Player Matchup

Sol
Sol
BanKai-2201
Sol
Level 115
God Stats
1W - 5L
1,522 SR
Queue Stats
333W - 303L
1,538 Elo+
Solo
Nu Wa
Nu Wa
Bradlinos
Nu Wa
Level 116
God Stats
53W - 53L
1,575 SR
Queue Stats
430W - 421L
1,550 Elo+
Solo
Fenrir
Fenrir
Seiyaa_--
Fenrir
Level 43
God Stats
0W - 2L
1,189 SR
Queue Stats
2W - 5L
1,500 Elo+
Solo
Hun Batz
Hun Batz
VxdKiller
Hun Batz
Level 67
God Stats
11W - 5L
1,500 SR
Queue Stats
158W - 156L
1,532 Elo+
Solo
Tyr
Tyr
naloto22
Tyr
Level 121
God Stats
3W - 6L
1,381 SR
Queue Stats
188W - 160L
1,532 Elo+
Solo
Team Averages
Level 92
1,434 SR
1,530 Elo+

VS

Team Averages
Level 95
1,431 SR
1,509 Elo+
Bastet
Bastet
ANNAilation
Bastet
Level 106
God Stats
1W - 2L
1,243 SR
Queue Stats
197W - 194L
1,429 Elo+
Party 2
Cerberus
Cerberus
ANNAilation01
Cerberus
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 112L
1,387 Elo+
Party 2
Kukulkan
Kukulkan
GheorgheHagi_uA
Kukulkan
Level 151
God Stats
205W - 197L
1,525 SR
Queue Stats
656W - 640L
1,539 Elo+
Solo
Osiris
Osiris
agua_gremial7
Osiris
Level 22
God Stats
3W - 2L
1,554 SR
Queue Stats
42W - 25L
1,559 Elo+
Party 1
Hachiman
Hachiman
temp-414450
Hachiman
Level 126
God Stats
5W - 7L
1,335 SR
Queue Stats
764W - 629L
1,632 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 5 / 2
10,690
486
15,257
17,261
5,385
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nu Wa
Bradlinos
Nu Wa
17
4 / 4 / 2
10,829
492
16,200
10,435
3,734
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Seiyaa_--
Fenrir
14
4 / 7 / 3
9,046
411
5,552
17,282
8,053
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hun Batz
VxdKiller
Hun Batz
17
5 / 5 / 4
10,603
482
11,235
18,590
6,305
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

18
2 / 3 / 4
11,073
503
13,244
19,413
20,298
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
20
7 / 3 / 10
12,540
570
17,829
23,657
9,845
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
ANNAilation01
Cerberus
17
4 / 3 / 8
11,152
507
4,326
14,902
13,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Kukulkan
19
7 / 2 / 8
11,923
542
15,833
11,208
5,081
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
3 / 4 / 6
11,375
517
13,657
18,654
21,633
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
temp-414450
Hachiman
19
3 / 6 / 1
11,691
531
8,685
18,506
7,090
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
57
18
Kills
24
24
Deaths
18
15
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Bastet
7
3
10
4
W
Cerberus
ANNAilation01
Cerberus
4
3
8
2.67
L
3
5
2
0.8
L
Nu Wa
Bradlinos
Nu Wa
4
4
2
1.25
W
Kukulkan
7
2
8
5.5
L
Fenrir
Seiyaa_--
Fenrir
4
7
3
0.79
L
Hun Batz
VxdKiller
Hun Batz
5
5
4
1.4
W
3
4
6
1.5
L
2
3
4
1.33
W
Hachiman
temp-414450
Hachiman
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,488
Damage
60,330
82,981
Taken
86,927
43,775
Mitigated
57,271
26,699
Healing
29,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
17,829
6,664
0
15,070
23,657
9,845
6
7,038
16,619
0
89,556
W
Cerberus
ANNAilation01
Cerberus
4,326
162
679
4,211
14,902
13,622
47
6,964
7,938
22,979
0
L
15,257
3,996
0
7,706
17,261
5,385
588
2,090
15,171
76,078
8,708
L
Nu Wa
Bradlinos
Nu Wa
16,200
1,526
538
2,466
10,435
3,734
896
4,463
5,972
74,997
0
W
Kukulkan
15,833
1,349
0
1,442
11,208
5,081
122
3,752
7,456
100,990
0
L
Fenrir
Seiyaa_--
Fenrir
5,552
906
166
2,328
17,282
8,053
420
6,700
10,582
0
34,567
L
Hun Batz
VxdKiller
Hun Batz
11,235
2,390
0
4,368
18,590
6,305
0
5,793
12,797
0
64,187
W
13,657
2,521
0
1,987
18,654
21,633
315
2,763
15,891
17,773
48,287
L
13,244
1,253
0
9,127
19,413
20,298
57
5,580
13,833
0
68,780
W
Hachiman
temp-414450
Hachiman
8,685
5,566
0
6,375
18,506
7,090
2,420
9,800
8,706
0
96,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,241
Gold Earned
58,681
554
Minions Killed
624
0
Camps Cleared
0
1,950,374
Distance Traveled
2,088,237
19
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
12,540
570
119
5
0
480,993
2
W
Cerberus
11,152
507
50
2
0
416,799
10
L
Sol
10,690
486
137
6
0
356,506
3
L
Nu Wa
10,829
492
139
6
0
320,651
3
W
Kukulkan
11,923
542
158
7
0
434,772
5
L
Fenrir
9,046
411
55
3
0
426,357
0
L
Hun Batz
10,603
482
102
5
0
426,448
5
W
Osiris
11,375
517
133
6
0
409,892
2
L
Tyr
11,073
503
121
6
0
420,412
8
W
Hachiman
11,691
531
164
7
0
345,781
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role