Player Matchup

Bellona
Bellona
HCesc
Bellona
Level 15
God Stats
0W - 2L
1,295 SR
Queue Stats
9W - 26L
1,171 Elo+
Solo
Thor
Thor
Miguel_villa2014
Thor
Level 13
God Stats
28W - 37L
1,321 SR
Queue Stats
35W - 52L
1,167 Elo+
Solo
Kukulkan
Kukulkan
Solrac21
Kukulkan
Level 21
God Stats
8W - 8L
1,502 SR
Queue Stats
38W - 23L
1,293 Elo+
Solo
Erlang Shen
Erlang Shen
ZaneOfArk
Erlang Shen
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 48L
1,226 Elo+
Party 1
The Morrigan
The Morrigan
hoover619
The Morrigan
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 17L
1,193 Elo+
Party 1
Team Averages
Level 15
1,423 SR
1,210 Elo+

VS

Team Averages
Level 14
1,558 SR
1,233 Elo+
Guan Yu
Guan Yu
Devil may cr881
Guan Yu
Level 8
God Stats
3W - 1L
1,417 SR
Queue Stats
42W - 40L
1,107 Elo+
Solo
Erlang Shen
Erlang Shen
ERICM2210
Erlang Shen
Level 14
God Stats
3W - 3L
1,500 SR
Queue Stats
18W - 22L
1,271 Elo+
Solo
Scylla
Scylla
ImaginatorBirb08
Scylla
Level 11
God Stats
2W - 0L
1,733 SR
Queue Stats
9W - 12L
1,262 Elo+
Solo
Jing Wei
Jing Wei
Nicholas3097
Jing Wei
Level 18
God Stats
10W - 16L
1,338 SR
Queue Stats
16W - 30L
1,233 Elo+
Solo
Ratatoskr
Ratatoskr
WickedDelight
Ratatoskr
Level 18
God Stats
8W - 2L
1,803 SR
Queue Stats
40W - 45L
1,291 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
HCesc
Bellona
20
2 / 11 / 14
14,909
994
8,067
24,114
17,249
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

20
3 / 11 / 13
15,726
1,048
13,656
29,992
13,576
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
Solrac21
Kukulkan
20
20 / 10 / 6
20,025
1,335
50,863
25,926
11,463
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Erlang Shen
ZaneOfArk
Erlang Shen
20
2 / 6 / 5
13,498
900
12,775
25,273
23,192
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Morrigan
hoover619
The Morrigan
18
0 / 8 / 2
12,210
814
3,059
13,548
6,072
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

0

VS

Team 2 Tickets

26

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 0 / 0
10,970
731
0
0
0
Erlang Shen
ERICM2210
Erlang Shen
20
23 / 5 / 17
19,916
1,328
45,261
41,605
44,255
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

20
2 / 7 / 31
16,415
1,094
21,941
18,174
5,926
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jing Wei
Nicholas3097
Jing Wei
20
8 / 5 / 14
15,739
1,049
15,352
14,190
4,511
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ratatoskr
WickedDelight
Ratatoskr
20
13 / 10 / 20
17,796
1,186
25,866
28,270
10,875
Magic Acorn

Magic Acorn

+2%
Movement Speed

This item can be upgraded from anywhere. Ratatoskr can only have 1 Acorn item.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
128
27
Kills
46
46
Deaths
27
40
Assists
82
Player
Kills
Deaths
Assists
KDA
W
0
0
0
0
W
Erlang Shen
ERICM2210
Erlang Shen
23
5
17
6.3
L
Bellona
HCesc
Bellona
2
11
14
0.82
W
2
7
31
2.5
L
3
11
13
0.86
W
Jing Wei
Nicholas3097
Jing Wei
8
5
14
3
L
Kukulkan
Solrac21
Kukulkan
20
10
6
2.3
W
Ratatoskr
WickedDelight
Ratatoskr
13
10
20
2.3
L
Erlang Shen
ZaneOfArk
Erlang Shen
2
6
5
0.75
L
The Morrigan
hoover619
The Morrigan
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,420
Damage
108,420
118,853
Taken
102,239
71,552
Mitigated
65,567
10,769
Healing
8,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
0
0
0
0
0
0
0
0
0
0
0
W
Erlang Shen
ERICM2210
Erlang Shen
45,261
26,573
0
4,365
41,605
44,255
0
18,381
23,224
0
78,219
L
Bellona
HCesc
Bellona
8,067
2,938
1,707
1,730
24,114
17,249
0
2,701
21,413
0
14,891
W
21,941
7,096
0
1,662
18,174
5,926
0
11,503
6,671
52,174
0
L
13,656
6,008
0
100
29,992
13,576
0
5,589
24,403
0
35,719
W
Jing Wei
Nicholas3097
Jing Wei
15,352
11,465
0
2,595
14,190
4,511
0
9,716
4,474
0
33,093
L
Kukulkan
Solrac21
Kukulkan
50,863
7,920
0
2,663
25,926
11,463
0
7,458
18,468
111,061
0
W
Ratatoskr
WickedDelight
Ratatoskr
25,866
6,385
0
0
28,270
10,875
0
13,050
15,220
0
61,235
L
Erlang Shen
ZaneOfArk
Erlang Shen
12,775
7,354
0
3,464
25,273
23,192
0
4,593
20,680
0
22,170
L
The Morrigan
hoover619
The Morrigan
3,059
2,415
0
1,105
13,548
6,072
0
1,600
11,945
15,258
4,235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,368
Gold Earned
80,836
246
Minions Killed
237
3
Camps Cleared
13
1,075,547
Distance Traveled
925,341
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
10,970
731
0
0
0
3,248
0
W
Erlang Shen
19,916
1,328
70
5
2
299,346
0
L
Bellona
14,909
994
7
0
0
165,577
2
W
Scylla
16,415
1,094
56
4
11
242,970
0
L
Thor
15,726
1,048
60
4
1
262,143
0
W
Jing Wei
15,739
1,049
53
4
0
109,930
0
L
Kukulkan
20,025
1,335
136
9
1
241,650
2
W
Ratatoskr
17,796
1,186
58
4
0
269,847
0
L
Erlang Shen
13,498
900
17
1
1
231,059
0
L
The Morrigan
12,210
814
26
2
0
175,118
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role