,891
9,957
0
62,724
W
Gilgamesh
RObreja13
Gilgamesh
9,051
2,752
0
4,937
13,446
9,975
1,548
5,197
7,905
0
73,875
L
Thanatos
6,658
1,907
0
6,277
15,304
4,122
0
3,512
11,792
0
32,742
L
7,788
1,570
0
521
9,255
2,993
0
2,577
6,678
40,715
2,174
L
Bellona
Zombye3166
Bellona
1,438
270
0
378
11,547
9,038
0
0
11,547
0
14,159
L
Danzaburou
babybackribs04
Danzaburou
2,915
604
0
471
10,062
1,749
0
3,559
6,503
0
21,791
W
Hachiman
heerther
Hachiman
16,119
9,562
0
3,110
8,661
3,753
2,671
3,700
4,961
0
93,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,778
Gold Earned
53,805
254
Minions Killed
517
0
Camps Cleared
0
1,290,558
Distance Traveled
1,504,110
10
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,862
491
18
1
0
268,892
2
W
Agni
11,021
689
107
7
0
316,339
2
W
Sobek
9,606
600
20
1
0
284,533
7
W
Fenrir
10,697
669
98
6
0
327,885
4
W
Gilgamesh
11,262
704
154
10
0
278,177
2
L
Thanatos
7,304
457
65
4
0
256,454
1
L
Zeus
9,380
586
83
5
0
272,627
4
L
Bellona
5,960
373
39
2
0
243,248
0
L
Danzaburou
6,272
392
49
3
0
249,337
3
W
Hachiman
11,219
701
138
9
0
297,176
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role