Player Matchup

Arachne
Arachne
Aрахнофобия
Arachne
Level 17
God Stats
7W - 2L
1,809 SR
Queue Stats
45W - 28L
1,636 Elo+
Solo
Vulcan
Vulcan
HeСсыBТрусы
Vulcan
Level 13
God Stats
2W - 1L
1,540 SR
Queue Stats
20W - 18L
1,517 Elo+
Solo
Mulan
Mulan
MaDnEsSPaChY
Mulan
Level 23
God Stats
23W - 11L
1,790 SR
Queue Stats
117W - 107L
1,609 Elo+
Solo
Neith
Neith
sharkyy2000
Neith
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 87L
1,518 Elo+
Solo
Pele
Pele
suzuki555
Pele
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 39L
1,528 Elo+
Solo
Team Averages
Level 21
1,628 SR
1,562 Elo+

VS

Team Averages
Level 21
1,590 SR
1,535 Elo+
Achilles
Achilles
AimForTheHeel
Achilles
Level 25
God Stats
61W - 35L
1,765 SR
Queue Stats
62W - 35L
1,739 Elo+
Solo
Chernobog
Chernobog
JohnSturm
Chernobog
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 77L
1,461 Elo+
Party 1
Hun Batz
Hun Batz
Rad1ator
Hun Batz
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 24L
1,351 Elo+
Solo
Aphrodite
Aphrodite
SmokyBarett
Aphrodite
Level 28
God Stats
4W - 4L
1,500 SR
Queue Stats
69W - 72L
1,453 Elo+
Party 1
Janus
Janus
clovnSmite3
Janus
Level 17
God Stats
1W - 1L
1,684 SR
Queue Stats
1W - 1L
1,672 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
23 / 4 / 1
14,247
648
21,129
24,199
15,009
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

17
2 / 7 / 9
12,068
549
14,063
13,882
6,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
7 / 3 / 13
12,615
573
12,397
22,599
32,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

19
4 / 1 / 13
13,305
605
10,839
13,449
6,172
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Pele
19
1 / 4 / 0
12,666
576
4,996
12,813
5,743
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AimForTheHeel
Achilles
20
8 / 0 / 1
14,004
637
14,431
10,320
18,804
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Chernobog
JohnSturm
Chernobog
11
2 / 11 / 2
8,272
376
8,131
18,514
4,889
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hun Batz
Rad1ator
Hun Batz
14
3 / 8 / 3
9,527
433
8,673
18,652
5,688
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Aphrodite
SmokyBarett
Aphrodite
11
1 / 8 / 4
7,845
357
4,403
16,877
13,379
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
4 / 10 / 4
10,333
470
13,509
18,815
5,228
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
32
37
Kills
18
19
Deaths
37
36
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Achilles
AimForTheHeel
Achilles
8
0
1
8.5
W
23
4
1
5.88
W
2
7
9
0.93
L
Chernobog
JohnSturm
Chernobog
2
11
2
0.27
W
7
3
13
4.5
L
Hun Batz
Rad1ator
Hun Batz
3
8
3
0.56
L
Aphrodite
SmokyBarett
Aphrodite
1
8
4
0.38
L
4
10
4
0.6
W
4
1
13
10.5
W
Pele
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,424
Damage
49,147
86,942
Taken
83,178
66,013
Mitigated
47,988
32,401
Healing
18,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
AimForTheHeel
Achilles
14,431
4,777
0
3,696
10,320
18,804
495
1,861
8,459
0
104,788
W
21,129
15,282
0
11,593
24,199
15,009
3,083
4,206
19,841
0
104,320
W
14,063
3,773
139
3,294
13,882
6,715
1,661
4,671
9,007
74,956
0
L
Chernobog
JohnSturm
Chernobog
8,131
5,246
0
2,873
18,514
4,889
0
2,770
15,744
0
43,919
W
12,397
1,283
0
5,809
22,599
32,374
326
5,194
17,193
0
63,071
L
Hun Batz
Rad1ator
Hun Batz
8,673
2,780
0
4,046
18,652
5,688
0
2,930
15,722
0
48,337
L
Aphrodite
SmokyBarett
Aphrodite
4,403
1,184
1,441
3,670
16,877
13,379
319
2,560
14,317
21,506
0
L
13,509
1,854
63
2,800
18,815
5,228
124
3,942
14,873
71,893
0
W
10,839
5,336
0
7,117
13,449
6,172
5,569
3,234
10,139
0
116,361
W
Pele
4,996
928
0
4,449
12,813
5,743
873
882
11,909
0
84,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,901
Gold Earned
49,981
632
Minions Killed
547
0
Camps Cleared
0
2,150,202
Distance Traveled
2,051,402
21
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
14,004
637
237
11
0
494,629
6
W
Arachne
14,247
648
104
5
0
474,882
2
W
Vulcan
12,068
549
114
5
0
405,595
8
L
Chernobog
8,272
376
65
3
0
376,208
8
W
Mulan
12,615
573
62
3
0
451,746
6
L
Hun Batz
9,527
433
73
3
0
430,544
7
L
Aphrodite
7,845
357
42
2
0
383,649
6
L
Janus
10,333
470
130
6
0
366,372
3
W
Neith
13,305
605
173
8
0
398,397
5
W
Pele
12,666
576
179
8
0
419,582
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role