Player Matchup

He Bo
He Bo
 
He Bo
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
DesireToFire
Anhur
Level 139
God Stats
2W - 8L
1,299 SR
Queue Stats
180W - 176L
1,418 Elo+
Solo
Chiron
Chiron
Mr Magic Star
Chiron
Level 117
God Stats
2W - 3L
1,363 SR
Queue Stats
66W - 63L
1,370 Elo+
Party 2
Cernunnos
Cernunnos
MrMagicSteel
Cernunnos
Level 85
God Stats
1W - 1L
1,738 SR
Queue Stats
93W - 94L
1,327 Elo+
Party 2
Achilles
Achilles
Игнилус
Achilles
Level 108
God Stats
2W - 3L
1,521 SR
Queue Stats
499W - 544L
1,368 Elo+
Solo
Team Averages
Level 102
1,484 SR
1,397 Elo+

VS

Team Averages
Level 113
1,553 SR
1,309 Elo+
Hachiman
Hachiman
GoModreal
Hachiman
Level 109
God Stats
2W - 0L
1,675 SR
Queue Stats
90W - 93L
1,414 Elo+
Solo
Geb
Geb
JBCornut
Geb
Level 105
God Stats
7W - 1L
1,731 SR
Queue Stats
467W - 466L
1,377 Elo+
Solo
Chaac
Chaac
LiveStatistic
Chaac
Level 160
God Stats
64W - 40L
1,483 SR
Queue Stats
1,324W - 1,396L
1,393 Elo+
Party 1
Cerberus
Cerberus
Nexutin
Cerberus
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 7L
961 Elo+
Solo
Fenrir
Fenrir
PandemicCashew
Fenrir
Level 147
God Stats
22W - 37L
1,374 SR
Queue Stats
1,301W - 1,360L
1,403 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
13
2 / 5 / 3
7,450
745
9,811
9,297
3,335
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

15
2 / 6 / 4
8,581
858
6,259
10,755
4,036
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 6 / 4
7,454
745
9,136
10,784
4,416
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cernunnos
MrMagicSteel
Cernunnos
13
1 / 6 / 4
6,948
695
3,483
10,007
4,267
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
15
5 / 7 / 2
9,124
912
6,177
10,631
9,327
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
GoModreal
Hachiman
15
7 / 4 / 12
9,607
961
11,789
8,294
3,817
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
3 / 2 / 21
9,037
904
7,742
12,009
10,127
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
4 / 1 / 17
10,171
1,017
12,659
12,103
14,668
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
Nexutin
Cerberus
14
2 / 2 / 15
8,492
849
3,543
9,309
7,056
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

17
14 / 3 / 7
10,408
1,041
10,767
8,764
5,266
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
102
11
Kills
30
30
Deaths
12
17
Assists
72
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
2
5
3
0.7
L
2
6
4
0.67
W
Hachiman
GoModreal
Hachiman
7
4
12
3.25
W
3
2
21
6.75
W
4
1
17
12.5
L
1
6
4
0.5
L
Cernunnos
MrMagicSteel
Cernunnos
1
6
4
0.5
W
Cerberus
Nexutin
Cerberus
2
2
15
4.75
W
14
3
7
5.83
L
Achilles
5
7
2
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,866
Damage
46,500
51,474
Taken
50,479
25,381
Mitigated
40,934
10,799
Healing
16,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
9,811
503
240
2,264
9,297
3,335
0
1,574
7,723
16,976
0
L
6,259
2,575
563
2,061
10,755
4,036
0
3,580
7,175
0
17,747
W
Hachiman
GoModreal
Hachiman
11,789
5,880
636
1,850
8,294
3,817
360
2,748
5,546
0
21,608
W
7,742
484
1,069
1,925
12,009
10,127
130
1,876
10,133
12,301
0
W
12,659
758
1,509
4,487
12,103
14,668
1,105
2,730
9,373
0
39,177
L
9,136
3,984
984
2,596
10,784
4,416
0
1,581
9,203
0
21,616
L
Cernunnos
MrMagicSteel
Cernunnos
3,483
2,651
261
598
10,007
4,267
0
970
9,037
0
7,313
W
Cerberus
Nexutin
Cerberus
3,543
440
924
1,520
9,309
7,056
1,379
1,153
8,156
8,334
0
W
10,767
2,279
993
1,966
8,764
5,266
1,371
1,304
7,460
0
20,859
L
Achilles
6,177
1,865
432
800
10,631
9,327
0
3,580
7,051
0
8,770

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,557
Gold Earned
47,715
87
Minions Killed
117
0
Camps Cleared
0
742,405
Distance Traveled
943,874
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,450
745
20
2
0
157,386
0
L
Anhur
8,581
858
19
2
0
130,849
0
W
Hachiman
9,607
961
26
3
0
166,056
1
W
Geb
9,037
904
10
1
0
220,495
2
W
Chaac
10,171
1,017
51
5
0
206,484
2
L
Chiron
7,454
745
31
3
0
158,328
0
L
Cernunnos
6,948
695
10
1
0
163,195
0
W
Cerberus
8,492
849
14
1
0
160,099
0
W
Fenrir
10,408
1,041
16
2
0
190,740
2
L
Achilles
9,124
912
7
1
0
132,647
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role