Player Matchup

Ao Kuang
Ao Kuang
BIVI DRANDON
Ao Kuang
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
165W - 155L
1,511 Elo+
Solo
Bellona
Bellona
DiogenesPitch405
Bellona
Level 27
God Stats
32W - 41L
1,505 SR
Queue Stats
100W - 118L
1,440 Elo+
Solo
Odin
Odin
Keezose
Odin
Level 29
God Stats
2W - 5L
1,500 SR
Queue Stats
69W - 82L
1,474 Elo+
Solo
Chernobog
Chernobog
several-dodge3
Chernobog
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 24L
1,550 Elo+
Solo
Zeus
Zeus
yannours95
Zeus
Level 29
God Stats
7W - 4L
1,544 SR
Queue Stats
7W - 5L
1,623 Elo+
Solo
Team Averages
Level 27
1,510 SR
1,520 Elo+

VS

Team Averages
Level 13
1,508 SR
1,501 Elo+
Nemesis
Nemesis
AceofSpades407
Nemesis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,229 Elo+
Solo
Ganesha
Ganesha
RECKLESSROOK234
Ganesha
Level 29
God Stats
7W - 5L
1,478 SR
Queue Stats
65W - 83L
1,290 Elo+
Solo
Danzaburou
Danzaburou
Wollf1169getsome
Danzaburou
Level 18
God Stats
3W - 0L
1,500 SR
Queue Stats
101W - 98L
1,559 Elo+
Solo
Discordia
Discordia
domgags2
Discordia
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 5L
1,740 Elo+
Solo
Achilles
Achilles
marrano_777
Achilles
Level 4
God Stats
8W - 3L
1,563 SR
Queue Stats
11W - 5L
1,685 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
BIVI DRANDON
Ao Kuang
19
12 / 6 / 1
12,376
516
19,839
27,625
9,651
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
2 / 5 / 6
10,103
421
10,704
21,758
19,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Odin
Keezose
Odin
15
2 / 5 / 3
9,779
407
7,924
21,777
13,739
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chernobog
several-dodge3
Chernobog
1
0 / 0 / 0
4,578
191
0
0
0
16
3 / 9 / 6
10,047
419
8,963
14,657
3,888
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 6 / 1
8,192
341
1,650
7,778
2,317
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
1 / 6 / 7
11,385
474
7,887
16,661
7,730
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Danzaburou
Wollf1169getsome
Danzaburou
20
6 / 5 / 7
12,981
541
17,343
21,843
9,915
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
domgags2
Discordia
20
13 / 1 / 5
13,857
577
23,391
10,299
4,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Achilles
marrano_777
Achilles
19
4 / 2 / 4
11,657
486
17,577
20,424
16,318
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
49
19
Kills
25
25
Deaths
20
16
Assists
24
Player
Kills
Deaths
Assists
KDA
W
1
6
1
0.25
L
Ao Kuang
BIVI DRANDON
Ao Kuang
12
6
1
2.08
L
2
5
6
1
L
Odin
Keezose
Odin
2
5
3
0.7
W
1
6
7
0.75
W
Danzaburou
Wollf1169getsome
Danzaburou
6
5
7
1.9
W
Discordia
domgags2
Discordia
13
1
5
15.5
W
Achilles
marrano_777
Achilles
4
2
4
3
L
Chernobog
several-dodge3
Chernobog
0
0
0
0
L
3
9
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,430
Damage
67,848
85,817
Taken
77,005
46,881
Mitigated
40,632
27,863
Healing
20,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,650
658
0
636
7,778
2,317
0
2,730
5,009
0
12,993
L
Ao Kuang
BIVI DRANDON
Ao Kuang
19,839
5,761
0
12,221
27,625
9,651
1,028
13,431
14,194
81,565
0
L
10,704
3,490
500
7,891
21,758
19,603
1,141
8,395
13,363
1,750
49,969
L
Odin
Keezose
Odin
7,924
1,647
0
4,135
21,777
13,739
913
7,276
14,501
4,398
37,614
W
7,887
994
2,654
1,879
16,661
7,730
356
9,147
7,417
45,373
0
W
Danzaburou
Wollf1169getsome
Danzaburou
17,343
8,136
0
6,046
21,843
9,915
150
6,763
14,883
0
128,994
W
Discordia
domgags2
Discordia
23,391
2,322
280
2,740
10,299
4,352
735
5,886
4,367
114,986
0
W
Achilles
marrano_777
Achilles
17,577
4,988
0
6,075
20,424
16,318
1,700
6,753
12,760
9,762
70,972
L
Chernobog
several-dodge3
Chernobog
0
0
0
0
0
0
0
0
0
0
0
L
8,963
0
0
3,116
14,657
3,888
128
4,216
10,441
62,212
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,883
Gold Earned
58,072
409
Minions Killed
580
0
Camps Cleared
0
1,793,980
Distance Traveled
2,136,947
2
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,192
341
35
1
0
249,737
0
L
Ao Kuang
12,376
516
139
6
0
435,275
0
L
Bellona
10,103
421
90
4
0
472,415
0
L
Odin
9,779
407
84
4
0
458,438
0
W
Ganesha
11,385
474
32
1
0
493,349
0
W
Danzaburou
12,981
541
192
8
0
440,643
5
W
Discordia
13,857
577
182
8
0
492,502
6
W
Achilles
11,657
486
139
6
0
460,716
3
L
Chernobog
4,578
191
0
0
0
0
0
L
Zeus
10,047
419
96
4
0
427,852
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role