Player Matchup

Guan Yu
Guan Yu
EMRBRejectHUR
Guan Yu
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 45L
1,405 Elo+
Solo
Bacchus
Bacchus
Jibrel
Bacchus
Level 136
God Stats
6W - 1L
1,657 SR
Queue Stats
354W - 302L
1,558 Elo+
Party 2
Merlin
Merlin
KagomeScarletx1
Merlin
Level 147
God Stats
6W - 3L
1,559 SR
Queue Stats
296W - 234L
1,525 Elo+
Party 2
Bastet
Bastet
OoooEXOoooO
Bastet
Level 145
God Stats
54W - 54L
1,448 SR
Queue Stats
2,336W - 2,522L
1,379 Elo+
Solo
The Morrigan
The Morrigan
genuis-KID
The Morrigan
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 19L
1,441 Elo+
Solo
Team Averages
Level 122
1,533 SR
1,462 Elo+

VS

Team Averages
Level 65
1,360 SR
1,489 Elo+
Chang'e
Chang'e
Electrex672
Chang'e
Level 79
God Stats
0W - 2L
1,272 SR
Queue Stats
73W - 82L
1,378 Elo+
Solo
Medusa
Medusa
GareBear_live
Medusa
Level 89
God Stats
0W - 1L
1,125 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Pele
Pele
KawaiiKanekii
Pele
Level 21
God Stats
0W - 1L
1,288 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Merlin
Merlin
Sulidify
Merlin
Level 108
God Stats
10W - 7L
1,616 SR
Queue Stats
594W - 551L
1,567 Elo+
Solo
Geb
Geb
im_the_GOAT-1771
Geb
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 5L
1,499 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
16
2 / 1 / 13
9,899
660
4,706
14,752
17,379
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bacchus
Jibrel
Bacchus
17
2 / 2 / 18
10,095
673
14,930
20,765
31,591
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

19
4 / 2 / 17
11,717
781
21,437
13,557
7,170
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bastet
19
7 / 3 / 14
11,913
794
16,353
13,319
8,021
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heavy Mace

Heavy Mace

+30
Physical Power

The Morrigan
genuis-KID
The Morrigan
20
10 / 1 / 9
11,994
800
14,894
7,899
4,971
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Electrex672
Chang'e
15
2 / 7 / 2
9,054
604
7,416
15,742
6,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
1 / 5 / 5
8,828
589
12,902
13,949
5,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
1 / 7 / 2
8,439
563
4,251
15,162
6,670
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
Sulidify
Merlin
20
3 / 2 / 4
11,039
736
16,681
11,235
5,665
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

17
1 / 4 / 5
10,100
673
8,755
20,697
20,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
26
25
Kills
8
9
Deaths
25
71
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
2
1
13
8.5
L
Chang'e
Electrex672
Chang'e
2
7
2
0.43
L
1
5
5
0.7
W
Bacchus
Jibrel
Bacchus
2
2
18
5.5
W
4
2
17
6.25
L
1
7
2
0.29
W
Bastet
7
3
14
4.67
L
Merlin
Sulidify
Merlin
3
2
4
2.5
W
The Morrigan
genuis-KID
The Morrigan
10
1
9
14.5
L
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,320
Damage
50,005
70,292
Taken
76,785
69,132
Mitigated
45,503
35,902
Healing
30,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
4,706
119
8,765
6,902
14,752
17,379
200
8,390
6,362
0
9,656
L
Chang'e
Electrex672
Chang'e
7,416
807
10,790
4,428
15,742
6,860
46
10,214
5,528
18,011
0
L
12,902
5,252
0
1,157
13,949
5,626
162
8,254
5,695
0
24,086
W
Bacchus
Jibrel
Bacchus
14,930
1,472
1,729
4,866
20,765
31,591
141
8,311
12,454
23,776
0
W
21,437
1,404
2,156
1,363
13,557
7,170
2,476
8,048
5,509
46,553
0
L
4,251
539
513
2,704
15,162
6,670
0
8,005
7,157
0
10,985
W
Bastet
16,353
2,768
1,895
5,281
13,319
8,021
49
5,194
8,125
0
32,285
L
Merlin
Sulidify
Merlin
16,681
509
2,170
1,575
11,235
5,665
95
5,324
5,911
61,652
0
W
The Morrigan
genuis-KID
The Morrigan
14,894
3,486
2,136
809
7,899
4,971
2,112
2,909
4,990
39,698
6,330
L
8,755
629
974
6,048
20,697
20,682
0
13,802
6,895
20,161
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,618
Gold Earned
47,460
170
Minions Killed
195
0
Camps Cleared
0
1,506,891
Distance Traveled
1,415,669
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
9,899
660
12
1
0
349,388
0
L
Chang'e
9,054
604
24
2
0
280,551
0
L
Medusa
8,828
589
40
3
0
257,555
0
W
Bacchus
10,095
673
13
1
0
300,435
1
W
Merlin
11,717
781
63
4
0
260,849
3
L
Pele
8,439
563
20
1
0
283,880
1
W
Bastet
11,913
794
42
3
0
338,578
1
L
Merlin
11,039
736
96
6
0
272,070
0
W
The Morrigan
11,994
800
40
3
0
257,641
6
L
Geb
10,100
673
15
1
0
321,613
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role