Player Matchup

Fenrir
Fenrir
BaaL6661
Fenrir
Level 105
God Stats
3W - 2L
1,780 SR
Queue Stats
6W - 6L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Pikaloo
Ah Muzen Cab
Level 6
God Stats
2W - 3L
1,423 SR
Queue Stats
11W - 17L
1,318 Elo+
Solo
Ares
Ares
Warstopheles
Ares
Level 4
God Stats
2W - 2L
1,844 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 1
Team Averages
Level 38
1,683 SR
1,439 Elo+

VS

Team Averages
Level 28
1,407 SR
1,393 Elo+
Agni
Agni
Dragonobor
Agni
Level 29
God Stats
10W - 11L
1,373 SR
Queue Stats
25W - 28L
1,339 Elo+
Party 2
Danzaburou
Danzaburou
Nbkaim
Danzaburou
Level 27
God Stats
6W - 7L
1,542 SR
Queue Stats
29W - 34L
1,370 Elo+
Party 2
King Arthur
King Arthur
snoubie
King Arthur
Level 27
God Stats
1W - 3L
1,306 SR
Queue Stats
49W - 59L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BaaL6661
Fenrir
17
9 / 2 / 5
13,185
694
15,728
23,740
20,829
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ah Muzen Cab
Pikaloo
Ah Muzen Cab
16
3 / 3 / 10
12,210
643
15,234
12,726
6,002
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

16
4 / 2 / 11
13,472
709
12,575
23,213
30,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 6 / 4
11,310
595
20,026
18,257
6,673
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
Nbkaim
Danzaburou
15
3 / 5 / 3
11,878
625
19,466
14,994
5,779
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

King Arthur
snoubie
King Arthur
13
1 / 5 / 5
10,872
572
8,622
18,461
23,017
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
19
16
Kills
7
7
Deaths
16
26
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Fenrir
BaaL6661
Fenrir
9
2
5
5.75
L
3
6
4
0.83
L
Danzaburou
Nbkaim
Danzaburou
3
5
3
0.9
W
Ah Muzen Cab
Pikaloo
Ah Muzen Cab
3
3
10
2.67
W
4
2
11
4.75
L
King Arthur
snoubie
King Arthur
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,537
Damage
48,114
59,679
Taken
51,712
56,941
Mitigated
35,469
18,677
Healing
11,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
BaaL6661
Fenrir
15,728
3,653
0
8,898
23,740
20,829
137
7,449
15,726
322
39,792
L
20,026
2,255
503
6,437
18,257
6,673
384
4,939
13,318
43,918
0
L
Danzaburou
Nbkaim
Danzaburou
19,466
10,036
0
931
14,994
5,779
1,697
2,540
12,454
0
50,702
W
Ah Muzen Cab
Pikaloo
Ah Muzen Cab
15,234
3,667
577
4,163
12,726
6,002
1,907
5,383
7,220
0
51,736
W
12,575
1,058
0
5,039
23,213
30,110
398
7,637
15,008
25,931
0
L
King Arthur
snoubie
King Arthur
8,622
1,362
484
2,682
18,461
23,017
102
6,348
12,113
0
25,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,867
Gold Earned
34,060
162
Minions Killed
202
7
Camps Cleared
5
993,105
Distance Traveled
942,963
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,185
694
54
3
5
341,993
4
L
Agni
11,310
595
65
3
2
300,960
1
L
Danzaburou
11,878
625
100
5
1
299,803
0
W
Ah Muzen Cab
12,210
643
89
5
1
308,255
0
W
Ares
13,472
709
19
1
1
342,857
6
L
King Arthur
10,872
572
37
2
2
342,200
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role