Player Matchup

Cthulhu
Cthulhu
Agalbouloug
Cthulhu
Level 13
God Stats
3W - 2L
1,191 SR
Queue Stats
12W - 16L
1,224 Elo+
Party 1
Danzaburou
Danzaburou
Drnb7
Danzaburou
Level 23
God Stats
11W - 5L
1,639 SR
Queue Stats
46W - 38L
1,408 Elo+
Party 1
Thor
Thor
KraKen20008
Thor
Level 8
God Stats
5W - 6L
1,306 SR
Queue Stats
5W - 13L
1,164 Elo+
Party 2
Tsukuyomi
Tsukuyomi
TheGodSlayer2030
Tsukuyomi
Level 8
God Stats
4W - 9L
1,252 SR
Queue Stats
4W - 12L
1,164 Elo+
Party 2
Gilgamesh
Gilgamesh
tumasditdefafnir
Gilgamesh
Level 17
God Stats
14W - 10L
1,522 SR
Queue Stats
35W - 36L
1,338 Elo+
Party 1
Team Averages
Level 14
1,382 SR
1,260 Elo+

VS

Team Averages
Level 25
1,395 SR
1,314 Elo+
Fenrir
Fenrir
DRAK3xx
Fenrir
Level 7
God Stats
0W - 7L
975 SR
Queue Stats
2W - 19L
1,027 Elo+
Party 4
Cupid
Cupid
Maatt303
Cupid
Level 2
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 7L
1,500 Elo+
Party 3
Bellona
Bellona
MerkApt
Bellona
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 3
Fafnir
Fafnir
Olaphis
Fafnir
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 3
Thoth
Thoth
re32545
Thoth
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 17L
1,040 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Agalbouloug
Cthulhu
18
2 / 2 / 31
11,123
1,112
16,871
13,589
16,321
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
Drnb7
Danzaburou
20
26 / 0 / 5
16,683
1,668
29,821
6,398
2,639
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

17
1 / 6 / 13
9,252
925
5,482
8,580
2,841
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tsukuyomi
17
3 / 4 / 21
10,331
1,033
7,951
9,711
3,899
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
17
7 / 0 / 19
11,321
1,132
10,814
8,605
7,018
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Team 1 Tickets

296

VS

Team 2 Tickets

43

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DRAK3xx
Fenrir
14
5 / 9 / 1
9,657
966
8,275
13,154
8,787
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cupid
Maatt303
Cupid
16
1 / 6 / 9
9,490
949
11,340
11,546
4,300
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
MerkApt
Bellona
16
2 / 11 / 7
9,509
951
8,510
22,966
19,098
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fafnir
Olaphis
Fafnir
16
4 / 7 / 8
10,304
1,030
11,705
20,529
24,300
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thoth
re32545
Thoth
14
0 / 6 / 1
8,095
810
1,210
9,318
2,675
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

128
Kill Participation
38
39
Kills
12
12
Deaths
39
89
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Agalbouloug
Cthulhu
2
2
31
8.75
L
Fenrir
DRAK3xx
Fenrir
5
9
1
0.61
W
Danzaburou
Drnb7
Danzaburou
26
0
5
28.5
W
1
6
13
1.25
L
Cupid
Maatt303
Cupid
1
6
9
0.92
L
Bellona
MerkApt
Bellona
2
11
7
0.5
L
Fafnir
Olaphis
Fafnir
4
7
8
1.14
W
Tsukuyomi
3
4
21
3.38
L
Thoth
re32545
Thoth
0
6
1
0.08
W
Gilgamesh
7
0
19
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,939
Damage
41,040
46,883
Taken
77,513
32,718
Mitigated
59,160
9,868
Healing
4,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Agalbouloug
Cthulhu
16,871
1,880
1,502
5,311
13,589
16,321
0
3,682
9,907
28,592
0
L
Fenrir
DRAK3xx
Fenrir
8,275
2,505
0
566
13,154
8,787
0
1,717
11,255
0
16,788
W
Danzaburou
Drnb7
Danzaburou
29,821
17,525
0
1,877
6,398
2,639
0
2,103
4,295
0
68,642
W
5,482
2,091
0
0
8,580
2,841
0
2,292
5,526
0
7,284
L
Cupid
Maatt303
Cupid
11,340
7,080
0
1,133
11,546
4,300
0
3,234
8,074
0
27,271
L
Bellona
MerkApt
Bellona
8,510
1,793
0
300
22,966
19,098
0
4,786
17,531
0
17,222
L
Fafnir
Olaphis
Fafnir
11,705
3,311
0
2,580
20,529
24,300
0
3,557
16,446
26,032
0
W
Tsukuyomi
7,951
2,369
0
927
9,711
3,899
0
2,942
6,769
0
13,728
L
Thoth
re32545
Thoth
1,210
575
0
170
9,318
2,675
0
1,724
7,336
5,368
0
W
Gilgamesh
10,814
3,835
0
251
8,605
7,018
0
1,896
6,709
0
18,100

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,710
Gold Earned
47,055
151
Minions Killed
120
7
Camps Cleared
2
896,810
Distance Traveled
744,679
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,123
1,112
33
3
0
195,221
0
L
Fenrir
9,657
966
19
2
0
134,227
1
W
Danzaburou
16,683
1,668
90
9
5
198,690
0
W
Thor
9,252
925
8
1
0
130,383
3
L
Cupid
9,490
949
35
4
0
154,269
1
L
Bellona
9,509
951
16
2
1
168,970
0
L
Fafnir
10,304
1,030
39
4
1
170,360
1
W
Tsukuyomi
10,331
1,033
8
1
1
178,072
0
L
Thoth
8,095
810
11
1
0
116,853
0
W
Gilgamesh
11,321
1,132
12
1
1
194,444
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role