Player Matchup

He Bo
He Bo
 
He Bo
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
 
Jing Wei
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Osiris
Osiris
 
Osiris
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Hantavirose
Fenrir
Level 124
God Stats
11W - 15L
1,557 SR
Queue Stats
314W - 315L
1,534 Elo+
Solo
Yemoja
Yemoja
LuanaRosadinha
Yemoja
Level 28
God Stats
1W - 3L
1,373 SR
Queue Stats
3W - 8L
1,316 Elo+
Party 3
Team Averages
Level 117
1,486 SR
1,470 Elo+

VS

Team Averages
Level 85
1,523 SR
1,515 Elo+
Anhur
Anhur
 
Anhur
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Apollyondosgames
Fenrir
Level 128
God Stats
9W - 8L
1,470 SR
Queue Stats
476W - 395L
1,571 Elo+
Party 2
Achilles
Achilles
DemetrioS2
Achilles
Level 128
God Stats
2W - 2L
1,687 SR
Queue Stats
249W - 200L
1,547 Elo+
Party 2
Cernunnos
Cernunnos
ISpectrumn
Cernunnos
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
197W - 178L
1,554 Elo+
Party 2
Poseidon
Poseidon
Pagodinho006
Poseidon
Level 42
God Stats
6W - 7L
1,459 SR
Queue Stats
69W - 68L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
13
3 / 4 / 0
7,820
559
5,782
7,496
1,829
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jing Wei
 
Jing Wei
11
1 / 4 / 1
6,859
490
5,967
11,779
2,852
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Osiris
 
Osiris
9
0 / 2 / 0
6,191
442
3,705
5,489
3,789
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
11
3 / 8 / 0
6,741
482
6,811
14,669
4,774
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

9
0 / 1 / 1
5,873
420
1,061
6,121
4,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
2 / 1 / 2
7,293
521
5,687
9,177
2,401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
7 / 0 / 1
8,272
591
8,057
9,460
7,174
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Achilles
DemetrioS2
Achilles
13
7 / 0 / 2
8,125
580
8,825
7,832
3,051
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cernunnos
ISpectrumn
Cernunnos
12
1 / 2 / 0
6,984
499
4,245
5,264
1,598
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
Pagodinho006
Poseidon
12
2 / 4 / 2
7,261
519
4,438
9,033
2,954
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
26
7
Kills
19
19
Deaths
7
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
3
4
0
0.75
L
Jing Wei
 
Jing Wei
1
4
1
0.38
L
Osiris
 
Osiris
0
2
0
0
W
Anhur
 
Anhur
2
1
2
3
W
7
0
1
7.5
W
Achilles
DemetrioS2
Achilles
7
0
2
8
L
Fenrir
3
8
0
0.38
W
Cernunnos
ISpectrumn
Cernunnos
1
2
0
0.5
L
0
1
1
0.5
W
Poseidon
Pagodinho006
Poseidon
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,326
Damage
31,252
45,554
Taken
40,766
17,705
Mitigated
17,178
12,952
Healing
14,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
5,782
449
0
543
7,496
1,829
74
2,012
5,484
44,288
0
L
Jing Wei
 
Jing Wei
5,967
5,207
0
4,181
11,779
2,852
781
186
11,593
0
46,892
L
Osiris
 
Osiris
3,705
1,172
0
2,094
5,489
3,789
0
777
4,712
0
27,500
W
Anhur
 
Anhur
5,687
2,554
0
3,755
9,177
2,401
72
2,179
6,926
0
46,440
W
8,057
2,772
0
4,438
9,460
7,174
547
435
8,981
8,775
27,057
W
Achilles
DemetrioS2
Achilles
8,825
2,848
0
3,622
7,832
3,051
196
247
7,585
0
43,921
L
Fenrir
6,811
2,192
0
3,670
14,669
4,774
0
2,962
11,707
0
34,707
W
Cernunnos
ISpectrumn
Cernunnos
4,245
2,397
0
754
5,264
1,598
150
527
4,737
0
37,115
L
1,061
493
1,309
1,155
6,121
4,461
235
260
5,861
6,905
0
W
Poseidon
Pagodinho006
Poseidon
4,438
817
0
2,057
9,033
2,954
509
3,223
5,630
40,851
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,484
Gold Earned
37,935
358
Minions Killed
395
0
Camps Cleared
0
1,141,409
Distance Traveled
1,368,191
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,820
559
107
8
0
252,667
2
L
Jing Wei
6,859
490
111
8
0
243,123
2
L
Osiris
6,191
442
69
5
0
172,048
2
W
Anhur
7,293
521
87
6
0
259,893
4
W
Fenrir
8,272
591
78
6
0
314,363
6
W
Achilles
8,125
580
83
6
0
332,281
3
L
Fenrir
6,741
482
61
4
0
237,820
2
W
Cernunnos
6,984
499
68
5
0
216,647
0
L
Yemoja
5,873
420
10
1
0
235,751
1
W
Poseidon
7,261
519
79
6
0
245,007
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role