Player Matchup

Bastet
Bastet
 
Bastet
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
CROWLEY254
Khepri
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
408W - 410L
1,438 Elo+
Party 2
Jormungandr
Jormungandr
Eetea
Jormungandr
Level 129
God Stats
5W - 5L
1,420 SR
Queue Stats
663W - 627L
1,470 Elo+
Solo
Agni
Agni
Merake
Agni
Level 127
God Stats
1W - 1L
1,115 SR
Queue Stats
351W - 313L
1,542 Elo+
Party 2
Sol
Sol
streetfarmers
Sol
Level 149
God Stats
4W - 2L
1,566 SR
Queue Stats
539W - 538L
1,452 Elo+
Solo
Team Averages
Level 118
1,420 SR
1,481 Elo+

VS

Team Averages
Level 50
1,442 SR
1,490 Elo+
Raijin
Raijin
IrUIIK
Raijin
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 15L
1,507 Elo+
Party 3
Pele
Pele
Jonay
Pele
Level 48
God Stats
8W - 11L
1,280 SR
Queue Stats
136W - 134L
1,464 Elo+
Party 1
Cthulhu
Cthulhu
Sergitooo
Cthulhu
Level 47
God Stats
0W - 2L
1,302 SR
Queue Stats
54W - 53L
1,514 Elo+
Party 3
Apollo
Apollo
juanjesusg2
Apollo
Level 89
God Stats
6W - 3L
1,604 SR
Queue Stats
113W - 119L
1,510 Elo+
Party 3
Tyr
Tyr
xDerpul
Tyr
Level 43
God Stats
1W - 2L
1,525 SR
Queue Stats
135W - 137L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
11
6 / 1 / 6
7,660
547
7,071
8,057
2,701
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
CROWLEY254
Khepri
11
1 / 2 / 12
7,436
531
1,996
9,050
5,076
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jormungandr
Eetea
Jormungandr
15
7 / 1 / 4
8,895
635
10,552
7,474
7,346
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Agni
Merake
Agni
14
8 / 0 / 6
8,657
618
8,741
4,989
1,741
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
2 / 1 / 5
7,672
548
6,609
8,475
2,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
IrUIIK
Raijin
10
1 / 4 / 0
6,362
454
3,810
7,426
2,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Pele
Jonay
Pele
10
1 / 6 / 1
6,183
442
3,270
10,489
2,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
Sergitooo
Cthulhu
10
1 / 3 / 3
6,327
452
4,299
10,560
6,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Apollo
10
1 / 6 / 2
6,247
446
5,752
9,372
2,934
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tyr
10
1 / 5 / 0
6,073
434
2,364
11,860
6,973
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
11
24
Kills
5
5
Deaths
24
33
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
6
1
6
9
W
Khepri
CROWLEY254
Khepri
1
2
12
3.5
W
Jormungandr
Eetea
Jormungandr
7
1
4
9
L
Raijin
IrUIIK
Raijin
1
4
0
0.25
L
Pele
Jonay
Pele
1
6
1
0.25
W
Agni
Merake
Agni
8
0
6
11
L
Cthulhu
Sergitooo
Cthulhu
1
3
3
0.83
L
Apollo
1
6
2
0.33
W
2
1
5
4.5
L
Tyr
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,969
Damage
19,495
38,045
Taken
49,707
19,029
Mitigated
21,628
17,796
Healing
10,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
7,071
1,797
0
4,224
8,057
2,701
349
2,538
5,519
0
34,685
W
Khepri
CROWLEY254
Khepri
1,996
355
1,822
3,452
9,050
5,076
25
2,685
6,365
10,103
0
W
Jormungandr
Eetea
Jormungandr
10,552
2,876
0
2,330
7,474
7,346
0
469
7,005
55,732
0
L
Raijin
IrUIIK
Raijin
3,810
412
0
865
7,426
2,177
516
3,412
3,856
36,179
0
L
Pele
Jonay
Pele
3,270
1,080
0
2,952
10,489
2,996
0
5,312
5,017
0
31,320
W
Agni
Merake
Agni
8,741
953
0
683
4,989
1,741
0
1,172
3,817
56,910
0
L
Cthulhu
Sergitooo
Cthulhu
4,299
439
0
2,351
10,560
6,548
0
7,027
3,455
14,672
0
L
Apollo
5,752
3,817
0
1,494
9,372
2,934
605
4,993
4,305
0
40,117
W
6,609
2,279
158
5,127
8,475
2,165
3,171
1,245
7,230
52,148
0
L
Tyr
2,364
247
0
2,696
11,860
6,973
39
6,610
5,176
0
23,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,320
Gold Earned
31,192
389
Minions Killed
293
0
Camps Cleared
0
1,389,168
Distance Traveled
1,204,122
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
7,660
547
54
4
0
310,292
3
W
Khepri
7,436
531
14
1
0
275,421
0
W
Jormungandr
8,895
635
113
8
0
252,133
2
L
Raijin
6,362
454
75
5
0
227,462
4
L
Pele
6,183
442
58
4
0
220,258
2
W
Agni
8,657
618
113
8
0
300,484
8
L
Cthulhu
6,327
452
21
2
0
265,735
0
L
Apollo
6,247
446
85
6
0
238,816
2
W
Sol
7,672
548
95
7
0
250,838
0
L
Tyr
6,073
434
54
4
0
251,851
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role