Player Matchup

King Arthur
King Arthur
Danu_Tnc
King Arthur
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
97W - 125L
1,488 Elo+
Party 1
Serqet
Serqet
Liquid-NoRvYx
Serqet
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
129W - 148L
1,533 Elo+
Party 1
Danzaburou
Danzaburou
TheSprinlyux
Danzaburou
Level 27
God Stats
18W - 25L
1,697 SR
Queue Stats
61W - 89L
1,355 Elo+
Solo
Khepri
Khepri
ViniMarreiros
Khepri
Level 29
God Stats
23W - 21L
1,729 SR
Queue Stats
225W - 285L
1,465 Elo+
Solo
Cernunnos
Cernunnos
xMxg_--o
Cernunnos
Level 6
God Stats
6W - 6L
1,376 SR
Queue Stats
6W - 6L
1,380 Elo+
Solo
Team Averages
Level 23
1,560 SR
1,444 Elo+

VS

Team Averages
Level 22
1,595 SR
1,461 Elo+
Susano
Susano
Dark Angel 8609
Susano
Level 26
God Stats
10W - 4L
1,613 SR
Queue Stats
23W - 20L
1,395 Elo+
Solo
Bellona
Bellona
Nichollas0704
Bellona
Level 8
God Stats
6W - 1L
1,311 SR
Queue Stats
22W - 22L
1,374 Elo+
Solo
Cerberus
Cerberus
SirParede
Cerberus
Level 24
God Stats
3W - 4L
1,514 SR
Queue Stats
5W - 8L
1,489 Elo+
Solo
Vulcan
Vulcan
el_lucas1523
Vulcan
Level 29
God Stats
9W - 4L
1,669 SR
Queue Stats
159W - 167L
1,490 Elo+
Solo
Sol
Sol
xLARRAx
Sol
Level 24
God Stats
10W - 3L
1,869 SR
Queue Stats
67W - 42L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Danu_Tnc
King Arthur
8
0 / 3 / 0
4,936
494
3,196
6,295
4,048
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
2 / 3 / 3
5,663
566
4,548
8,382
2,472
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
TheSprinlyux
Danzaburou
7
0 / 1 / 1
4,753
475
860
4,587
1,354
7
0 / 3 / 1
4,542
454
1,468
5,165
3,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cernunnos
xMxg_--o
Cernunnos
11
7 / 3 / 0
7,058
706
9,140
7,307
2,363
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 2
5,481
548
3,825
6,601
1,598
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bellona
10
3 / 0 / 0
6,252
625
3,621
5,597
3,820
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cerberus
SirParede
Cerberus
7
0 / 1 / 4
5,000
500
1,975
7,528
3,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Vulcan
9
2 / 5 / 1
5,371
537
3,217
5,769
1,250
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sol
11
6 / 2 / 2
6,784
678
8,476
6,608
2,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
22
9
Kills
13
13
Deaths
9
5
Assists
9
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Danu_Tnc
King Arthur
0
3
0
0
W
2
1
2
3
L
2
3
3
1.17
W
Bellona
3
0
0
3
W
Cerberus
SirParede
Cerberus
0
1
4
2
L
Danzaburou
TheSprinlyux
Danzaburou
0
1
1
0.5
L
0
3
1
0.17
W
Vulcan
2
5
1
0.5
W
Sol
6
2
2
3.5
L
Cernunnos
xMxg_--o
Cernunnos
7
3
0
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,212
Damage
21,114
31,736
Taken
32,103
13,854
Mitigated
11,985
7,572
Healing
11,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Danu_Tnc
King Arthur
3,196
517
0
1,688
6,295
4,048
0
0
6,295
0
19,098
W
3,825
868
0
3,238
6,601
1,598
0
111
6,256
0
22,558
L
4,548
746
0
3,640
8,382
2,472
0
2,119
6,191
0
23,731
W
Bellona
3,621
755
0
1,354
5,597
3,820
203
0
4,816
670
22,882
W
Cerberus
SirParede
Cerberus
1,975
29
0
2,768
7,528
3,263
197
686
6,842
9,597
0
L
Danzaburou
TheSprinlyux
Danzaburou
860
342
0
1,066
4,587
1,354
246
2,706
1,881
0
15,525
L
1,468
171
0
382
5,165
3,617
0
3,040
2,031
11,161
0
W
Vulcan
3,217
964
0
500
5,769
1,250
264
104
5,446
21,194
0
W
Sol
8,476
3,713
0
3,553
6,608
2,054
1,276
567
6,041
36,894
7,323
L
Cernunnos
xMxg_--o
Cernunnos
9,140
4,398
0
796
7,307
2,363
0
4,382
2,849
0
45,513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,952
Gold Earned
28,888
215
Minions Killed
261
0
Camps Cleared
0
968,293
Distance Traveled
984,360
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
4,936
494
48
5
0
177,248
0
W
Susano
5,481
548
41
4
0
206,530
0
L
Serqet
5,663
566
46
5
0
223,685
0
W
Bellona
6,252
625
63
6
0
190,259
0
W
Cerberus
5,000
500
25
3
0
205,163
6
L
Danzaburou
4,753
475
20
2
0
205,165
4
L
Khepri
4,542
454
22
2
0
180,559
3
W
Vulcan
5,371
537
43
4
0
196,038
2
W
Sol
6,784
678
89
9
0
186,370
3
L
Cernunnos
7,058
706
79
8
0
181,636
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role