Player Matchup

Terra
Terra
 
Terra
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
Tylxr_33
Horus
Level 138
God Stats
2W - 2L
1,436 SR
Queue Stats
81W - 91L
1,412 Elo+
Party 2
Zeus
Zeus
cpl_mcstabbish
Zeus
Level 126
God Stats
61W - 55L
1,571 SR
Queue Stats
271W - 407L
1,314 Elo+
Party 2
Team Averages
Level 107
1,502 SR
1,409 Elo+

VS

Team Averages
Level 79
1,468 SR
1,436 Elo+
Sol
Sol
J0mister15
Sol
Level 67
God Stats
8W - 11L
1,357 SR
Queue Stats
231W - 309L
1,318 Elo+
Solo
King Arthur
King Arthur
MeSoS0rry
King Arthur
Level 68
God Stats
4W - 4L
1,513 SR
Queue Stats
60W - 47L
1,536 Elo+
Party 1
Cerberus
Cerberus
Phantomphinex15
Cerberus
Level 102
God Stats
12W - 8L
1,534 SR
Queue Stats
61W - 70L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
10
0 / 3 / 1
6,237
567
3,746
9,334
9,615
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Horus
Tylxr_33
Horus
10
1 / 5 / 0
6,516
592
3,403
11,469
5,871
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
0 / 4 / 1
6,560
596
6,520
6,472
1,633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 9
7,930
721
9,820
4,766
1,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

King Arthur
MeSoS0rry
King Arthur
13
6 / 0 / 6
8,469
770
5,833
6,448
4,214
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cerberus
12
3 / 0 / 9
8,553
778
7,648
9,146
7,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
36
1
Kills
12
12
Deaths
1
2
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
0
3
1
0.17
W
3
1
9
7.5
W
King Arthur
MeSoS0rry
King Arthur
6
0
6
9
W
Cerberus
3
0
9
7.5
L
Horus
Tylxr_33
Horus
1
5
0
0.2
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,669
Damage
23,301
27,275
Taken
20,360
17,119
Mitigated
13,447
8,025
Healing
11,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
3,746
169
895
1,735
9,334
9,615
0
6,391
2,943
10,431
0
W
9,820
2,630
0
1,924
4,766
1,683
1,138
2,736
1,779
35,616
2,653
W
King Arthur
MeSoS0rry
King Arthur
5,833
1,337
0
2,451
6,448
4,214
293
3,121
2,776
0
19,610
W
Cerberus
7,648
433
775
6,260
9,146
7,550
129
3,774
4,490
20,809
0
L
Horus
Tylxr_33
Horus
3,403
1,386
779
3,046
11,469
5,871
0
6,693
4,776
0
12,403
L
6,520
198
550
1,020
6,472
1,633
0
4,061
2,411
25,341
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,313
Gold Earned
24,952
98
Minions Killed
149
3
Camps Cleared
6
547,934
Distance Traveled
641,956
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
6,237
567
25
2
0
193,986
0
W
Sol
7,930
721
79
7
5
202,013
1
W
King Arthur
8,469
770
34
3
1
224,744
2
W
Cerberus
8,553
778
36
3
0
215,199
1
L
Horus
6,516
592
16
1
1
193,939
0
L
Zeus
6,560
596
57
5
2
160,009
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role