Player Matchup

Merlin
Merlin
 
Merlin
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
DeadAssImAndrew
Khepri
Level 127
God Stats
12W - 5L
1,655 SR
Queue Stats
404W - 316L
1,541 Elo+
Party 1
Jing Wei
Jing Wei
xl Tea Cup lx
Jing Wei
Level 135
God Stats
4W - 5L
1,539 SR
Queue Stats
417W - 346L
1,549 Elo+
Party 1
Team Averages
Level 121
1,565 SR
1,530 Elo+

VS

Team Averages
Level 107
1,506 SR
1,449 Elo+
Cerberus
Cerberus
Bravo-One7
Cerberus
Level 141
God Stats
2W - 5L
1,545 SR
Queue Stats
117W - 132L
1,604 Elo+
Party 2
He Bo
He Bo
TheYoungShaman
He Bo
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,148 Elo+
Solo
Erlang Shen
Erlang Shen
weronkoloko27
Erlang Shen
Level 116
God Stats
1W - 6L
1,472 SR
Queue Stats
115W - 134L
1,596 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
5 / 2 / 1
12,148
675
20,148
10,285
3,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
1 / 1 / 5
11,281
627
7,665
22,485
19,507
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jing Wei
xl Tea Cup lx
Jing Wei
15
2 / 4 / 2
11,279
627
13,400
16,286
4,101
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Bravo-One7
Cerberus
15
1 / 1 / 6
11,575
643
18,628
26,361
31,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

15
3 / 4 / 1
10,535
585
8,217
10,774
4,076
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Erlang Shen
weronkoloko27
Erlang Shen
15
3 / 3 / 4
10,579
588
12,314
16,326
8,497
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
18
8
Kills
7
7
Deaths
8
8
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
5
2
1
2.75
L
Cerberus
Bravo-One7
Cerberus
1
1
6
4
W
1
1
5
3.5
L
3
4
1
0.88
L
Erlang Shen
weronkoloko27
Erlang Shen
3
3
4
1.67
W
Jing Wei
xl Tea Cup lx
Jing Wei
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,213
Damage
39,159
49,056
Taken
53,461
26,609
Mitigated
44,552
11,391
Healing
15,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
20,148
2,172
0
2,008
10,285
3,001
1,042
6,600
3,685
56,201
0
L
Cerberus
Bravo-One7
Cerberus
18,628
933
899
8,234
26,361
31,979
0
10,479
15,882
52,468
0
W
7,665
581
835
7,493
22,485
19,507
292
10,005
12,480
26,774
0
L
8,217
792
228
1,938
10,774
4,076
0
6,695
4,079
29,463
0
L
Erlang Shen
weronkoloko27
Erlang Shen
12,314
5,664
0
4,129
16,326
8,497
97
11,190
5,136
0
61,311
W
Jing Wei
xl Tea Cup lx
Jing Wei
13,400
11,562
0
1,055
16,286
4,101
1,779
10,837
5,449
0
36,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,708
Gold Earned
32,689
183
Minions Killed
232
3
Camps Cleared
13
952,638
Distance Traveled
973,844
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,148
675
89
5
1
305,537
0
L
Cerberus
11,575
643
110
6
1
341,574
2
W
Khepri
11,281
627
34
2
1
317,822
5
L
He Bo
10,535
585
53
3
0
290,578
1
L
Erlang Shen
10,579
588
69
4
12
341,692
0
W
Jing Wei
11,279
627
60
3
1
329,279
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role