Player Matchup

Guan Yu
Guan Yu
Dolkelele
Guan Yu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,649 Elo+
Party 2
Nemesis
Nemesis
HELLOMANNN88
Nemesis
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 64L
1,449 Elo+
Solo
Bacchus
Bacchus
Rottekonge
Bacchus
Level 16
God Stats
7W - 4L
1,704 SR
Queue Stats
48W - 53L
1,448 Elo+
Party 2
Thor
Thor
TheXpertPlayer
Thor
Level 16
God Stats
4W - 9L
1,423 SR
Queue Stats
31W - 36L
1,463 Elo+
Party 2
Scylla
Scylla
WetA55Munt
Scylla
Level 26
God Stats
6W - 7L
1,655 SR
Queue Stats
23W - 11L
1,766 Elo+
Solo
Team Averages
Level 17
1,556 SR
1,555 Elo+

VS

Team Averages
Level 21
1,514 SR
1,467 Elo+
Ares
Ares
Mahlamuna
Ares
Level 21
God Stats
2W - 3L
1,613 SR
Queue Stats
33W - 32L
1,431 Elo+
Solo
Baron Samedi
Baron Samedi
Trabuch
Baron Samedi
Level 11
God Stats
5W - 0L
1,652 SR
Queue Stats
8W - 6L
1,488 Elo+
Party 1
Medusa
Medusa
maledictius
Medusa
Level 29
God Stats
5W - 4L
1,701 SR
Queue Stats
96W - 76L
1,480 Elo+
Solo
Kukulkan
Kukulkan
ulthuan1990
Kukulkan
Level 15
God Stats
2W - 5L
1,157 SR
Queue Stats
10W - 8L
1,475 Elo+
Party 1
Nemesis
Nemesis
村里最靓的仔
Nemesis
Level 28
God Stats
2W - 3L
1,445 SR
Queue Stats
117W - 120L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Dolkelele
Guan Yu
16
2 / 8 / 5
9,874
898
7,167
19,050
21,644
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nemesis
HELLOMANNN88
Nemesis
16
0 / 7 / 5
9,287
844
7,688
19,139
7,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

Bacchus
Rottekonge
Bacchus
16
3 / 1 / 4
11,027
1,002
9,228
14,866
23,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
1 / 6 / 5
9,639
876
8,642
13,743
5,107
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Scylla
WetA55Munt
Scylla
16
5 / 5 / 3
10,866
988
18,233
13,964
3,358
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Team 1 Tickets

104

VS

Team 2 Tickets

261

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
18
7 / 0 / 17
11,746
1,068
13,047
16,553
16,130
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Baron Samedi
Trabuch
Baron Samedi
18
5 / 1 / 18
11,573
1,052
18,993
7,597
3,224
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
19
10 / 4 / 13
12,968
1,179
23,992
14,041
3,592
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kukulkan
ulthuan1990
Kukulkan
17
1 / 1 / 13
9,808
892
7,615
5,961
2,104
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
4 / 5 / 16
10,446
950
10,595
12,092
5,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
104
11
Kills
27
27
Deaths
11
22
Assists
77
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
Dolkelele
Guan Yu
2
8
5
0.56
L
Nemesis
HELLOMANNN88
Nemesis
0
7
5
0.36
W
Ares
7
0
17
15.5
L
Bacchus
Rottekonge
Bacchus
3
1
4
5
L
1
6
5
0.58
W
Baron Samedi
Trabuch
Baron Samedi
5
1
18
14
L
Scylla
WetA55Munt
Scylla
5
5
3
1.3
W
Medusa
10
4
13
4.13
W
Kukulkan
ulthuan1990
Kukulkan
1
1
13
7.5
W
4
5
16
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,958
Damage
74,242
80,762
Taken
56,244
61,378
Mitigated
30,588
10,028
Healing
12,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
Dolkelele
Guan Yu
7,167
672
2,548
3,079
19,050
21,644
0
9,359
9,691
0
16,636
L
Nemesis
HELLOMANNN88
Nemesis
7,688
1,894
0
2,236
19,139
7,792
0
9,941
9,198
0
26,557
W
Ares
13,047
937
0
0
16,553
16,130
0
6,699
9,534
17,739
0
L
Bacchus
Rottekonge
Bacchus
9,228
1,365
0
1,298
14,866
23,477
0
8,530
6,336
14,868
0
L
8,642
812
0
10
13,743
5,107
0
8,042
5,701
0
30,217
W
Baron Samedi
Trabuch
Baron Samedi
18,993
1,435
4,512
3,226
7,597
3,224
0
3,393
4,125
46,225
0
L
Scylla
WetA55Munt
Scylla
18,233
1,605
0
857
13,964
3,358
0
3,783
10,181
34,790
0
W
Medusa
23,992
14,206
0
3,314
14,041
3,592
0
10,249
3,649
0
47,563
W
Kukulkan
ulthuan1990
Kukulkan
7,615
538
0
290
5,961
2,104
0
1,553
4,408
28,536
0
W
10,595
3,348
0
978
12,092
5,538
0
5,567
6,215
0
19,224

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,693
Gold Earned
56,541
152
Minions Killed
207
4
Camps Cleared
10
1,075,394
Distance Traveled
994,546
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
9,874
898
18
2
1
195,650
0
L
Nemesis
9,287
844
32
3
2
245,596
0
W
Ares
11,746
1,068
13
1
0
219,548
0
L
Bacchus
11,027
1,002
13
1
0
220,661
1
L
Thor
9,639
876
45
4
0
211,133
0
W
Baron Samedi
11,573
1,052
74
7
0
206,649
4
L
Scylla
10,866
988
44
4
1
202,354
1
W
Medusa
12,968
1,179
52
5
9
190,044
0
W
Kukulkan
9,808
892
55
5
0
175,707
0
W
Nemesis
10,446
950
13
1
1
202,598
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role