Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
 
Ymir
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fenrir
Fenrir
Johny2Gud
Fenrir
Level 36
God Stats
1W - 4L
1,350 SR
Queue Stats
88W - 73L
1,563 Elo+
Party 3
Mercury
Mercury
Meidinne
Mercury
Level 29
God Stats
24W - 19L
1,609 SR
Queue Stats
89W - 69L
1,567 Elo+
Party 3
Artemis
Artemis
iYanixTTV
Artemis
Level 24
God Stats
2W - 1L
1,788 SR
Queue Stats
38W - 49L
1,449 Elo+
Party 1
Team Averages
Level 50
1,550 SR
1,516 Elo+

VS

Team Averages
Level 65
1,597 SR
1,563 Elo+
Ra
Ra
DeusXAstr
Ra
Level 46
God Stats
4W - 3L
1,692 SR
Queue Stats
59W - 62L
1,591 Elo+
Solo
Yemoja
Yemoja
ElDomino166
Yemoja
Level 106
God Stats
2W - 1L
1,535 SR
Queue Stats
237W - 219L
1,536 Elo+
Party 2
Gilgamesh
Gilgamesh
MałyFakerLeoś
Gilgamesh
Level 29
God Stats
21W - 14L
1,603 SR
Queue Stats
78W - 77L
1,540 Elo+
Party 2
Jing Wei
Jing Wei
Raksor2444
Jing Wei
Level 96
God Stats
4W - 3L
1,515 SR
Queue Stats
231W - 218L
1,525 Elo+
Party 2
Hun Batz
Hun Batz
newplayer283
Hun Batz
Level 46
God Stats
1W - 1L
1,639 SR
Queue Stats
183W - 129L
1,623 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
1 / 3 / 0
6,198
563
2,796
5,971
1,951
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
 
Ymir
8
1 / 4 / 0
5,127
466
2,218
8,897
4,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
Johny2Gud
Fenrir
9
1 / 3 / 2
5,542
504
3,013
8,299
4,517
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mercury
Meidinne
Mercury
8
3 / 5 / 3
5,877
534
4,451
8,487
1,948
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Artemis
iYanixTTV
Artemis
8
0 / 6 / 0
4,644
422
4,034
6,541
1,405
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 2
7,322
666
1,045
3,955
1,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
11
0 / 0 / 12
7,121
647
2,989
5,401
3,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gilgamesh
MałyFakerLeoś
Gilgamesh
10
1 / 3 / 2
6,228
566
2,655
5,629
2,181
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jing Wei
Raksor2444
Jing Wei
12
12 / 1 / 0
7,562
687
11,120
9,930
3,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hun Batz
newplayer283
Hun Batz
14
6 / 0 / 3
7,967
724
8,328
6,320
1,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
40
6
Kills
21
21
Deaths
6
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
1
3
0
0.33
L
Ymir
 
Ymir
1
4
0
0.25
W
2
2
2
1.5
W
Yemoja
0
0
12
6
L
Fenrir
Johny2Gud
Fenrir
1
3
2
0.67
W
Gilgamesh
MałyFakerLeoś
Gilgamesh
1
3
2
0.67
L
Mercury
Meidinne
Mercury
3
5
3
0.9
W
Jing Wei
Raksor2444
Jing Wei
12
1
0
12
L
Artemis
iYanixTTV
Artemis
0
6
0
0
W
Hun Batz
newplayer283
Hun Batz
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,512
Damage
26,137
38,195
Taken
31,235
13,914
Mitigated
12,174
6,896
Healing
15,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
2,796
273
54
788
5,971
1,951
0
804
5,167
38,809
0
L
Ymir
 
Ymir
2,218
358
0
629
8,897
4,093
0
1,075
7,822
14,228
0
W
1,045
86
90
1,493
3,955
1,134
501
1,583
2,180
43,045
0
W
Yemoja
2,989
1,160
2,406
2,501
5,401
3,631
228
820
4,581
13,109
0
L
Fenrir
Johny2Gud
Fenrir
3,013
912
76
2,858
8,299
4,517
318
385
7,914
0
19,297
W
Gilgamesh
MałyFakerLeoś
Gilgamesh
2,655
448
0
1,336
5,629
2,181
130
185
5,124
475
23,870
L
Mercury
Meidinne
Mercury
4,451
2,900
226
1,856
8,487
1,948
471
955
7,532
0
20,505
W
Jing Wei
Raksor2444
Jing Wei
11,120
9,770
0
3,735
9,930
3,264
2,097
1,131
8,799
0
55,004
L
Artemis
iYanixTTV
Artemis
4,034
2,225
0
409
6,541
1,405
297
815
5,726
0
17,595
W
Hun Batz
newplayer283
Hun Batz
8,328
3,463
0
4,150
6,320
1,964
0
1,199
5,058
0
51,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,388
Gold Earned
36,200
236
Minions Killed
374
0
Camps Cleared
0
1,013,704
Distance Traveled
1,069,574
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,198
563
87
8
0
195,073
6
L
Ymir
5,127
466
25
2
0
215,979
1
W
Ra
7,322
666
105
10
0
230,948
3
W
Yemoja
7,121
647
15
1
0
197,856
1
L
Fenrir
5,542
504
49
4
0
196,818
1
W
Gilgamesh
6,228
566
54
5
0
180,969
2
L
Mercury
5,877
534
40
4
0
220,110
0
W
Jing Wei
7,562
687
91
8
0
188,026
0
L
Artemis
4,644
422
35
3
0
185,724
4
W
Hun Batz
7,967
724
109
10
0
271,775
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role