Player Matchup

Zhong Kui
Zhong Kui
JedesezZz
Zhong Kui
Level 26
God Stats
4W - 2L
1,394 SR
Queue Stats
72W - 83L
1,336 Elo+
Party 2
Ra
Ra
KDM_000555
Ra
Level 27
God Stats
1W - 1L
1,371 SR
Queue Stats
23W - 56L
1,167 Elo+
Solo
Hercules
Hercules
TupakkiKala
Hercules
Level 25
God Stats
6W - 3L
1,930 SR
Queue Stats
101W - 121L
1,360 Elo+
Party 2
Thor
Thor
Zerepho
Thor
Level 16
God Stats
1W - 3L
1,369 SR
Queue Stats
49W - 57L
1,320 Elo+
Solo
Hun Batz
Hun Batz
wefvgjgd
Hun Batz
Level 15
God Stats
4W - 3L
1,798 SR
Queue Stats
29W - 38L
1,215 Elo+
Solo
Team Averages
Level 22
1,573 SR
1,280 Elo+

VS

Team Averages
Level 27
1,605 SR
1,341 Elo+
Baron Samedi
Baron Samedi
DiooBrannDoo
Baron Samedi
Level 27
God Stats
2W - 1L
1,433 SR
Queue Stats
57W - 61L
1,257 Elo+
Solo
Heimdallr
Heimdallr
DrKrystallmeff99
Heimdallr
Level 29
God Stats
3W - 1L
1,864 SR
Queue Stats
66W - 87L
1,277 Elo+
Party 1
Loki
Loki
GuysCarryMePls
Loki
Level 24
God Stats
2W - 0L
1,821 SR
Queue Stats
38W - 17L
1,551 Elo+
Party 1
Amaterasu
Amaterasu
Mashiro_Shina365
Amaterasu
Level 35
God Stats
2W - 4L
1,407 SR
Queue Stats
87W - 93L
1,369 Elo+
Party 1
Baba Yaga
Baba Yaga
Гришенька
Baba Yaga
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 50L
1,254 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
JedesezZz
Zhong Kui
17
2 / 8 / 3
11,488
442
13,542
27,104
29,222
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
0 / 20 / 2
7,732
297
2,276
18,250
3,951
Hercules
TupakkiKala
Hercules
18
9 / 5 / 2
12,324
474
9,575
24,144
28,093
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Thor
Zerepho
Thor
7
1 / 2 / 1
7,756
298
1,508
4,959
1,388
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hun Batz
wefvgjgd
Hun Batz
15
5 / 10 / 6
9,959
383
10,086
19,783
6,467
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DiooBrannDoo
Baron Samedi
19
7 / 4 / 6
13,177
507
14,849
13,278
7,682
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
20
1 / 3 / 15
13,969
537
11,983
20,091
11,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
25 / 0 / 3
16,816
647
29,557
22,513
10,172
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Amaterasu
20
11 / 3 / 1
15,337
590
15,050
16,260
13,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 8 / 3
9,711
374
589
8,897
2,515

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
73
17
Kills
45
45
Deaths
18
14
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
DiooBrannDoo
Baron Samedi
7
4
6
2.5
W
Heimdallr
1
3
15
2.83
W
25
0
3
26.5
L
Zhong Kui
JedesezZz
Zhong Kui
2
8
3
0.44
L
0
20
2
0.05
W
Amaterasu
11
3
1
3.83
L
Hercules
TupakkiKala
Hercules
9
5
2
2
L
Thor
Zerepho
Thor
1
2
1
0.75
L
Hun Batz
wefvgjgd
Hun Batz
5
10
6
0.8
W
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,987
Damage
72,028
94,240
Taken
81,039
69,121
Mitigated
45,157
13,827
Healing
29,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
DiooBrannDoo
Baron Samedi
14,849
1,749
1,800
4,137
13,278
7,682
4,464
3,354
9,924
78,078
0
W
Heimdallr
11,983
5,339
473
9,179
20,091
11,475
4,404
3,291
16,771
0
99,668
W
29,557
11,881
0
8,450
22,513
10,172
665
6,499
16,014
0
155,893
L
Zhong Kui
JedesezZz
Zhong Kui
13,542
3,623
1,206
4,279
27,104
29,222
727
4,924
21,817
74,476
0
L
2,276
563
488
495
18,250
3,951
178
3,846
14,351
14,034
0
W
Amaterasu
15,050
8,233
0
4,633
16,260
13,313
5,959
2,717
13,543
0
122,050
L
Hercules
TupakkiKala
Hercules
9,575
1,652
0
5,333
24,144
28,093
773
1,609
21,899
0
54,714
L
Thor
Zerepho
Thor
1,508
118
0
0
4,959
1,388
0
672
4,246
0
17,549
L
Hun Batz
wefvgjgd
Hun Batz
10,086
3,050
0
2,026
19,783
6,467
0
4,387
15,139
0
37,498
W
589
133
0
926
8,897
2,515
573
681
8,216
7,820
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,259
Gold Earned
69,010
376
Minions Killed
610
0
Camps Cleared
0
1,877,716
Distance Traveled
2,158,139
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
13,177
507
104
4
0
417,679
1
W
Heimdallr
13,969
537
129
5
0
452,476
1
W
Loki
16,816
647
174
7
0
542,317
3
L
Zhong Kui
11,488
442
131
5
0
426,993
0
L
Ra
7,732
297
30
1
0
320,090
0
W
Amaterasu
15,337
590
182
7
0
478,515
2
L
Hercules
12,324
474
111
4
0
535,908
1
L
Thor
7,756
298
41
2
0
135,981
0
L
Hun Batz
9,959
383
63
2
0
458,744
8
W
Baba Yaga
9,711
374
21
1
0
267,152
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role