Player Matchup

Neith
Neith
BloodMoonRMS
Neith
Level 5
God Stats
7W - 19L
1,190 SR
Queue Stats
13W - 22L
1,227 Elo+
Solo
Ra
Ra
Linsey_blue78
Ra
Level 4
God Stats
3W - 4L
1,513 SR
Queue Stats
17W - 29L
1,389 Elo+
Solo
Fenrir
Fenrir
Rose samurai477
Fenrir
Level 28
God Stats
3W - 1L
1,541 SR
Queue Stats
35W - 34L
1,404 Elo+
Solo
Kukulkan
Kukulkan
TrapGear
Kukulkan
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,530 Elo+
Solo
Chang'e
Chang'e
jimslimbs
Chang'e
Level 6
God Stats
1W - 2L
1,465 SR
Queue Stats
5W - 5L
1,472 Elo+
Solo
Team Averages
Level 10
1,442 SR
1,404 Elo+

VS

Team Averages
Level 19
1,516 SR
1,395 Elo+
Sol
Sol
Candace5665
Sol
Level 27
God Stats
154W - 162L
1,463 SR
Queue Stats
154W - 162L
1,422 Elo+
Solo
Hachiman
Hachiman
Kingcopper2497
Hachiman
Level 18
God Stats
1W - 1L
1,361 SR
Queue Stats
30W - 26L
1,300 Elo+
Solo
Yemoja
Yemoja
The_Manff
Yemoja
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,389 Elo+
Solo
Jing Wei
Jing Wei
eL Tristan8559
Jing Wei
Level 17
God Stats
7W - 3L
1,637 SR
Queue Stats
46W - 42L
1,437 Elo+
Solo
Hel
Hel
savvyyvvas
Hel
Level 15
God Stats
3W - 2L
1,621 SR
Queue Stats
7W - 6L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 1
6,908
987
3,033
4,352
1,325
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 6 / 0
6,463
923
1,531
5,560
1,732
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 1 / 0
6,284
898
557
1,057
339
Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
TrapGear
Kukulkan
13
1 / 3 / 0
7,476
1,068
8,553
9,392
2,940
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
jimslimbs
Chang'e
13
0 / 5 / 1
7,125
1,018
3,438
10,943
3,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

224

VS

Team 2 Tickets

361

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 0 / 12
7,324
1,046
3,914
3,495
1,209
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hachiman
14
3 / 0 / 12
8,154
1,165
8,015
5,030
1,900
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Yemoja
The_Manff
Yemoja
14
0 / 0 / 14
8,579
1,226
1,751
3,469
2,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jing Wei
14
8 / 0 / 8
8,753
1,250
7,208
3,882
1,504
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
6 / 1 / 9
8,888
1,270
6,879
4,650
1,596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
72
1
Kills
17
17
Deaths
1
2
Assists
55
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
W
0
0
12
6
W
Hachiman
3
0
12
9
L
0
6
0
0
L
0
1
0
0
W
Yemoja
The_Manff
Yemoja
0
0
14
7
L
Kukulkan
TrapGear
Kukulkan
1
3
0
0.33
W
Jing Wei
8
0
8
12
L
Chang'e
jimslimbs
Chang'e
0
5
1
0.1
W
6
1
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,112
Damage
27,767
31,304
Taken
20,526
9,336
Mitigated
8,295
2,034
Healing
10,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,033
515
0
164
4,352
1,325
0
1,888
2,464
0
10,030
W
3,914
1,285
0
769
3,495
1,209
0
2,213
1,282
19,641
0
W
Hachiman
8,015
5,948
214
436
5,030
1,900
0
3,502
1,434
0
23,558
L
1,531
332
0
92
5,560
1,732
0
2,630
2,930
5,993
0
L
557
0
0
167
1,057
339
0
272
785
0
1,948
W
Yemoja
The_Manff
Yemoja
1,751
300
1,649
1,485
3,469
2,086
0
2,178
1,211
12,829
0
L
Kukulkan
TrapGear
Kukulkan
8,553
1,123
0
50
9,392
2,940
0
4,618
4,774
31,260
0
W
Jing Wei
7,208
5,067
0
537
3,882
1,504
0
2,401
1,345
0
19,538
L
Chang'e
jimslimbs
Chang'e
3,438
327
548
1,013
10,943
3,000
0
3,136
7,807
17,676
0
W
6,879
969
3,326
2,173
4,650
1,596
0
2,906
1,732
12,425
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,256
Gold Earned
41,698
126
Minions Killed
135
3
Camps Cleared
7
473,423
Distance Traveled
673,072
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,908
987
37
5
0
113,363
0
W
Sol
7,324
1,046
31
4
0
103,469
0
W
Hachiman
8,154
1,165
39
6
4
144,574
2
L
Ra
6,463
923
5
1
0
68,732
1
L
Fenrir
6,284
898
1
0
1
32,331
1
W
Yemoja
8,579
1,226
24
3
0
128,090
1
L
Kukulkan
7,476
1,068
54
8
0
142,211
0
W
Jing Wei
8,753
1,250
27
4
2
152,242
0
L
Chang'e
7,125
1,018
29
4
2
116,786
0
W
Hel
8,888
1,270
14
2
1
144,697
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role