Player Matchup

Fenrir
Fenrir
Jose07-M
Fenrir
Level 29
God Stats
21W - 21L
1,510 SR
Queue Stats
91W - 80L
1,533 Elo+
Solo
Athena
Athena
Masauski
Athena
Level 25
God Stats
17W - 8L
1,727 SR
Queue Stats
99W - 90L
1,439 Elo+
Party 2
Nike
Nike
Mouritzen96
Nike
Level 28
God Stats
10W - 6L
1,757 SR
Queue Stats
164W - 147L
1,487 Elo+
Party 2
Zeus
Zeus
NKxQy
Zeus
Level 18
God Stats
5W - 2L
1,714 SR
Queue Stats
117W - 109L
1,456 Elo+
Solo
Ao Kuang
Ao Kuang
SkatrBoiAndy
Ao Kuang
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,477 Elo+
Solo
Team Averages
Level 23
1,641 SR
1,478 Elo+

VS

Team Averages
Level 20
1,579 SR
1,510 Elo+
Athena
Athena
BaDmAn123G
Athena
Level 29
God Stats
2W - 4L
1,537 SR
Queue Stats
16W - 28L
1,401 Elo+
Party 1
Sol
Sol
RAZER HAWK 23
Sol
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,627 Elo+
Party 1
Geb
Geb
Rv-Dyablo
Geb
Level 11
God Stats
18W - 12L
1,718 SR
Queue Stats
20W - 17L
1,646 Elo+
Solo
Neith
Neith
SoyMalo543210
Neith
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 34L
1,382 Elo+
Solo
Ne Zha
Ne Zha
Yukihira3692
Ne Zha
Level 29
God Stats
8W - 13L
1,642 SR
Queue Stats
146W - 157L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Jose07-M
Fenrir
14
7 / 3 / 4
8,385
559
11,033
11,865
4,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Athena
Masauski
Athena
11
1 / 0 / 5
7,495
500
2,627
5,790
5,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
5 / 1 / 6
8,754
584
9,658
8,578
6,160
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zeus
NKxQy
Zeus
14
4 / 0 / 3
8,242
549
8,056
5,444
1,576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ao Kuang
SkatrBoiAndy
Ao Kuang
11
0 / 3 / 1
6,413
428
849
8,558
3,125
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
BaDmAn123G
Athena
9
0 / 1 / 1
5,714
381
1,818
8,588
4,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

12
3 / 2 / 0
7,358
491
7,122
5,603
1,334
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

11
1 / 6 / 2
7,080
472
6,158
13,254
6,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
1 / 5 / 1
6,098
407
3,163
6,506
2,026
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Ne Zha
15
2 / 3 / 1
8,239
549
6,193
10,482
3,238
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
12
17
Kills
7
7
Deaths
17
19
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Athena
BaDmAn123G
Athena
0
1
1
0.5
W
Fenrir
Jose07-M
Fenrir
7
3
4
3
W
Athena
Masauski
Athena
1
0
5
3.5
W
5
1
6
8
W
Zeus
NKxQy
Zeus
4
0
3
5.5
L
3
2
0
1.5
L
1
6
2
0.33
W
Ao Kuang
SkatrBoiAndy
Ao Kuang
0
3
1
0.17
L
1
5
1
0.3
L
Ne Zha
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,223
Damage
24,454
40,235
Taken
44,433
21,222
Mitigated
17,485
12,849
Healing
11,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
BaDmAn123G
Athena
1,818
390
0
2,758
8,588
4,574
0
4,247
4,092
8,685
0
W
Fenrir
Jose07-M
Fenrir
11,033
3,839
0
3,580
11,865
4,584
0
3,927
7,938
0
50,137
W
Athena
Masauski
Athena
2,627
594
0
1,239
5,790
5,777
48
1,746
4,044
16,557
0
W
9,658
2,563
0
2,882
8,578
6,160
538
3,591
4,987
0
42,828
W
Zeus
NKxQy
Zeus
8,056
1,740
0
2,879
5,444
1,576
0
833
4,611
56,580
0
L
7,122
703
0
513
5,603
1,334
1,482
1,332
4,189
33,523
0
L
6,158
1,457
0
2,956
13,254
6,313
0
1,314
11,130
29,601
2,370
W
Ao Kuang
SkatrBoiAndy
Ao Kuang
849
263
0
2,269
8,558
3,125
1,078
4,556
4,002
21,137
0
L
3,163
1,172
0
572
6,506
2,026
0
3,748
2,567
0
25,831
L
Ne Zha
6,193
1,281
0
4,401
10,482
3,238
0
459
9,884
0
67,951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,289
Gold Earned
34,489
351
Minions Killed
324
0
Camps Cleared
0
1,415,071
Distance Traveled
1,394,280
8
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
5,714
381
19
1
0
291,993
8
W
Fenrir
8,385
559
80
5
0
288,383
0
W
Athena
7,495
500
28
2
0
306,369
4
W
Nike
8,754
584
93
6
0
276,430
4
W
Zeus
8,242
549
108
7
0
282,520
0
L
Sol
7,358
491
66
4
0
276,053
0
L
Geb
7,080
472
66
4
0
283,069
6
W
Ao Kuang
6,413
428
42
3
0
261,369
0
L
Neith
6,098
407
44
3
0
268,162
1
L
Ne Zha
8,239
549
129
9
0
275,003
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role