Player Matchup

Cthulhu
Cthulhu
JM0TB
Cthulhu
Level 13
God Stats
3W - 2L
1,387 SR
Queue Stats
15W - 7L
1,571 Elo+
Party 2
Chaac
Chaac
foskito
Chaac
Level 43
God Stats
5W - 1L
1,735 SR
Queue Stats
110W - 98L
1,541 Elo+
Party 2
Chiron
Chiron
gabbyrubo
Chiron
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
62W - 42L
1,588 Elo+
Party 2
Anubis
Anubis
МаминКиллер
Anubis
Level 27
God Stats
4W - 4L
1,606 SR
Queue Stats
10W - 10L
1,591 Elo+
Solo
Izanami
Izanami
Хopek
Izanami
Level 25
God Stats
3W - 3L
1,480 SR
Queue Stats
171W - 176L
1,576 Elo+
Solo
Team Averages
Level 27
1,542 SR
1,573 Elo+

VS

Team Averages
Level 13
1,439 SR
1,510 Elo+
Ymir
Ymir
Denplay25
Ymir
Level 4
God Stats
2W - 1L
1,686 SR
Queue Stats
3W - 2L
1,608 Elo+
Solo
Guan Yu
Guan Yu
Krattoss14
Guan Yu
Level 18
God Stats
3W - 4L
1,420 SR
Queue Stats
93W - 68L
1,502 Elo+
Solo
Thor
Thor
MorФine
Thor
Level 18
God Stats
2W - 2L
1,338 SR
Queue Stats
28W - 33L
1,420 Elo+
Party 1
Scylla
Scylla
Solo0rTr0ll
Scylla
Level 18
God Stats
1W - 3L
1,437 SR
Queue Stats
45W - 39L
1,615 Elo+
Solo
Neith
Neith
otuky
Neith
Level 5
God Stats
0W - 2L
1,312 SR
Queue Stats
6W - 4L
1,406 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JM0TB
Cthulhu
10
1 / 0 / 4
6,014
601
1,586
4,679
2,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chaac
foskito
Chaac
11
5 / 0 / 2
6,691
669
4,229
6,077
2,483
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chiron
gabbyrubo
Chiron
10
2 / 0 / 3
5,677
568
3,289
2,067
459
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

11
3 / 0 / 2
6,442
644
6,257
6,294
2,479
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Хopek
Izanami
13
2 / 0 / 1
7,445
745
2,016
3,369
1,084
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
7
0 / 3 / 0
4,264
426
1,840
5,788
2,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Guan Yu
Krattoss14
Guan Yu
8
0 / 3 / 0
4,586
459
2,067
7,477
5,141
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thor
7
0 / 3 / 0
4,197
420
1,379
6,185
1,511
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
5
0 / 1 / 0
4,135
414
627
1,593
287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
otuky
Neith
6
0 / 3 / 0
4,058
406
1,566
3,944
1,090
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
0
13
Kills
0
0
Deaths
13
12
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ymir
0
3
0
0
W
Cthulhu
JM0TB
Cthulhu
1
0
4
3
L
Guan Yu
Krattoss14
Guan Yu
0
3
0
0
L
Thor
0
3
0
0
L
Scylla
0
1
0
0
W
Chaac
foskito
Chaac
5
0
2
6
W
Chiron
gabbyrubo
Chiron
2
0
3
3.5
L
Neith
otuky
Neith
0
3
0
0
W
3
0
2
4
W
Izanami
Хopek
Izanami
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,377
Damage
7,479
22,486
Taken
24,987
9,411
Mitigated
10,446
12,587
Healing
6,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
1,840
782
0
842
5,788
2,417
44
1,689
4,099
12,311
0
W
Cthulhu
JM0TB
Cthulhu
1,586
186
73
1,360
4,679
2,906
89
147
4,532
21,702
0
L
Guan Yu
Krattoss14
Guan Yu
2,067
219
60
2,524
7,477
5,141
0
2,300
5,177
0
22,088
L
Thor
1,379
87
0
2,270
6,185
1,511
0
1,893
4,292
0
12,205
L
Scylla
627
206
0
636
1,593
287
0
990
603
12,470
0
W
Chaac
foskito
Chaac
4,229
1,317
0
3,533
6,077
2,483
0
1,307
4,758
0
38,687
W
Chiron
gabbyrubo
Chiron
3,289
988
609
1,128
2,067
459
437
93
1,974
0
23,876
L
Neith
otuky
Neith
1,566
668
0
543
3,944
1,090
0
971
2,973
0
14,141
W
6,257
957
0
4,599
6,294
2,479
965
925
5,303
33,612
0
W
Izanami
Хopek
Izanami
2,016
1,636
0
1,285
3,369
1,084
2,220
157
3,212
0
44,834

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,269
Gold Earned
21,240
344
Minions Killed
141
0
Camps Cleared
0
907,382
Distance Traveled
770,997
15
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,264
426
17
2
0
179,172
1
W
Cthulhu
6,014
601
45
5
0
188,999
7
L
Guan Yu
4,586
459
43
4
0
182,274
0
L
Thor
4,197
420
22
2
0
172,920
0
L
Scylla
4,135
414
23
2
0
69,122
1
W
Chaac
6,691
669
81
8
0
217,241
2
W
Chiron
5,677
568
52
5
0
185,635
1
L
Neith
4,058
406
36
4
0
167,509
1
W
Anubis
6,442
644
61
6
0
161,964
2
W
Izanami
7,445
745
105
11
0
153,543
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role