Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Rącheℓ
Hercules
Level 159
God Stats
10W - 7L
1,553 SR
Queue Stats
628W - 616L
1,578 Elo+
Solo
Thoth
Thoth
Twinkiefob
Thoth
Level 152
God Stats
3W - 2L
1,658 SR
Queue Stats
347W - 350L
1,626 Elo+
Solo
Anhur
Anhur
seema416
Anhur
Level 121
God Stats
5W - 8L
1,717 SR
Queue Stats
552W - 583L
1,577 Elo+
Solo
Nike
Nike
sparkkster117
Nike
Level 147
God Stats
1W - 1L
1,708 SR
Queue Stats
163W - 150L
1,627 Elo+
Solo
Team Averages
Level 148
1,627 SR
1,582 Elo+

VS

Team Averages
Level 149
1,677 SR
1,596 Elo+
Ganesha
Ganesha
EnigmaTang
Ganesha
Level 156
God Stats
4W - 2L
1,703 SR
Queue Stats
380W - 374L
1,586 Elo+
Solo
Artio
Artio
WillOfFear
Artio
Level 157
God Stats
4W - 4L
1,702 SR
Queue Stats
371W - 376L
1,614 Elo+
Solo
Artemis
Artemis
XShadowxMosesX
Artemis
Level 159
God Stats
6W - 6L
1,746 SR
Queue Stats
278W - 304L
1,598 Elo+
Solo
Osiris
Osiris
frostedzeo
Osiris
Level 131
God Stats
13W - 6L
1,668 SR
Queue Stats
333W - 325L
1,594 Elo+
Solo
Bellona
Bellona
sivart11
Bellona
Level 143
God Stats
5W - 11L
1,565 SR
Queue Stats
754W - 724L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
14
0 / 5 / 6
7,966
664
10,479
23,177
27,984
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Hercules
Rącheℓ
Hercules
15
2 / 4 / 4
8,596
716
9,652
18,499
20,454
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Thoth
15
1 / 4 / 3
8,242
687
21,690
11,023
5,215
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Anhur
seema416
Anhur
14
1 / 5 / 2
8,415
701
13,866
11,617
5,931
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

15
5 / 7 / 2
9,531
794
16,262
17,925
17,680
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
EnigmaTang
Ganesha
17
0 / 1 / 22
10,061
838
10,368
20,864
24,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Artio
15
3 / 2 / 17
9,224
769
9,918
21,233
24,980
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

15
6 / 3 / 11
9,694
808
18,289
12,054
5,517
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Osiris
frostedzeo
Osiris
16
3 / 2 / 16
10,444
870
10,373
19,577
18,678
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bellona
sivart11
Bellona
18
13 / 2 / 11
12,056
1,005
24,863
22,114
20,492
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
102
9
Kills
25
25
Deaths
10
17
Assists
77
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
5
6
0.6
W
Ganesha
EnigmaTang
Ganesha
0
1
22
11
L
Hercules
Rącheℓ
Hercules
2
4
4
1
L
Thoth
1
4
3
0.63
W
Artio
3
2
17
5.75
W
6
3
11
3.83
W
Osiris
frostedzeo
Osiris
3
2
16
5.5
L
Anhur
seema416
Anhur
1
5
2
0.4
W
Bellona
sivart11
Bellona
13
2
11
9.25
L
5
7
2
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,949
Damage
73,811
82,241
Taken
95,842
77,264
Mitigated
94,073
22,264
Healing
48,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
10,479
2,593
1,203
7,156
23,177
27,984
0
5,432
16,725
15,376
0
W
Ganesha
EnigmaTang
Ganesha
10,368
996
3,781
5,027
20,864
24,406
273
8,414
12,016
23,375
0
L
Hercules
Rącheℓ
Hercules
9,652
3,142
0
4,179
18,499
20,454
0
4,558
13,540
0
14,150
L
Thoth
21,690
944
0
1,038
11,023
5,215
264
2,164
8,706
44,942
0
W
Artio
9,918
1,518
11,032
7,974
21,233
24,980
445
6,023
14,446
13,525
0
W
18,289
7,655
1,529
1,862
12,054
5,517
2,331
6,738
4,622
0
36,109
W
Osiris
frostedzeo
Osiris
10,373
2,551
4,424
7,308
19,577
18,678
473
5,812
13,120
0
16,771
L
Anhur
seema416
Anhur
13,866
9,034
2,227
1,761
11,617
5,931
55
2,086
9,531
0
20,405
W
Bellona
sivart11
Bellona
24,863
10,818
2,199
3,534
22,114
20,492
1,147
6,535
14,707
0
44,268
L
16,262
2,964
1,618
3,082
17,925
17,680
0
4,114
13,453
6,046
17,661

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,750
Gold Earned
51,479
100
Minions Killed
126
0
Camps Cleared
0
1,009,808
Distance Traveled
1,247,048
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
7,966
664
2
0
0
210,379
2
W
Ganesha
10,061
838
0
0
0
263,724
0
L
Hercules
8,596
716
14
1
0
220,909
0
L
Thoth
8,242
687
35
3
0
213,702
3
W
Artio
9,224
769
15
1
0
249,433
1
W
Artemis
9,694
808
42
4
0
207,631
0
W
Osiris
10,444
870
22
2
0
250,704
0
L
Anhur
8,415
701
19
2
0
186,691
0
W
Bellona
12,056
1,005
47
4
0
275,556
0
L
Nike
9,531
794
30
3
0
178,127
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role