Player Matchup

Cerberus
Cerberus
Il_Neb
Cerberus
Level 15
God Stats
0W - 2L
1,252 SR
Queue Stats
6W - 29L
1,118 Elo+
Solo
Skadi
Skadi
Simon212001
Skadi
Level 76
God Stats
1W - 2L
1,500 SR
Queue Stats
138W - 161L
1,426 Elo+
Party 1
Baron Samedi
Baron Samedi
Verii05
Baron Samedi
Level 105
God Stats
1W - 3L
1,570 SR
Queue Stats
84W - 97L
1,433 Elo+
Party 1
Team Averages
Level 65
1,440 SR
1,326 Elo+

VS

Team Averages
Level 102
1,534 SR
1,408 Elo+
Cthulhu
Cthulhu
Aldwin S
Cthulhu
Level 109
God Stats
43W - 25L
1,560 SR
Queue Stats
337W - 359L
1,542 Elo+
Solo
Nemesis
Nemesis
JooJr666
Nemesis
Level 39
God Stats
2W - 1L
1,425 SR
Queue Stats
13W - 22L
1,155 Elo+
Solo
Merlin
Merlin
KaY tHe sEcoNd
Merlin
Level 159
God Stats
11W - 11L
1,617 SR
Queue Stats
498W - 505L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Il_Neb
Cerberus
5
0 / 0 / 2
4,583
655
668
1,809
814
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Breastplate

Breastplate

+20
Physical Protection

9
1 / 2 / 2
5,267
752
3,804
4,668
1,560
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
Verii05
Baron Samedi
9
2 / 3 / 1
5,704
815
4,965
5,902
2,350
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Aldwin S
Cthulhu
10
3 / 0 / 2
6,366
909
3,108
6,594
4,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
JooJr666
Nemesis
8
1 / 2 / 1
5,150
736
1,883
5,220
1,714
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
1 / 1 / 4
5,575
796
4,660
3,863
1,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
12
3
Kills
5
5
Deaths
3
5
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Aldwin S
Cthulhu
3
0
2
4
L
Cerberus
Il_Neb
Cerberus
0
0
2
1
W
Nemesis
JooJr666
Nemesis
1
2
1
0.75
W
1
1
4
3
L
1
2
2
1
L
Baron Samedi
Verii05
Baron Samedi
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,437
Damage
9,651
12,379
Taken
15,677
4,724
Mitigated
7,790
3,730
Healing
4,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Aldwin S
Cthulhu
3,108
538
461
2,083
6,594
4,929
23
2,493
4,101
14,082
0
L
Cerberus
Il_Neb
Cerberus
668
0
0
240
1,809
814
0
865
944
1,074
0
W
Nemesis
JooJr666
Nemesis
1,883
789
284
468
5,220
1,714
0
2,171
3,049
0
9,215
W
4,660
537
0
1,560
3,863
1,147
130
1,250
2,613
16,654
0
L
3,804
1,036
0
1,043
4,668
1,560
0
3,420
1,248
0
13,240
L
Baron Samedi
Verii05
Baron Samedi
4,965
411
647
1,800
5,902
2,350
0
4,139
1,763
20,842
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,554
Gold Earned
17,091
65
Minions Killed
80
3
Camps Cleared
3
296,703
Distance Traveled
455,403
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,366
909
27
4
1
152,200
0
L
Cerberus
4,583
655
5
1
0
42,474
0
W
Nemesis
5,150
736
19
3
1
159,273
2
W
Merlin
5,575
796
34
5
1
143,930
3
L
Skadi
5,267
752
23
3
1
128,416
0
L
Baron Samedi
5,704
815
37
5
2
125,813
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role