Player Matchup

Terra
Terra
AlexisJere
Terra
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 15L
1,571 Elo+
Solo
Neith
Neith
BattleBeast28
Neith
Level 4
God Stats
0W - 2L
1,194 SR
Queue Stats
0W - 2L
1,163 Elo+
Solo
Nemesis
Nemesis
Gorgonzoolaa
Nemesis
Level 28
God Stats
1W - 5L
1,534 SR
Queue Stats
55W - 62L
1,434 Elo+
Solo
Mulan
Mulan
NursEly
Mulan
Level 28
God Stats
1W - 6L
1,338 SR
Queue Stats
120W - 95L
1,664 Elo+
Solo
Ra
Ra
Rogt12
Ra
Level 16
God Stats
0W - 3L
1,319 SR
Queue Stats
8W - 8L
1,552 Elo+
Solo
Team Averages
Level 21
1,377 SR
1,477 Elo+

VS

Team Averages
Level 18
1,500 SR
1,495 Elo+
Ymir
Ymir
Shizinx
Ymir
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
40W - 30L
1,535 Elo+
Solo
Nemesis
Nemesis
Zexalskyline
Nemesis
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 14L
1,591 Elo+
Solo
Sol
Sol
memecillo82
Sol
Level 16
God Stats
14W - 7L
1,500 SR
Queue Stats
36W - 23L
1,609 Elo+
Solo
Ullr
Ullr
ÑotBad
Ullr
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 83L
1,510 Elo+
Solo
Sun Wukong
Sun Wukong
叫声决定命孕
Sun Wukong
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,231 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
11
3 / 1 / 1
6,461
538
3,304
7,894
4,429
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
0 / 8 / 3
4,932
411
4,264
7,459
2,394
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Nemesis
Gorgonzoolaa
Nemesis
7
0 / 3 / 2
5,116
426
4,092
9,128
2,280
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Mulan
NursEly
Mulan
13
3 / 2 / 0
7,316
610
8,333
7,913
6,468
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ra
8
1 / 4 / 1
5,237
436
5,026
5,905
1,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Shizinx
Ymir
11
3 / 1 / 5
6,564
547
5,709
8,579
3,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
Zexalskyline
Nemesis
12
4 / 2 / 1
6,640
553
4,674
8,293
2,567
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
9 / 1 / 5
7,315
610
12,326
10,457
3,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ullr
ÑotBad
Ullr
12
2 / 1 / 6
7,161
597
3,497
6,363
2,211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
10
0 / 2 / 1
5,698
475
1,661
7,464
3,213
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
36
7
Kills
18
18
Deaths
7
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Terra
3
1
1
3.5
L
0
8
3
0.19
L
Nemesis
Gorgonzoolaa
Nemesis
0
3
2
0.33
L
Mulan
NursEly
Mulan
3
2
0
1.5
L
Ra
1
4
1
0.38
W
Ymir
Shizinx
Ymir
3
1
5
5.5
W
Nemesis
Zexalskyline
Nemesis
4
2
1
2.25
W
9
1
5
11.5
W
Ullr
ÑotBad
Ullr
2
1
6
5
W
Sun Wukong
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,019
Damage
27,867
38,299
Taken
41,156
17,301
Mitigated
14,677
10,945
Healing
13,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
3,304
552
350
2,033
7,894
4,429
0
3,377
4,517
22,166
0
L
4,264
1,672
0
340
7,459
2,394
0
4,505
2,954
0
11,779
L
Nemesis
Gorgonzoolaa
Nemesis
4,092
1,169
0
3,580
9,128
2,280
0
3,087
6,041
0
21,370
L
Mulan
NursEly
Mulan
8,333
749
0
2,927
7,913
6,468
0
2,454
5,459
8,799
40,714
L
Ra
5,026
183
374
1,341
5,905
1,730
0
3,054
2,851
24,720
0
W
Ymir
Shizinx
Ymir
5,709
827
78
1,744
8,579
3,283
0
3,279
4,944
26,525
0
W
Nemesis
Zexalskyline
Nemesis
4,674
2,081
0
1,590
8,293
2,567
0
949
7,060
0
38,897
W
12,326
5,430
0
6,667
10,457
3,403
2,387
2,097
7,968
39,688
5,412
W
Ullr
ÑotBad
Ullr
3,497
1,377
0
1,336
6,363
2,211
408
1,778
4,316
0
41,132
W
Sun Wukong
1,661
238
0
1,929
7,464
3,213
339
419
6,690
0
23,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,062
Gold Earned
33,378
256
Minions Killed
315
0
Camps Cleared
0
1,177,463
Distance Traveled
1,178,505
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
6,461
538
45
4
0
238,874
6
L
Neith
4,932
411
21
2
0
232,143
0
L
Nemesis
5,116
426
40
3
0
264,498
5
L
Mulan
7,316
610
108
9
0
206,302
2
L
Ra
5,237
436
42
4
0
235,646
4
W
Ymir
6,564
547
40
3
0
232,444
2
W
Nemesis
6,640
553
73
6
0
259,135
5
W
Sol
7,315
610
66
6
0
230,959
0
W
Ullr
7,161
597
83
7
0
220,613
0
W
Sun Wukong
5,698
475
53
4
0
235,354
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role