Player Matchup

Olorun
Olorun
Harwigsson7720
Olorun
Level 3
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 6L
1,630 Elo+
Party 1
Artemis
Artemis
Kallekalash
Artemis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,500 Elo+
Party 1
King Arthur
King Arthur
NICOLAS_Killer80
King Arthur
Level 21
God Stats
7W - 7L
1,396 SR
Queue Stats
31W - 34L
1,406 Elo+
Solo
Izanami
Izanami
Theodorepolozov
Izanami
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,393 Elo+
Solo
Chaac
Chaac
syrupy-mistake2
Chaac
Level 17
God Stats
1W - 1L
1,526 SR
Queue Stats
8W - 7L
1,424 Elo+
Solo
Team Averages
Level 10
1,484 SR
1,471 Elo+

VS

Team Averages
Level 18
1,602 SR
1,403 Elo+
Nemesis
Nemesis
FIZZ88
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,152 Elo+
Solo
Skadi
Skadi
Hienicornio_78
Skadi
Level 4
God Stats
1W - 1L
1,719 SR
Queue Stats
1W - 2L
1,609 Elo+
Solo
Bakasura
Bakasura
RoughKnight37
Bakasura
Level 24
God Stats
6W - 5L
1,770 SR
Queue Stats
53W - 83L
1,369 Elo+
Solo
Ra
Ra
Weeping_Memories
Ra
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,385 Elo+
Solo
Sylvanus
Sylvanus
omnijpmonn
Sylvanus
Level 25
God Stats
0W - 1L
1,520 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
13 / 6 / 10
11,858
565
14,315
12,484
5,022
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Artemis
Kallekalash
Artemis
15
3 / 5 / 9
10,362
493
7,364
11,762
4,274
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
NICOLAS_Killer80
King Arthur
16
9 / 2 / 3
11,269
537
9,126
13,317
10,003
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
1 / 6 / 9
11,274
537
17,192
16,865
5,926
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
9 / 3 / 15
12,629
601
14,847
15,679
9,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
FIZZ88
Nemesis
13
1 / 11 / 6
8,304
395
4,455
17,224
5,601
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

4
0 / 6 / 0
5,745
274
452
3,723
699
Bakasura
RoughKnight37
Bakasura
15
7 / 7 / 3
10,175
485
10,277
19,369
11,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
8 / 8 / 3
9,978
475
15,180
17,589
6,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
omnijpmonn
Sylvanus
13
4 / 3 / 7
9,485
452
10,446
21,912
23,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
39
35
Kills
20
22
Deaths
35
46
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Nemesis
FIZZ88
Nemesis
1
11
6
0.36
W
13
6
10
3
L
0
6
0
0
W
Artemis
Kallekalash
Artemis
3
5
9
1.5
W
King Arthur
NICOLAS_Killer80
King Arthur
9
2
3
5.25
L
Bakasura
RoughKnight37
Bakasura
7
7
3
1.21
W
1
6
9
0.92
L
8
8
3
1.19
L
Sylvanus
omnijpmonn
Sylvanus
4
3
7
2.5
W
9
3
15
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,844
Damage
40,810
70,107
Taken
79,817
35,221
Mitigated
46,941
19,863
Healing
21,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
FIZZ88
Nemesis
4,455
1,069
0
871
17,224
5,601
31
2,907
14,317
0
30,836
W
14,315
8,291
537
3,482
12,484
5,022
2,183
6,147
5,983
38,043
3,306
L
452
381
0
30
3,723
699
64
895
2,828
0
2,238
W
Artemis
Kallekalash
Artemis
7,364
3,676
0
1,796
11,762
4,274
8,063
4,526
6,806
0
44,008
W
King Arthur
NICOLAS_Killer80
King Arthur
9,126
680
0
2,740
13,317
10,003
335
3,402
9,258
4,766
47,415
L
Bakasura
RoughKnight37
Bakasura
10,277
8,606
202
4,719
19,369
11,502
1,431
3,567
15,802
0
42,237
W
17,192
8,465
0
3,300
16,865
5,926
1,214
7,543
9,242
0
89,351
L
15,180
575
1,329
3,411
17,589
6,101
262
3,145
14,444
52,807
0
L
Sylvanus
omnijpmonn
Sylvanus
10,446
2,774
2,499
8,462
21,912
23,038
129
3,163
18,749
36,136
0
W
14,847
2,019
0
8,008
15,679
9,996
639
2,642
12,478
0
91,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,392
Gold Earned
43,687
512
Minions Killed
285
0
Camps Cleared
0
1,919,955
Distance Traveled
1,654,279
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,304
395
67
3
0
412,351
0
W
Olorun
11,858
565
70
3
0
373,379
2
L
Skadi
5,745
274
1
0
0
131,909
0
W
Artemis
10,362
493
75
4
0
373,064
1
W
King Arthur
11,269
537
88
4
0
395,391
3
L
Bakasura
10,175
485
89
4
0
410,039
2
W
Izanami
11,274
537
151
7
0
356,034
1
L
Ra
9,978
475
76
4
0
365,804
0
L
Sylvanus
9,485
452
52
2
0
334,176
2
W
Chaac
12,629
601
128
6
0
422,087
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role