Player Matchup

Geb
Geb
Crowd_fearful279
Geb
Level 4
God Stats
3W - 3L
1,500 SR
Queue Stats
8W - 10L
1,500 Elo+
Solo
Neith
Neith
Farreauttt
Neith
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 30L
1,365 Elo+
Solo
Nemesis
Nemesis
RaySoSleepy
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Olorun
Olorun
hgbnmjyu80
Olorun
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Set
Set
jeremiah1956
Set
Level 27
God Stats
1W - 1L
1,744 SR
Queue Stats
31W - 18L
1,425 Elo+
Party 1
Team Averages
Level 12
1,549 SR
1,458 Elo+

VS

Team Averages
Level 15
1,539 SR
1,346 Elo+
Tiamat
Tiamat
AndyReese210
Tiamat
Level 16
God Stats
4W - 6L
1,307 SR
Queue Stats
36W - 53L
1,331 Elo+
Solo
Artio
Artio
Ascendant IX
Artio
Level 23
God Stats
30W - 21L
1,556 SR
Queue Stats
136W - 130L
1,374 Elo+
Solo
Chernobog
Chernobog
MIGHTY-HUNTER45
Chernobog
Level 7
God Stats
29W - 25L
1,579 SR
Queue Stats
33W - 30L
1,415 Elo+
Solo
Neith
Neith
Minotaur11
Neith
Level 18
God Stats
98W - 79L
1,495 SR
Queue Stats
101W - 87L
1,336 Elo+
Solo
Sol
Sol
TheGoAt565282
Sol
Level 12
God Stats
6W - 0L
1,757 SR
Queue Stats
24W - 26L
1,275 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 9 / 2
9,230
839
5,947
21,547
10,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Neith
16
1 / 2 / 4
10,035
912
14,275
12,849
4,661
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
RaySoSleepy
Nemesis
16
1 / 15 / 3
10,188
926
8,120
23,392
11,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
hgbnmjyu80
Olorun
16
1 / 7 / 1
9,517
865
6,474
14,626
5,264
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
3 / 6 / 1
10,483
953
13,186
17,902
6,623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Team 1 Tickets

0

VS

Team 2 Tickets

300

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
18
9 / 0 / 14
11,711
1,065
20,008
12,515
7,444
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

18
7 / 2 / 19
11,612
1,056
15,782
18,992
23,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chernobog
MIGHTY-HUNTER45
Chernobog
18
8 / 0 / 14
11,984
1,089
13,335
6,264
2,269
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
18
9 / 3 / 15
11,402
1,037
16,187
8,805
3,264
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
6 / 1 / 19
11,592
1,054
17,051
7,929
2,618
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
120
6
Kills
39
39
Deaths
6
11
Assists
81
Player
Kills
Deaths
Assists
KDA
W
Tiamat
9
0
14
16
W
7
2
19
8.25
L
0
9
2
0.11
L
Neith
1
2
4
1.5
W
Chernobog
MIGHTY-HUNTER45
Chernobog
8
0
14
15
W
Neith
9
3
15
5.5
L
Nemesis
RaySoSleepy
Nemesis
1
15
3
0.17
W
6
1
19
15.5
L
Olorun
hgbnmjyu80
Olorun
1
7
1
0.21
L
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,002
Damage
82,363
90,316
Taken
54,505
38,423
Mitigated
39,032
7,143
Healing
20,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
20,008
3,617
148
6,622
12,515
7,444
0
4,757
7,758
35,849
0
W
15,782
2,247
2,848
4,945
18,992
23,437
0
2,832
15,635
22,703
0
L
5,947
479
0
624
21,547
10,705
0
12,702
8,845
10,907
0
L
Neith
14,275
5,611
0
1,457
12,849
4,661
0
8,772
4,077
0
33,662
W
Chernobog
MIGHTY-HUNTER45
Chernobog
13,335
10,108
0
1,605
6,264
2,269
0
1,296
4,968
0
38,200
W
Neith
16,187
9,831
0
2,418
8,805
3,264
0
1,640
7,165
0
35,806
L
Nemesis
RaySoSleepy
Nemesis
8,120
2,764
0
1,478
23,392
11,170
0
8,626
14,766
0
34,215
W
17,051
12,356
0
2,081
7,929
2,618
0
1,896
6,033
27,761
0
L
Olorun
hgbnmjyu80
Olorun
6,474
3,821
939
1,584
14,626
5,264
0
9,555
5,071
15,289
0
L
13,186
5,727
0
1,061
17,902
6,623
0
13,186
4,716
0
29,708

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,453
Gold Earned
58,301
156
Minions Killed
216
2
Camps Cleared
1
973,171
Distance Traveled
987,016
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
11,711
1,065
40
4
0
222,960
0
W
Artio
11,612
1,056
12
1
0
222,756
0
L
Geb
9,230
839
8
1
0
223,232
1
L
Neith
10,035
912
31
3
2
179,321
0
W
Chernobog
11,984
1,089
75
7
1
191,880
1
W
Neith
11,402
1,037
59
5
0
146,509
0
L
Nemesis
10,188
926
69
6
0
200,433
0
W
Sol
11,592
1,054
30
3
0
202,911
0
L
Olorun
9,517
865
15
1
0
158,474
3
L
Set
10,483
953
33
3
0
211,711
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role