Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
C2C Kondawg
Olorun
Level 102
God Stats
25W - 20L
1,557 SR
Queue Stats
166W - 169L
1,449 Elo+
Party 3
Mulan
Mulan
DaRk HaLlOwS1
Mulan
Level 129
God Stats
3W - 3L
1,569 SR
Queue Stats
444W - 441L
1,428 Elo+
Party 1
Odin
Odin
GamerFreak4613
Odin
Level 122
God Stats
24W - 24L
1,498 SR
Queue Stats
807W - 816L
1,468 Elo+
Party 1
Hades
Hades
Tiltedfate2767
Hades
Level 139
God Stats
53W - 31L
1,624 SR
Queue Stats
139W - 118L
1,473 Elo+
Party 3
Team Averages
Level 112
1,550 SR
1,464 Elo+

VS

Team Averages
Level 84
1,417 SR
1,419 Elo+
Sobek
Sobek
 
Sobek
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Drago214A
Hel
Level 106
God Stats
0W - 8L
1,108 SR
Queue Stats
442W - 483L
1,445 Elo+
Party 2
King Arthur
King Arthur
Lawlbasaur
King Arthur
Level 107
God Stats
1W - 1L
1,677 SR
Queue Stats
351W - 412L
1,367 Elo+
Party 2
Awilix
Awilix
ScorpionRicky69
Awilix
Level 47
God Stats
3W - 4L
1,556 SR
Queue Stats
42W - 52L
1,386 Elo+
Solo
Heimdallr
Heimdallr
TA_Grinder
Heimdallr
Level 39
God Stats
0W - 2L
1,241 SR
Queue Stats
11W - 16L
1,400 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
1 / 3 / 3
5,911
537
3,157
5,216
2,069
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Olorun
11
4 / 2 / 1
6,877
625
3,012
7,212
2,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
2 / 5 / 5
5,808
528
8,674
8,876
3,654
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
4 / 0 / 1
6,765
615
6,234
7,296
8,344
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
1 / 0 / 1
6,604
600
2,069
3,691
1,403
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
8
2 / 2 / 3
5,630
512
3,284
10,587
6,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
2 / 2 / 2
5,820
529
3,948
5,929
1,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
Lawlbasaur
King Arthur
9
1 / 5 / 0
5,282
480
3,317
9,697
5,208
Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
1 / 0 / 1
5,253
478
2,217
4,444
1,243
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
TA_Grinder
Heimdallr
9
4 / 3 / 3
5,668
515
2,533
5,628
1,424
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
19
12
Kills
10
10
Deaths
12
11
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
1
3
3
0.83
L
Sobek
 
Sobek
2
2
3
1.75
W
Olorun
4
2
1
2.25
W
2
5
5
0.9
L
2
2
2
1.5
W
4
0
1
4.5
L
King Arthur
Lawlbasaur
King Arthur
1
5
0
0.2
L
1
0
1
1.5
L
Heimdallr
TA_Grinder
Heimdallr
4
3
3
1.83
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,146
Damage
15,299
32,291
Taken
36,285
17,728
Mitigated
15,494
11,063
Healing
11,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
3,157
1,551
0
1,262
5,216
2,069
0
983
4,233
0
24,989
L
Sobek
 
Sobek
3,284
165
0
3,791
10,587
6,067
0
1,566
9,021
10,293
0
W
Olorun
3,012
1,683
370
4,160
7,212
2,258
2,980
1,277
5,935
34,042
0
W
8,674
1,506
195
1,544
8,876
3,654
0
3,061
5,815
0
23,733
L
3,948
153
422
2,803
5,929
1,552
0
1,209
4,720
36,709
0
W
6,234
1,301
0
1,052
7,296
8,344
0
126
7,170
4,690
27,048
L
King Arthur
Lawlbasaur
King Arthur
3,317
376
0
1,915
9,697
5,208
0
1,144
8,553
0
21,660
L
2,217
1,125
0
621
4,444
1,243
0
291
4,153
0
27,409
L
Heimdallr
TA_Grinder
Heimdallr
2,533
735
0
2,069
5,628
1,424
0
1,444
4,184
0
19,965
W
2,069
189
330
2,150
3,691
1,403
791
1,848
1,843
37,153
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,965
Gold Earned
27,653
312
Minions Killed
233
0
Camps Cleared
0
1,090,014
Distance Traveled
1,068,422
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
5,911
537
54
5
0
229,619
1
L
Sobek
5,630
512
13
1
0
212,938
2
W
Olorun
6,877
625
63
6
0
194,764
4
W
Mulan
5,808
528
38
3
0
227,807
1
L
Hel
5,820
529
72
7
0
209,684
3
W
Odin
6,765
615
61
6
0
224,195
2
L
King Arthur
5,282
480
56
5
0
186,069
0
L
Awilix
5,253
478
57
5
0
259,670
4
L
Heimdallr
5,668
515
35
3
0
200,061
0
W
Hades
6,604
600
96
9
0
213,629
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role