Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Mechagod2
Mulan
Level 68
God Stats
4W - 6L
1,622 SR
Queue Stats
47W - 59L
1,475 Elo+
Party 1
Pele
Pele
xingbing0990
Pele
Level 29
God Stats
5W - 7L
1,504 SR
Queue Stats
46W - 51L
1,490 Elo+
Party 1
Team Averages
Level 82
1,542 SR
1,488 Elo+

VS

Team Averages
Level 42
1,483 SR
1,385 Elo+
Cthulhu
Cthulhu
Cthulhu0fficial
Cthulhu
Level 14
God Stats
2W - 7L
1,383 SR
Queue Stats
2W - 7L
1,175 Elo+
Party 2
Bastet
Bastet
KrazyDolfin
Bastet
Level 96
God Stats
80W - 19L
1,788 SR
Queue Stats
692W - 294L
1,820 Elo+
Solo
Scylla
Scylla
eliteinpamperz
Scylla
Level 15
God Stats
1W - 1L
1,277 SR
Queue Stats
1W - 4L
1,161 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
4 / 5 / 3
8,766
674
12,341
14,350
6,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Mulan
Mechagod2
Mulan
12
1 / 4 / 4
7,745
596
7,188
11,122
9,318
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
3 / 6 / 4
8,865
682
6,008
13,286
4,300
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 6
8,993
692
4,332
11,336
7,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bastet
16
13 / 2 / 2
11,047
850
23,390
13,277
7,246
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

13
1 / 3 / 11
9,042
696
6,643
8,204
2,990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
34
8
Kills
15
15
Deaths
8
11
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
4
5
3
1.1
W
1
3
6
1.33
W
Bastet
13
2
2
7
L
Mulan
Mechagod2
Mulan
1
4
4
0.75
W
1
3
11
2.17
L
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,537
Damage
34,365
38,758
Taken
32,817
19,752
Mitigated
17,539
5,784
Healing
10,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
12,341
1,966
0
3,410
14,350
6,134
0
4,701
9,044
36,021
0
W
4,332
106
10
2,510
11,336
7,303
26
4,524
6,100
10,273
0
W
Bastet
23,390
5,098
0
6,995
13,277
7,246
1,506
3,844
8,782
0
47,328
L
Mulan
Mechagod2
Mulan
7,188
1,609
0
619
11,122
9,318
0
2,934
7,735
0
15,444
W
6,643
1,162
0
1,140
8,204
2,990
963
3,811
3,973
32,157
0
L
6,008
1,613
309
1,446
13,286
4,300
0
3,145
9,495
0
15,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,376
Gold Earned
29,082
120
Minions Killed
157
5
Camps Cleared
7
674,733
Distance Traveled
700,544
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,766
674
58
4
5
211,810
4
W
Cthulhu
8,993
692
10
1
0
211,295
0
W
Bastet
11,047
850
73
6
4
260,846
2
L
Mulan
7,745
596
23
2
0
226,662
3
W
Scylla
9,042
696
74
6
3
228,403
2
L
Pele
8,865
682
39
3
0
236,261
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role