Player Matchup

Ra
Ra
Ezdad
Ra
Level 16
God Stats
0W - 1L
1,513 SR
Queue Stats
1W - 6L
1,002 Elo+
Party 1
Mercury
Mercury
Jrob08
Mercury
Level 15
God Stats
5W - 4L
1,377 SR
Queue Stats
57W - 55L
1,292 Elo+
Solo
Cthulhu
Cthulhu
KOLTUR
Cthulhu
Level 20
God Stats
0W - 4L
1,160 SR
Queue Stats
54W - 67L
1,270 Elo+
Party 3
Ullr
Ullr
Korris
Ullr
Level 6
God Stats
0W - 1L
1,696 SR
Queue Stats
0W - 4L
1,064 Elo+
Party 1
Gilgamesh
Gilgamesh
rbnzrcn
Gilgamesh
Level 18
God Stats
0W - 1L
1,541 SR
Queue Stats
39W - 51L
1,230 Elo+
Party 3
Team Averages
Level 15
1,457 SR
1,172 Elo+

VS

Team Averages
Level 21
1,454 SR
1,479 Elo+
Ra
Ra
 
Ra
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
BigBlackVoodoo
Neith
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Set
Set
Brysif
Set
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 10L
1,456 Elo+
Party 2
Bellona
Bellona
TruffleButterlol
Bellona
Level 25
God Stats
1W - 0L
1,377 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
luckydays
Xing Tian
Level 36
God Stats
3W - 2L
1,393 SR
Queue Stats
56W - 49L
1,441 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
9
0 / 1 / 3
5,479
457
2,319
4,226
1,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mercury
Jrob08
Mercury
10
6 / 5 / 0
6,312
526
5,705
9,261
2,609
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
KOLTUR
Cthulhu
8
1 / 1 / 3
5,254
438
3,624
8,147
4,556
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ullr
Korris
Ullr
7
0 / 5 / 0
4,697
391
545
5,243
1,342
Gilgamesh
rbnzrcn
Gilgamesh
9
1 / 5 / 0
5,563
464
2,302
10,248
3,193
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
3 / 1 / 1
6,731
561
2,595
2,637
843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
2 / 4 / 2
5,695
475
3,148
4,862
1,555
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Set
Brysif
Set
7
0 / 3 / 3
5,083
424
3,143
5,993
2,016
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
9 / 1 / 2
7,613
634
9,919
7,399
7,060
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Xing Tian
luckydays
Xing Tian
10
3 / 0 / 3
6,432
536
3,554
6,804
5,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
28
8
Kills
17
17
Deaths
9
6
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
3
1
1
3.5
W
2
4
2
0.75
W
Set
Brysif
Set
0
3
3
0.5
L
Ra
0
1
3
1.5
L
Mercury
Jrob08
Mercury
6
5
0
1.2
L
Cthulhu
KOLTUR
Cthulhu
1
1
3
2.5
L
Ullr
Korris
Ullr
0
5
0
0
W
9
1
2
10
W
Xing Tian
luckydays
Xing Tian
3
0
3
4.5
L
Gilgamesh
rbnzrcn
Gilgamesh
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,495
Damage
22,359
37,125
Taken
27,695
12,980
Mitigated
16,479
5,917
Healing
6,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
2,595
223
216
631
2,637
843
615
840
1,675
33,510
0
W
3,148
1,550
0
696
4,862
1,555
488
1,143
3,400
0
22,029
W
Set
Brysif
Set
3,143
1,426
0
1,434
5,993
2,016
0
914
5,034
0
17,362
L
Ra
2,319
287
218
608
4,226
1,280
0
1,010
3,132
21,703
0
L
Mercury
Jrob08
Mercury
5,705
3,313
0
873
9,261
2,609
0
1,768
7,399
0
31,399
L
Cthulhu
KOLTUR
Cthulhu
3,624
363
0
2,207
8,147
4,556
429
1,731
6,416
18,561
0
L
Ullr
Korris
Ullr
545
263
0
0
5,243
1,342
80
1,426
3,564
0
7,158
W
9,919
2,752
0
1,795
7,399
7,060
181
0
7,399
0
39,231
W
Xing Tian
luckydays
Xing Tian
3,554
627
238
1,707
6,804
5,005
66
2,127
4,244
11,197
0
L
Gilgamesh
rbnzrcn
Gilgamesh
2,302
289
0
2,011
10,248
3,193
627
0
9,679
0
17,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,305
Gold Earned
31,554
187
Minions Killed
229
0
Camps Cleared
0
1,131,321
Distance Traveled
1,083,124
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,731
561
64
5
0
232,562
0
W
Neith
5,695
475
39
3
0
190,487
0
W
Set
5,083
424
41
3
0
190,670
0
L
Ra
5,479
457
49
4
0
200,205
0
L
Mercury
6,312
526
52
4
0
243,574
1
L
Cthulhu
5,254
438
27
2
0
235,819
5
L
Ullr
4,697
391
17
1
0
224,790
1
W
Bellona
7,613
634
70
6
0
227,773
2
W
Xing Tian
6,432
536
15
1
0
241,632
4
L
Gilgamesh
5,563
464
42
4
0
226,933
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role