Player Matchup

Nemesis
Nemesis
Finelia
Nemesis
Level 8
God Stats
3W - 0L
1,770 SR
Queue Stats
14W - 17L
1,540 Elo+
Solo
Tiamat
Tiamat
Maurizio264
Tiamat
Level 34
God Stats
2W - 3L
1,451 SR
Queue Stats
49W - 53L
1,513 Elo+
Party 2
Chaac
Chaac
Whooligan
Chaac
Level 28
God Stats
5W - 0L
1,808 SR
Queue Stats
71W - 66L
1,545 Elo+
Party 2
Agni
Agni
gan111
Agni
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,303 Elo+
Solo
Sol
Sol
xXlosleosXx
Sol
Level 27
God Stats
4W - 3L
1,502 SR
Queue Stats
23W - 19L
1,490 Elo+
Party 2
Team Averages
Level 20
1,606 SR
1,478 Elo+

VS

Team Averages
Level 17
1,401 SR
1,546 Elo+
Da Ji
Da Ji
Kattenmikkel
Da Ji
Level 8
God Stats
5W - 7L
1,217 SR
Queue Stats
22W - 36L
1,477 Elo+
Party 1
Baron Samedi
Baron Samedi
el1m1nator
Baron Samedi
Level 17
God Stats
0W - 3L
1,500 SR
Queue Stats
35W - 45L
1,599 Elo+
Party 1
Odin
Odin
hurvusus
Odin
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 10L
1,441 Elo+
Solo
Fafnir
Fafnir
zhenwanmei
Fafnir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 84L
1,619 Elo+
Solo
Izanami
Izanami
Каподастр
Izanami
Level 19
God Stats
4W - 1L
1,287 SR
Queue Stats
13W - 18L
1,595 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Finelia
Nemesis
9
2 / 1 / 0
5,448
545
2,719
5,921
1,631
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
10
4 / 1 / 3
6,253
625
5,375
4,433
2,240
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
Whooligan
Chaac
11
7 / 1 / 2
6,924
692
9,409
8,582
3,639
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Agni
gan111
Agni
7
1 / 3 / 2
4,951
495
1,632
3,495
843
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 0 / 4
5,799
580
5,966
3,342
1,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
4,663
466
1,106
7,442
2,116
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baron Samedi
el1m1nator
Baron Samedi
7
0 / 3 / 1
4,505
451
2,714
6,194
1,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Odin
7
1 / 4 / 0
4,567
457
1,803
7,206
3,426
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fafnir
zhenwanmei
Fafnir
8
3 / 3 / 1
5,513
551
2,902
8,695
7,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

7
2 / 2 / 0
5,069
507
2,655
5,005
1,406
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
15
Kills
6
6
Deaths
15
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Finelia
Nemesis
2
1
0
2
L
0
3
0
0
W
Tiamat
4
1
3
5.5
W
Chaac
Whooligan
Chaac
7
1
2
8
L
Baron Samedi
el1m1nator
Baron Samedi
0
3
1
0.17
W
Agni
gan111
Agni
1
3
2
0.67
L
Odin
1
4
0
0.25
W
1
0
4
3
L
Fafnir
zhenwanmei
Fafnir
3
3
1
1.17
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,101
Damage
11,180
25,773
Taken
34,542
9,457
Mitigated
16,392
10,044
Healing
7,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Finelia
Nemesis
2,719
1,095
0
2,036
5,921
1,631
0
1,497
4,424
0
21,066
L
1,106
569
0
2,322
7,442
2,116
0
2,163
5,097
0
21,162
W
Tiamat
5,375
589
102
1,801
4,433
2,240
457
2,340
2,093
26,256
0
W
Chaac
Whooligan
Chaac
9,409
2,829
0
4,268
8,582
3,639
821
375
8,207
0
35,115
L
Baron Samedi
el1m1nator
Baron Samedi
2,714
353
82
632
6,194
1,844
25
2,823
3,001
17,053
0
W
Agni
gan111
Agni
1,632
155
0
458
3,495
843
170
999
2,496
8,959
0
L
Odin
1,803
785
0
1,675
7,206
3,426
138
0
7,206
2,189
12,209
W
5,966
2,145
0
1,379
3,342
1,104
501
696
2,646
26,814
0
L
Fafnir
zhenwanmei
Fafnir
2,902
821
0
1,913
8,695
7,600
0
5,335
3,328
10,184
0
L
2,655
1,477
0
465
5,005
1,406
0
2,068
2,937
0
19,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,375
Gold Earned
24,317
239
Minions Killed
172
0
Camps Cleared
0
923,758
Distance Traveled
898,491
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
5,448
545
43
4
0
194,370
0
L
Da Ji
4,663
466
51
5
0
187,366
0
W
Tiamat
6,253
625
64
6
0
177,062
1
W
Chaac
6,924
692
73
7
0
201,692
0
L
Baron Samedi
4,505
451
21
2
0
163,154
1
W
Agni
4,951
495
9
1
0
174,535
2
L
Odin
4,567
457
33
3
0
183,412
0
W
Sol
5,799
580
50
5
0
176,099
1
L
Fafnir
5,513
551
14
1
0
188,166
1
L
Izanami
5,069
507
53
5
0
176,393
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role