Player Matchup

Baron Samedi
Baron Samedi
Beaurizzy4
Baron Samedi
Level 128
God Stats
4W - 2L
1,607 SR
Queue Stats
82W - 66L
1,607 Elo+
Party 1
Heimdallr
Heimdallr
D0CT4 J
Heimdallr
Level 123
God Stats
3W - 3L
1,432 SR
Queue Stats
64W - 52L
1,578 Elo+
Party 1
Geb
Geb
romancandle385
Geb
Level 28
God Stats
10W - 4L
1,644 SR
Queue Stats
16W - 10L
1,711 Elo+
Party 1
Team Averages
Level 93
1,561 SR
1,632 Elo+

VS

Team Averages
Level 44
1,586 SR
1,512 Elo+
Neith
Neith
PanteraTex
Neith
Level 28
God Stats
16W - 17L
1,526 SR
Queue Stats
50W - 57L
1,461 Elo+
Solo
Janus
Janus
PoosieLiquor
Janus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Vamana
Vamana
SGG Raccoon5013
Vamana
Level 100
God Stats
7W - 6L
1,731 SR
Queue Stats
54W - 32L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Beaurizzy4
Baron Samedi
15
7 / 3 / 5
10,422
744
14,218
12,249
4,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
D0CT4 J
Heimdallr
13
4 / 4 / 8
9,939
710
10,697
13,874
3,878
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
2 / 3 / 9
9,407
672
6,354
12,190
13,302
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
13
7 / 3 / 2
9,919
709
12,309
10,953
4,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 9 / 7
8,733
624
4,728
9,583
2,801
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

14
2 / 1 / 7
9,139
653
14,657
19,700
17,151
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
26
13
Kills
10
10
Deaths
13
22
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Beaurizzy4
Baron Samedi
7
3
5
3.17
W
Heimdallr
D0CT4 J
Heimdallr
4
4
8
2
L
Neith
7
3
2
2.67
L
1
9
7
0.5
L
2
1
7
5.5
W
2
3
9
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,269
Damage
31,694
38,313
Taken
40,236
21,462
Mitigated
24,128
12,376
Healing
12,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Beaurizzy4
Baron Samedi
14,218
889
1,929
5,679
12,249
4,282
504
1,714
9,889
43,202
0
W
Heimdallr
D0CT4 J
Heimdallr
10,697
5,054
0
2,973
13,874
3,878
107
3,124
10,314
0
26,302
L
Neith
12,309
4,415
0
2,113
10,953
4,176
805
5,956
4,994
0
44,701
L
4,728
202
0
58
9,583
2,801
544
4,861
4,721
22,285
0
L
14,657
3,906
0
10,339
19,700
17,151
24
9,759
9,941
2,609
29,973
W
6,354
665
573
1,222
12,190
13,302
384
1,910
9,573
17,413
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,768
Gold Earned
27,791
133
Minions Killed
153
3
Camps Cleared
7
770,867
Distance Traveled
873,200
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,422
744
71
5
3
256,967
0
W
Heimdallr
9,939
710
42
3
0
229,541
3
L
Neith
9,919
709
75
5
6
259,835
2
L
Janus
8,733
624
34
2
0
264,381
1
L
Vamana
9,139
653
44
3
1
348,984
5
W
Geb
9,407
672
20
1
0
284,359
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role