Player Matchup

Loki
Loki
MLXNoob
Loki
Level 27
God Stats
2W - 2L
1,767 SR
Queue Stats
74W - 65L
1,609 Elo+
Solo
Bacchus
Bacchus
lufecir
Bacchus
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
migueelLN
Erlang Shen
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,450 Elo+
Solo
Izanami
Izanami
silmelingott
Izanami
Level 9
God Stats
3W - 2L
1,469 SR
Queue Stats
13W - 4L
1,560 Elo+
Solo
Nu Wa
Nu Wa
Хopek
Nu Wa
Level 25
God Stats
74W - 66L
1,561 SR
Queue Stats
171W - 176L
1,585 Elo+
Solo
Team Averages
Level 15
1,560 SR
1,541 Elo+

VS

Team Averages
Level 22
1,616 SR
1,580 Elo+
Nu Wa
Nu Wa
Alex228RUS
Nu Wa
Level 26
God Stats
1W - 1L
1,613 SR
Queue Stats
5W - 4L
1,545 Elo+
Solo
Jormungandr
Jormungandr
JohnnyNotSins
Jormungandr
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,711 Elo+
Solo
Rama
Rama
PainDemi95
Rama
Level 24
God Stats
3W - 3L
1,500 SR
Queue Stats
33W - 34L
1,501 Elo+
Solo
Geb
Geb
hauimen
Geb
Level 28
God Stats
2W - 2L
1,772 SR
Queue Stats
105W - 90L
1,528 Elo+
Solo
Gilgamesh
Gilgamesh
schmoschmos47
Gilgamesh
Level 28
God Stats
6W - 5L
1,696 SR
Queue Stats
73W - 54L
1,616 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
MLXNoob
Loki
16
15 / 0 / 3
9,742
696
12,759
11,766
4,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
lufecir
Bacchus
12
4 / 0 / 8
7,967
569
5,119
9,863
10,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Erlang Shen
migueelLN
Erlang Shen
12
1 / 0 / 1
6,731
481
2,447
7,679
4,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
silmelingott
Izanami
12
0 / 4 / 3
7,061
504
4,429
10,621
2,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
Хopek
Nu Wa
15
4 / 1 / 8
9,102
650
7,354
4,386
1,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
11
1 / 9 / 2
6,906
493
7,621
8,832
2,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
JohnnyNotSins
Jormungandr
9
1 / 4 / 2
5,806
415
3,736
10,657
6,139
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

11
2 / 6 / 1
7,225
516
6,940
11,366
3,177
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Geb
12
0 / 1 / 0
7,297
521
4,388
5,742
3,876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Gilgamesh
schmoschmos47
Gilgamesh
13
1 / 4 / 0
7,161
512
4,798
9,703
3,423
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
10
24
Kills
5
5
Deaths
24
23
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
1
9
2
0.22
L
Jormungandr
JohnnyNotSins
Jormungandr
1
4
2
0.5
W
Loki
MLXNoob
Loki
15
0
3
16.5
L
2
6
1
0.42
L
Geb
0
1
0
0
W
Bacchus
lufecir
Bacchus
4
0
8
8
W
Erlang Shen
migueelLN
Erlang Shen
1
0
1
1.5
L
Gilgamesh
schmoschmos47
Gilgamesh
1
4
0
0.25
W
Izanami
silmelingott
Izanami
0
4
3
0.38
W
Nu Wa
Хopek
Nu Wa
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,108
Damage
27,483
44,315
Taken
46,300
23,524
Mitigated
18,714
12,977
Healing
8,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
7,621
1,419
0
335
8,832
2,099
0
3,186
5,450
50,466
0
L
Jormungandr
JohnnyNotSins
Jormungandr
3,736
1,430
30
285
10,657
6,139
0
3,592
6,973
15,308
0
W
Loki
MLXNoob
Loki
12,759
3,268
0
4,487
11,766
4,271
0
5,370
6,396
0
56,610
L
6,940
5,911
0
2,674
11,366
3,177
0
2,874
8,460
0
42,423
L
Geb
4,388
542
0
2,233
5,742
3,876
368
1,432
4,238
37,450
0
W
Bacchus
lufecir
Bacchus
5,119
958
0
1,876
9,863
10,743
589
3,287
6,576
21,591
0
W
Erlang Shen
migueelLN
Erlang Shen
2,447
718
0
1,131
7,679
4,158
714
4,336
3,025
7,030
17,413
L
Gilgamesh
schmoschmos47
Gilgamesh
4,798
1,572
0
3,322
9,703
3,423
0
1,809
7,777
0
48,263
W
Izanami
silmelingott
Izanami
4,429
2,818
0
3,572
10,621
2,957
1,097
1,043
9,578
0
48,412
W
Nu Wa
Хopek
Nu Wa
7,354
2,449
0
1,911
4,386
1,395
2,174
1,584
2,802
63,626
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,603
Gold Earned
34,395
396
Minions Killed
378
0
Camps Cleared
0
1,396,167
Distance Traveled
1,261,441
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,906
493
97
7
0
244,034
3
L
Jormungandr
5,806
415
17
1
0
255,776
3
W
Loki
9,742
696
87
6
0
335,944
0
L
Rama
7,225
516
79
6
0
240,216
0
L
Geb
7,297
521
87
6
0
235,001
4
W
Bacchus
7,967
569
29
2
0
305,735
3
W
Erlang Shen
6,731
481
48
3
0
262,285
0
L
Gilgamesh
7,161
512
98
7
0
286,414
1
W
Izanami
7,061
504
98
7
0
229,376
2
W
Nu Wa
9,102
650
134
10
0
262,827
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role