Player Matchup

Nu Wa
Nu Wa
Benbenbond008
Nu Wa
Level 29
God Stats
2W - 2L
1,715 SR
Queue Stats
74W - 71L
1,416 Elo+
Solo
Tyr
Tyr
Dark V25696
Tyr
Level 126
God Stats
8W - 4L
1,284 SR
Queue Stats
269W - 231L
1,481 Elo+
Party 1
Rama
Rama
ForeverDizzy
Rama
Level 29
God Stats
3W - 1L
1,500 SR
Queue Stats
239W - 228L
1,490 Elo+
Party 1
Fenrir
Fenrir
ProperScrub
Fenrir
Level 26
God Stats
18W - 6L
1,666 SR
Queue Stats
200W - 147L
1,543 Elo+
Party 1
Jormungandr
Jormungandr
foreverangry
Jormungandr
Level 5
God Stats
35W - 16L
1,900 SR
Queue Stats
109W - 74L
1,655 Elo+
Party 1
Team Averages
Level 43
1,613 SR
1,517 Elo+

VS

Team Averages
Level 18
1,414 SR
1,377 Elo+
Fenrir
Fenrir
BambusMK1
Fenrir
Level 24
God Stats
14W - 24L
1,381 SR
Queue Stats
82W - 102L
1,287 Elo+
Solo
Loki
Loki
KDM_000555
Loki
Level 27
God Stats
1W - 2L
1,190 SR
Queue Stats
23W - 56L
1,161 Elo+
Solo
Thor
Thor
Thoryzz_
Thor
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 78L
1,280 Elo+
Solo
Cerberus
Cerberus
dasmentos300
Cerberus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 51L
1,497 Elo+
Solo
Ares
Ares
luiz_gustavofran
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,660 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
5 / 0 / 3
5,050
721
3,583
2,118
433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

8
2 / 1 / 3
4,743
678
2,537
3,034
1,178
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
2 / 0 / 3
4,202
600
1,715
1,875
415
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
8
10 / 1 / 1
5,749
821
4,447
4,090
1,164
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jormungandr
foreverangry
Jormungandr
6
1 / 0 / 8
4,180
597
3,114
1,891
581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BambusMK1
Fenrir
6
1 / 5 / 1
4,236
605
2,106
5,937
1,386
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

4
0 / 4 / 0
3,097
442
272
2,964
666
Thor
6
1 / 4 / 1
4,400
629
1,574
4,844
1,528
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
dasmentos300
Cerberus
3
0 / 3 / 0
3,183
455
832
4,245
1,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

3
0 / 4 / 0
3,155
451
290
4,371
1,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
4
20
Kills
2
2
Deaths
20
18
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Fenrir
BambusMK1
Fenrir
1
5
1
0.3
W
5
0
3
6.5
W
2
1
3
3.5
W
2
0
3
3.5
L
0
4
0
0
W
Fenrir
10
1
1
10.5
L
Thor
1
4
1
0.38
L
Cerberus
dasmentos300
Cerberus
0
3
0
0
W
Jormungandr
foreverangry
Jormungandr
1
0
8
5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,396
Damage
5,074
13,008
Taken
22,361
3,771
Mitigated
6,604
3,304
Healing
2,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
BambusMK1
Fenrir
2,106
653
27
1,591
5,937
1,386
0
1,344
4,383
0
12,327
W
3,583
883
0
370
2,118
433
150
65
2,053
18,749
0
W
2,537
663
0
489
3,034
1,178
535
0
3,034
0
17,335
W
1,715
1,539
0
175
1,875
415
588
248
1,627
0
8,035
L
272
95
0
0
2,964
666
0
1,044
1,734
0
4,260
W
Fenrir
4,447
1,551
0
2,048
4,090
1,164
0
82
4,008
0
18,539
L
Thor
1,574
520
0
282
4,844
1,528
0
701
4,075
0
9,147
L
Cerberus
dasmentos300
Cerberus
832
148
0
528
4,245
1,434
0
858
3,271
4,537
0
W
Jormungandr
foreverangry
Jormungandr
3,114
1,380
0
222
1,891
581
278
727
1,164
11,421
0
L
290
225
0
322
4,371
1,590
0
1,981
2,201
2,954
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,924
Gold Earned
18,071
136
Minions Killed
70
0
Camps Cleared
0
674,460
Distance Traveled
561,007
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,236
605
25
4
0
124,766
0
W
Nu Wa
5,050
721
33
5
0
112,077
0
W
Tyr
4,743
678
31
4
0
142,326
2
W
Rama
4,202
600
19
3
0
139,733
2
L
Loki
3,097
442
11
2
0
143,216
0
W
Fenrir
5,749
821
35
5
0
144,784
1
L
Thor
4,400
629
20
3
0
127,628
0
L
Cerberus
3,183
455
13
2
0
84,258
1
W
Jormungandr
4,180
597
18
3
0
135,540
2
L
Ares
3,155
451
1
0
0
81,139
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role