Player Matchup

Bakasura
Bakasura
LiTcH-iQ
Bakasura
Level 146
God Stats
17W - 17L
1,444 SR
Queue Stats
418W - 397L
1,457 Elo+
Solo
Cerberus
Cerberus
Mazii11
Cerberus
Level 45
God Stats
8W - 3L
1,704 SR
Queue Stats
14W - 11L
1,496 Elo+
Solo
Vulcan
Vulcan
Shadow-Walker-AR
Vulcan
Level 122
God Stats
3W - 4L
1,388 SR
Queue Stats
107W - 111L
1,388 Elo+
Solo
Neith
Neith
Svani24
Neith
Level 114
God Stats
16W - 19L
1,472 SR
Queue Stats
361W - 360L
1,447 Elo+
Solo
King Arthur
King Arthur
UL_mussi_99
King Arthur
Level 126
God Stats
27W - 30L
1,462 SR
Queue Stats
410W - 417L
1,414 Elo+
Solo
Team Averages
Level 111
1,494 SR
1,440 Elo+

VS

Team Averages
Level 80
1,502 SR
1,421 Elo+
Hachiman
Hachiman
OutragedLime
Hachiman
Level 120
God Stats
22W - 48L
1,289 SR
Queue Stats
738W - 788L
1,464 Elo+
Solo
Kali
Kali
RBS-WiZarD3456
Kali
Level 63
God Stats
4W - 1L
1,729 SR
Queue Stats
243W - 291L
1,388 Elo+
Solo
Chaac
Chaac
Venom_Parker_oO
Chaac
Level 104
God Stats
70W - 61L
1,472 SR
Queue Stats
628W - 781L
1,429 Elo+
Solo
Freya
Freya
lncredibleL
Freya
Level 46
God Stats
86W - 64L
1,561 SR
Queue Stats
223W - 197L
1,469 Elo+
Solo
Zeus
Zeus
z668alex
Zeus
Level 67
God Stats
7W - 5L
1,458 SR
Queue Stats
395W - 440L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
LiTcH-iQ
Bakasura
15
2 / 5 / 6
9,229
543
3,081
12,042
5,660
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
Mazii11
Cerberus
12
1 / 3 / 3
7,245
426
8,177
12,753
8,210
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
6 / 3 / 2
9,128
537
8,677
11,863
4,423
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
Svani24
Neith
16
3 / 2 / 5
9,069
533
7,421
10,961
3,141
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
UL_mussi_99
King Arthur
10
1 / 3 / 0
7,218
425
3,432
7,686
5,082
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
OutragedLime
Hachiman
15
3 / 1 / 1
8,882
522
5,763
6,865
2,005
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 4 / 3
8,533
502
6,106
11,398
4,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
0 / 3 / 3
8,110
477
5,219
12,434
5,532
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
8 / 1 / 1
10,454
615
13,957
11,326
5,236
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Zeus
14
4 / 4 / 2
8,960
527
7,094
10,304
3,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
26
13
Kills
16
16
Deaths
13
16
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Bakasura
LiTcH-iQ
Bakasura
2
5
6
1
L
Cerberus
Mazii11
Cerberus
1
3
3
0.83
W
Hachiman
OutragedLime
Hachiman
3
1
1
3.5
W
1
4
3
0.63
L
6
3
2
2.33
L
Neith
Svani24
Neith
3
2
5
2.75
L
King Arthur
UL_mussi_99
King Arthur
1
3
0
0.33
W
0
3
3
0.5
W
8
1
1
8.5
W
Zeus
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,788
Damage
38,139
55,305
Taken
52,327
26,516
Mitigated
20,458
20,588
Healing
21,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
LiTcH-iQ
Bakasura
3,081
2,120
0
4,520
12,042
5,660
0
3,337
8,647
0
45,657
L
Cerberus
Mazii11
Cerberus
8,177
221
0
5,178
12,753
8,210
571
5,143
7,361
34,860
0
W
Hachiman
OutragedLime
Hachiman
5,763
2,684
0
2,993
6,865
2,005
804
449
6,233
0
57,494
W
6,106
2,767
0
4,290
11,398
4,301
0
3,570
7,601
0
61,716
L
8,677
1,625
0
3,339
11,863
4,423
156
4,986
6,349
49,233
0
L
Neith
Svani24
Neith
7,421
3,573
59
5,920
10,961
3,141
1,454
1,531
9,430
0
64,440
L
King Arthur
UL_mussi_99
King Arthur
3,432
328
0
1,572
7,686
5,082
0
4,180
3,506
0
33,109
W
5,219
314
492
5,798
12,434
5,532
51
4,299
7,858
0
42,071
W
13,957
3,745
0
4,683
11,326
5,236
2,208
1,339
9,759
63,385
5,426
W
Zeus
7,094
731
0
3,128
10,304
3,384
431
6,381
3,608
47,584
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,889
Gold Earned
44,939
478
Minions Killed
495
0
Camps Cleared
0
1,401,901
Distance Traveled
1,652,482
11
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
9,229
543
93
5
0
279,262
1
L
Cerberus
7,245
426
96
6
0
317,659
4
W
Hachiman
8,882
522
95
6
0
306,176
6
W
Kali
8,533
502
100
6
0
353,209
5
L
Vulcan
9,128
537
96
6
0
317,045
3
L
Neith
9,069
533
115
7
0
299,809
2
L
King Arthur
7,218
425
78
5
0
188,126
1
W
Chaac
8,110
477
79
5
0
358,546
3
W
Freya
10,454
615
114
7
0
324,079
4
W
Zeus
8,960
527
107
6
0
310,472
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role