Player Matchup

Sol
Sol
 
Sol
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
 
Bastet
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
DarthMellow
Nike
Level 46
God Stats
4W - 8L
1,359 SR
Queue Stats
34W - 49L
1,379 Elo+
Solo
Anubis
Anubis
LeopardPTA2A
Anubis
Level 107
God Stats
13W - 11L
1,548 SR
Queue Stats
376W - 394L
1,457 Elo+
Solo
Team Averages
Level 112
1,481 SR
1,467 Elo+

VS

Team Averages
Level 73
1,514 SR
1,395 Elo+
Athena
Athena
Drago214A
Athena
Level 106
God Stats
4W - 10L
1,376 SR
Queue Stats
442W - 483L
1,442 Elo+
Party 1
Charybdis
Charybdis
Jelly2Cuddles
Charybdis
Level 48
God Stats
10W - 13L
1,423 SR
Queue Stats
45W - 63L
1,381 Elo+
Party 2
Arachne
Arachne
Lawlbasaur
Arachne
Level 107
God Stats
14W - 10L
1,705 SR
Queue Stats
351W - 412L
1,360 Elo+
Party 1
Hera
Hera
TA_Grinder
Hera
Level 38
God Stats
1W - 2L
1,561 SR
Queue Stats
11W - 16L
1,390 Elo+
Party 1
Ymir
Ymir
TheSonOfBat4069
Ymir
Level 65
God Stats
45W - 35L
1,503 SR
Queue Stats
84W - 100L
1,402 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
2 / 2 / 3
6,482
589
5,958
7,077
2,467
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
 
Cthulhu
10
4 / 1 / 3
6,473
588
9,157
8,793
5,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bastet
 
Bastet
10
3 / 2 / 3
6,150
559
3,443
5,220
1,976
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
3 / 2 / 3
6,301
573
4,755
7,119
2,511
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Anubis
12
2 / 1 / 2
6,579
598
4,822
5,058
2,418
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Drago214A
Athena
10
4 / 0 / 2
5,860
533
3,572
7,478
2,657
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
Jelly2Cuddles
Charybdis
9
1 / 2 / 3
5,330
485
3,025
6,838
2,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
Lawlbasaur
Arachne
9
0 / 3 / 1
5,164
469
1,382
8,144
1,854
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
1 / 5 / 2
5,279
480
3,370
7,296
1,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
1 / 4 / 1
5,569
506
2,683
10,441
5,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
16
14
Kills
7
8
Deaths
14
14
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
2
3
1.75
W
Cthulhu
 
Cthulhu
4
1
3
5.5
W
Bastet
 
Bastet
3
2
3
2.25
W
3
2
3
2.25
L
Athena
Drago214A
Athena
4
0
2
5
L
Charybdis
Jelly2Cuddles
Charybdis
1
2
3
1.25
L
Arachne
Lawlbasaur
Arachne
0
3
1
0.17
W
Anubis
2
1
2
3
L
1
5
2
0.4
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,135
Damage
14,032
33,267
Taken
40,197
15,175
Mitigated
13,914
11,949
Healing
12,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
5,958
1,785
0
3,176
7,077
2,467
1,011
1,467
5,610
37,817
6,024
W
Cthulhu
 
Cthulhu
9,157
545
31
2,607
8,793
5,803
87
2,789
6,004
30,541
0
W
Bastet
 
Bastet
3,443
954
0
1,642
5,220
1,976
786
1,607
3,613
0
25,649
W
4,755
1,171
0
1,802
7,119
2,511
742
2,273
4,846
0
22,789
L
Athena
Drago214A
Athena
3,572
778
0
2,800
7,478
2,657
0
3,627
3,851
22,278
0
L
Charybdis
Jelly2Cuddles
Charybdis
3,025
1,198
254
2,070
6,838
2,122
0
5,502
1,336
0
26,872
L
Arachne
Lawlbasaur
Arachne
1,382
952
0
3,338
8,144
1,854
0
3,070
5,074
0
20,165
W
Anubis
4,822
313
0
2,691
5,058
2,418
195
1,489
3,569
47,595
0
L
3,370
1,044
0
2,082
7,296
1,694
0
658
6,638
24,338
0
L
2,683
854
0
2,383
10,441
5,587
0
6,547
3,894
13,416
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,985
Gold Earned
27,202
335
Minions Killed
225
0
Camps Cleared
0
1,070,344
Distance Traveled
1,068,132
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,482
589
88
8
0
209,273
2
W
Cthulhu
6,473
588
39
4
0
235,390
2
W
Bastet
6,150
559
58
5
0
225,601
2
W
Nike
6,301
573
53
5
0
209,510
1
L
Athena
5,860
533
44
4
0
251,105
2
L
Charybdis
5,330
485
59
5
0
195,762
2
L
Arachne
5,164
469
59
5
0
224,303
1
W
Anubis
6,579
598
97
9
0
190,570
4
L
Hera
5,279
480
40
4
0
193,831
3
L
Ymir
5,569
506
23
2
0
203,131
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role