Player Matchup

Fenrir
Fenrir
AwfullySuspect
Fenrir
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 21L
1,180 Elo+
Solo
Sun Wukong
Sun Wukong
FireDragonGod-N
Sun Wukong
Level 49
God Stats
6W - 2L
1,629 SR
Queue Stats
103W - 153L
1,277 Elo+
Solo
Awilix
Awilix
Green_Blazerr
Awilix
Level 146
God Stats
1W - 1L
1,249 SR
Queue Stats
269W - 280L
1,391 Elo+
Solo
Tiamat
Tiamat
ImThe--One
Tiamat
Level 103
God Stats
3W - 3L
1,301 SR
Queue Stats
148W - 159L
1,418 Elo+
Solo
Geb
Geb
ToxicLamia
Geb
Level 126
God Stats
4W - 5L
1,382 SR
Queue Stats
552W - 712L
1,327 Elo+
Solo
Team Averages
Level 94
1,412 SR
1,319 Elo+

VS

Team Averages
Level 140
1,460 SR
1,300 Elo+
Thoth
Thoth
AWSMGrampa
Thoth
Level 139
God Stats
2W - 2L
1,484 SR
Queue Stats
254W - 270L
1,270 Elo+
Party 1
Anhur
Anhur
ChillySprout
Anhur
Level 127
God Stats
5W - 4L
1,604 SR
Queue Stats
318W - 321L
1,390 Elo+
Solo
Tiamat
Tiamat
Incoming VP
Tiamat
Level 125
God Stats
1W - 3L
1,539 SR
Queue Stats
99W - 125L
1,349 Elo+
Solo
Anubis
Anubis
MoonShineGG07
Anubis
Level 159
God Stats
4W - 9L
1,298 SR
Queue Stats
403W - 586L
1,246 Elo+
Party 1
Zeus
Zeus
NoBiTä
Zeus
Level 148
God Stats
5W - 10L
1,374 SR
Queue Stats
418W - 620L
1,243 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 5
5,738
956
1,658
7,177
3,072
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sun Wukong
FireDragonGod-N
Sun Wukong
10
4 / 2 / 3
6,251
1,042
2,329
5,006
2,373
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 3 / 3
5,476
913
1,214
4,438
1,615
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tiamat
ImThe--One
Tiamat
13
2 / 0 / 4
6,355
1,059
4,471
2,506
1,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
0 / 1 / 6
5,941
990
342
5,561
2,521
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
11
0 / 3 / 1
5,568
928
3,450
3,277
1,043
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

1
0 / 0 / 0
1,500
250
0
0
0
Tiamat
5
0 / 0 / 0
4,500
750
0
0
0
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
2 / 3 / 2
6,308
1,051
4,092
4,281
1,917
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Zeus
NoBiTä
Zeus
12
5 / 2 / 1
6,480
1,080
6,435
3,205
895
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
11
8
Kills
7
7
Deaths
8
21
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Thoth
0
3
1
0.17
W
1
1
5
3.5
L
0
0
0
0
W
Sun Wukong
FireDragonGod-N
Sun Wukong
4
2
3
2.75
W
1
3
3
0.83
W
Tiamat
ImThe--One
Tiamat
2
0
4
4
L
Tiamat
0
0
0
0
L
2
3
2
1
L
Zeus
NoBiTä
Zeus
5
2
1
2.75
W
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,014
Damage
13,977
24,688
Taken
10,763
10,805
Mitigated
3,855
10,782
Healing
1,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
3,450
260
109
70
3,277
1,043
0
1,205
1,946
10,183
0
W
1,658
345
408
3,533
7,177
3,072
116
4,311
2,866
0
6,447
L
0
0
0
0
0
0
0
0
0
0
0
W
Sun Wukong
FireDragonGod-N
Sun Wukong
2,329
356
228
1,249
5,006
2,373
238
2,432
2,574
0
5,962
W
1,214
188
560
346
4,438
1,615
151
2,418
2,020
0
5,483
W
Tiamat
ImThe--One
Tiamat
4,471
372
0
745
2,506
1,224
302
1,119
1,387
9,105
0
L
Tiamat
0
0
0
0
0
0
0
0
0
0
0
L
4,092
793
236
1,019
4,281
1,917
0
2,127
1,956
11,056
0
L
Zeus
NoBiTä
Zeus
6,435
579
24
0
3,205
895
0
1,031
2,048
12,777
0
W
342
0
1,962
1,751
5,561
2,521
323
3,697
1,864
4,567
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,761
Gold Earned
24,356
43
Minions Killed
41
0
Camps Cleared
0
647,596
Distance Traveled
306,248
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
5,568
928
9
2
0
104,307
0
W
Fenrir
5,738
956
13
2
0
140,552
1
L
Anhur
1,500
250
0
0
0
0
0
W
Sun Wukong
6,251
1,042
5
1
0
144,645
1
W
Awilix
5,476
913
6
1
0
112,111
0
W
Tiamat
6,355
1,059
14
2
0
109,624
0
L
Tiamat
4,500
750
0
0
0
10,703
0
L
Anubis
6,308
1,051
23
4
0
99,791
3
L
Zeus
6,480
1,080
9
2
0
91,447
0
W
Geb
5,941
990
5
1
0
140,664
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role