Player Matchup

Neith
Neith
 
Neith
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Isumir
Fenrir
Level 29
God Stats
12W - 8L
1,668 SR
Queue Stats
71W - 70L
1,504 Elo+
Solo
Merlin
Merlin
LaSari97
Merlin
Level 5
God Stats
2W - 5L
1,500 SR
Queue Stats
14W - 31L
1,243 Elo+
Solo
Nemesis
Nemesis
NyMartin
Nemesis
Level 16
God Stats
4W - 6L
1,226 SR
Queue Stats
23W - 33L
1,284 Elo+
Solo
Cthulhu
Cthulhu
seirann
Cthulhu
Level 27
God Stats
1W - 3L
1,361 SR
Queue Stats
21W - 13L
1,466 Elo+
Party 1
Team Averages
Level 20
1,451 SR
1,399 Elo+

VS

Team Averages
Level 11
1,566 SR
1,420 Elo+
Bellona
Bellona
FemBunny
Bellona
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 5L
1,446 Elo+
Party 2
Kumbhakarna
Kumbhakarna
FemDoggy
Kumbhakarna
Level 22
God Stats
6W - 0L
1,831 SR
Queue Stats
18W - 10L
1,462 Elo+
Party 2
Thanatos
Thanatos
N1kls
Thanatos
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,290 Elo+
Solo
Danzaburou
Danzaburou
OsranaDupa
Danzaburou
Level 4
God Stats
3W - 1L
1,500 SR
Queue Stats
14W - 13L
1,552 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
cfeika
Morgan Le Fay
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 10L
1,352 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
3 / 14 / 4
8,057
384
12,486
17,940
4,777
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
Isumir
Fenrir
18
15 / 6 / 5
12,813
610
22,171
19,682
10,944
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
LaSari97
Merlin
15
4 / 12 / 1
9,617
458
9,384
12,459
3,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
NyMartin
Nemesis
6
0 / 2 / 1
6,399
305
687
4,590
992
Heavy Mace

Heavy Mace

+30
Physical Power

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cthulhu
seirann
Cthulhu
15
1 / 9 / 14
10,133
483
16,430
25,006
22,653
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
FemBunny
Bellona
17
4 / 4 / 7
11,137
530
7,522
13,426
13,319
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kumbhakarna
FemDoggy
Kumbhakarna
14
0 / 4 / 19
10,169
484
8,359
23,800
25,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Thanatos
N1kls
Thanatos
20
22 / 4 / 7
13,734
654
18,869
27,111
12,327
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
OsranaDupa
Danzaburou
17
10 / 4 / 11
11,648
555
18,445
16,716
6,290
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Morgan Le Fay
cfeika
Morgan Le Fay
15
7 / 8 / 12
10,282
490
11,783
15,586
6,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
99
23
Kills
43
43
Deaths
24
25
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
3
14
4
0.36
W
Bellona
FemBunny
Bellona
4
4
7
1.88
W
Kumbhakarna
FemDoggy
Kumbhakarna
0
4
19
2.38
L
Fenrir
Isumir
Fenrir
15
6
5
2.92
L
Merlin
LaSari97
Merlin
4
12
1
0.38
W
Thanatos
N1kls
Thanatos
22
4
7
6.38
L
Nemesis
NyMartin
Nemesis
0
2
1
0.25
W
Danzaburou
OsranaDupa
Danzaburou
10
4
11
3.88
W
Morgan Le Fay
cfeika
Morgan Le Fay
7
8
12
1.63
L
Cthulhu
seirann
Cthulhu
1
9
14
0.89

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,158
Damage
64,978
79,677
Taken
96,639
42,729
Mitigated
63,625
17,517
Healing
37,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
12,486
5,138
0
1,970
17,940
4,777
748
5,234
12,554
0
31,844
W
Bellona
FemBunny
Bellona
7,522
1,986
0
825
13,426
13,319
660
3,321
9,720
11,645
45,664
W
Kumbhakarna
FemDoggy
Kumbhakarna
8,359
1,439
598
1,943
23,800
25,262
505
7,820
14,735
26,375
0
L
Fenrir
Isumir
Fenrir
22,171
6,051
0
5,878
19,682
10,944
448
3,182
16,450
503
57,100
L
Merlin
LaSari97
Merlin
9,384
642
205
1,082
12,459
3,363
584
3,845
8,286
46,133
0
W
Thanatos
N1kls
Thanatos
18,869
6,996
1,837
23,403
27,111
12,327
3,580
4,248
22,514
0
93,331
L
Nemesis
NyMartin
Nemesis
687
403
0
1,684
4,590
992
0
1,141
3,381
0
12,256
W
Danzaburou
OsranaDupa
Danzaburou
18,445
5,242
0
6,194
16,716
6,290
2,929
4,288
11,960
0
80,314
W
Morgan Le Fay
cfeika
Morgan Le Fay
11,783
2,585
95
2,694
15,586
6,427
1,095
3,798
11,393
38,587
0
L
Cthulhu
seirann
Cthulhu
16,430
1,950
549
6,149
25,006
22,653
0
6,898
17,856
31,334
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,019
Gold Earned
56,970
275
Minions Killed
454
0
Camps Cleared
0
1,513,814
Distance Traveled
1,903,695
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,057
384
54
3
0
300,550
0
W
Bellona
11,137
530
105
5
0
377,791
0
W
Kumbhakarna
10,169
484
31
1
0
393,295
1
L
Fenrir
12,813
610
80
4
0
389,389
4
L
Merlin
9,617
458
76
4
0
311,248
0
W
Thanatos
13,734
654
145
7
0
412,237
2
L
Nemesis
6,399
305
30
1
0
163,309
0
W
Danzaburou
11,648
555
118
6
0
386,908
2
W
Morgan Le Fay
10,282
490
55
3
0
333,464
0
L
Cthulhu
10,133
483
35
2
0
349,318
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role