Player Matchup

Gilgamesh
Gilgamesh
DJK99
Gilgamesh
Level 122
God Stats
31W - 21L
1,642 SR
Queue Stats
311W - 246L
1,563 Elo+
Party 2
Discordia
Discordia
Felfox
Discordia
Level 103
God Stats
23W - 20L
1,527 SR
Queue Stats
366W - 301L
1,479 Elo+
Party 2
Achilles
Achilles
Kanesis
Achilles
Level 149
God Stats
3W - 2L
1,509 SR
Queue Stats
448W - 339L
1,528 Elo+
Party 2
Team Averages
Level 125
1,559 SR
1,523 Elo+

VS

Team Averages
Level 53
1,500 SR
1,445 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
SwordArtOnIine
Zeus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 28L
1,375 Elo+
Party 1
Jing Wei
Jing Wei
VVeellsy
Jing Wei
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DJK99
Gilgamesh
11
4 / 4 / 6
7,621
762
9,466
11,578
5,449
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Discordia
Felfox
Discordia
12
3 / 0 / 6
7,420
742
6,793
5,202
1,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Achilles
Kanesis
Achilles
12
6 / 0 / 7
8,169
817
7,699
9,592
5,765
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
9
2 / 3 / 1
6,697
670
4,391
10,305
5,575
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

10
0 / 5 / 4
6,117
612
4,698
6,739
1,970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
VVeellsy
Jing Wei
10
1 / 5 / 2
6,410
641
3,275
9,111
2,961
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
10
13
Kills
3
4
Deaths
13
19
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
2
3
1
0.83
W
Gilgamesh
DJK99
Gilgamesh
4
4
6
1.75
W
Discordia
Felfox
Discordia
3
0
6
6
W
Achilles
Kanesis
Achilles
6
0
7
9.5
L
0
5
4
0.4
L
Jing Wei
VVeellsy
Jing Wei
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,958
Damage
12,364
26,372
Taken
26,155
12,817
Mitigated
10,506
3,601
Healing
2,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
4,391
900
0
722
10,305
5,575
0
2,862
6,697
2,877
9,823
W
Gilgamesh
DJK99
Gilgamesh
9,466
2,217
0
600
11,578
5,449
351
2,258
9,320
742
17,571
W
Discordia
Felfox
Discordia
6,793
321
0
819
5,202
1,603
991
1,191
4,011
28,754
0
W
Achilles
Kanesis
Achilles
7,699
1,479
0
2,182
9,592
5,765
1,055
2,533
7,059
0
20,124
L
4,698
1,437
0
32
6,739
1,970
0
2,199
4,144
16,212
0
L
Jing Wei
VVeellsy
Jing Wei
3,275
2,983
510
745
9,111
2,961
0
1,964
6,813
0
16,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,210
Gold Earned
19,224
109
Minions Killed
84
6
Camps Cleared
3
597,467
Distance Traveled
552,687
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,697
670
16
2
2
210,132
3
W
Gilgamesh
7,621
762
16
2
1
183,036
2
W
Discordia
7,420
742
55
6
3
202,479
1
W
Achilles
8,169
817
38
4
2
211,952
2
L
Zeus
6,117
612
31
3
1
163,068
0
L
Jing Wei
6,410
641
37
4
0
179,487
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role