Player Matchup

Hun Batz
Hun Batz
JoacooGamer04
Hun Batz
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,275 Elo+
Solo
Cerberus
Cerberus
OJ12
Cerberus
Level 8
God Stats
4W - 4L
1,655 SR
Queue Stats
7W - 8L
1,494 Elo+
Solo
Nox
Nox
RadiatedRodent
Nox
Level 28
God Stats
6W - 6L
1,456 SR
Queue Stats
38W - 50L
1,341 Elo+
Solo
Neith
Neith
SUGAR SKULS831
Neith
Level 8
God Stats
2W - 2L
1,508 SR
Queue Stats
5W - 3L
1,534 Elo+
Solo
Izanami
Izanami
qxkemist420llxp
Izanami
Level 23
God Stats
6W - 8L
1,468 SR
Queue Stats
7W - 11L
1,353 Elo+
Solo
Team Averages
Level 15
1,517 SR
1,399 Elo+

VS

Team Averages
Level 19
1,647 SR
1,562 Elo+
Achilles
Achilles
ChristianRiv0911
Achilles
Level 7
God Stats
2W - 0L
1,730 SR
Queue Stats
2W - 6L
1,718 Elo+
Solo
Izanami
Izanami
SenpaiSZN
Izanami
Level 15
God Stats
17W - 16L
1,443 SR
Queue Stats
34W - 28L
1,447 Elo+
Party 1
Chang'e
Chang'e
Strawwberi
Chang'e
Level 26
God Stats
3W - 1L
1,715 SR
Queue Stats
5W - 4L
1,672 Elo+
Solo
Ne Zha
Ne Zha
Sweettea_owo
Ne Zha
Level 28
God Stats
4W - 1L
1,730 SR
Queue Stats
68W - 51L
1,528 Elo+
Solo
Hou Yi
Hou Yi
reyesmeep
Hou Yi
Level 17
God Stats
19W - 7L
1,619 SR
Queue Stats
45W - 38L
1,444 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
JoacooGamer04
Hun Batz
17
0 / 12 / 7
9,588
872
1,051
16,097
5,948
Cerberus
OJ12
Cerberus
17
0 / 9 / 7
10,124
920
3,301
22,213
11,049
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

18
11 / 4 / 3
13,929
1,266
20,487
14,273
6,429
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
2 / 8 / 8
11,038
1,003
13,335
15,469
5,687
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
4 / 8 / 8
11,686
1,062
19,285
21,832
7,578
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

0

VS

Team 2 Tickets

224

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 6 / 18
11,749
1,068
11,472
15,363
17,437
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Izanami
SenpaiSZN
Izanami
19
10 / 8 / 16
12,186
1,108
21,055
14,558
4,665
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Chang'e
Strawwberi
Chang'e
20
5 / 0 / 26
12,551
1,141
10,574
7,013
2,681
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ne Zha
19
6 / 1 / 18
12,412
1,128
11,788
12,512
5,542
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hou Yi
reyesmeep
Hou Yi
20
16 / 2 / 15
13,140
1,195
30,136
16,851
6,481
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
134
17
Kills
41
41
Deaths
17
33
Assists
93
Player
Kills
Deaths
Assists
KDA
W
4
6
18
2.17
L
Hun Batz
JoacooGamer04
Hun Batz
0
12
7
0.29
L
Cerberus
OJ12
Cerberus
0
9
7
0.39
L
11
4
3
3.13
L
2
8
8
0.75
W
Izanami
SenpaiSZN
Izanami
10
8
16
2.25
W
Chang'e
Strawwberi
Chang'e
5
0
26
18
W
Ne Zha
6
1
18
15
L
4
8
8
1
W
Hou Yi
reyesmeep
Hou Yi
16
2
15
11.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,459
Damage
85,025
89,884
Taken
66,297
36,691
Mitigated
36,806
2,619
Healing
21,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,472
3,274
0
1,582
15,363
17,437
0
5,084
10,279
0
30,085
L
Hun Batz
JoacooGamer04
Hun Batz
1,051
290
0
0
16,097
5,948
0
2,047
13,682
55
3,882
L
Cerberus
OJ12
Cerberus
3,301
99
75
1,630
22,213
11,049
0
1,995
20,075
14,917
0
L
20,487
1,294
0
58
14,273
6,429
0
2,671
11,468
32,004
2,264
L
13,335
7,871
0
856
15,469
5,687
0
2,734
12,645
0
35,619
W
Izanami
SenpaiSZN
Izanami
21,055
16,072
0
631
14,558
4,665
0
7,059
7,499
0
32,233
W
Chang'e
Strawwberi
Chang'e
10,574
2,101
6,560
4,382
7,013
2,681
0
1,755
5,258
34,796
0
W
Ne Zha
11,788
2,223
42
2,996
12,512
5,542
0
3,049
9,463
0
29,647
L
19,285
12,041
0
0
21,832
7,578
0
1,127
20,297
0
47,388
W
Hou Yi
reyesmeep
Hou Yi
30,136
21,740
0
5,125
16,851
6,481
0
6,623
10,228
0
46,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,365
Gold Earned
62,038
181
Minions Killed
210
4
Camps Cleared
8
822,717
Distance Traveled
979,137
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,749
1,068
52
5
0
175,669
1
L
Hun Batz
9,588
872
4
0
0
137,319
2
L
Cerberus
10,124
920
23
2
0
133,483
1
L
Nox
13,929
1,266
34
3
4
199,015
0
L
Neith
11,038
1,003
54
5
0
154,095
1
W
Izanami
12,186
1,108
33
3
1
152,912
0
W
Chang'e
12,551
1,141
60
5
1
231,682
2
W
Ne Zha
12,412
1,128
30
3
3
231,012
0
L
Izanami
11,686
1,062
66
6
0
198,805
0
W
Hou Yi
13,140
1,195
35
3
3
187,862
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role