Player Matchup

Ne Zha
Ne Zha
SakeAlan
Ne Zha
Level 86
God Stats
1W - 1L
1,381 SR
Queue Stats
20W - 47L
1,247 Elo+
Party 1
Danzaburou
Danzaburou
SakeDeloy
Danzaburou
Level 25
God Stats
3W - 3L
1,324 SR
Queue Stats
5W - 15L
1,145 Elo+
Party 1
Zeus
Zeus
SakeVal
Zeus
Level 97
God Stats
1W - 1L
1,286 SR
Queue Stats
10W - 16L
1,360 Elo+
Party 1
Athena
Athena
StankPuh
Athena
Level 84
God Stats
1W - 1L
1,436 SR
Queue Stats
20W - 52L
1,231 Elo+
Party 1
Cabrakan
Cabrakan
WiiMotionPluss
Cabrakan
Level 83
God Stats
5W - 9L
1,527 SR
Queue Stats
25W - 55L
1,271 Elo+
Party 1
Team Averages
Level 75
1,391 SR
1,251 Elo+

VS

Team Averages
Level 105
1,560 SR
1,424 Elo+
Nemesis
Nemesis
 
Nemesis
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
A_Need4Speed
Guan Yu
Level 47
God Stats
8W - 7L
1,488 SR
Queue Stats
238W - 263L
1,376 Elo+
Solo
Hachiman
Hachiman
ReKd_Legends
Hachiman
Level 108
God Stats
2W - 4L
1,656 SR
Queue Stats
206W - 256L
1,406 Elo+
Party 2
Zeus
Zeus
Talking_Pudding
Zeus
Level 82
God Stats
6W - 8L
1,558 SR
Queue Stats
123W - 157L
1,414 Elo+
Party 2
Geb
Geb
The Squishy 03
Geb
Level 129
God Stats
9W - 6L
1,597 SR
Queue Stats
422W - 415L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
SakeAlan
Ne Zha
18
1 / 1 / 14
11,546
525
7,723
16,412
13,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
SakeDeloy
Danzaburou
14
3 / 5 / 10
10,585
481
10,511
14,030
4,314
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zeus
SakeVal
Zeus
18
9 / 5 / 5
12,334
561
16,328
11,042
3,359
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Athena
StankPuh
Athena
15
3 / 6 / 13
10,695
486
8,697
21,934
24,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cabrakan
18
9 / 5 / 3
12,309
560
12,684
18,251
12,926
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
16
6 / 8 / 11
10,543
479
12,068
20,733
9,716
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Guan Yu
A_Need4Speed
Guan Yu
14
0 / 1 / 3
8,718
396
1,600
12,955
8,720
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hachiman
ReKd_Legends
Hachiman
17
8 / 7 / 7
10,661
485
15,130
18,841
7,843
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
1 / 6 / 10
9,495
432
9,081
12,743
5,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
5 / 3 / 9
11,474
522
11,507
21,373
23,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
60
25
Kills
20
22
Deaths
25
45
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
6
8
11
1.44
L
Guan Yu
A_Need4Speed
Guan Yu
0
1
3
1.5
L
Hachiman
ReKd_Legends
Hachiman
8
7
7
1.64
W
Ne Zha
SakeAlan
Ne Zha
1
1
14
8
W
Danzaburou
SakeDeloy
Danzaburou
3
5
10
1.6
W
Zeus
SakeVal
Zeus
9
5
5
2.3
W
Athena
StankPuh
Athena
3
6
13
1.58
L
1
6
10
1
L
5
3
9
3.17
W
Cabrakan
9
5
3
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,943
Damage
49,386
81,669
Taken
86,645
58,405
Mitigated
55,126
16,775
Healing
26,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
12,068
4,095
0
6,012
20,733
9,716
619
8,812
11,921
0
59,908
L
Guan Yu
A_Need4Speed
Guan Yu
1,600
485
510
5,327
12,955
8,720
530
2,635
10,320
0
50,762
L
Hachiman
ReKd_Legends
Hachiman
15,130
8,113
0
4,577
18,841
7,843
1,166
7,392
11,449
0
73,155
W
Ne Zha
SakeAlan
Ne Zha
7,723
3,457
0
4,420
16,412
13,209
112
3,411
13,001
156
68,908
W
Danzaburou
SakeDeloy
Danzaburou
10,511
5,717
0
1,713
14,030
4,314
1,255
4,000
10,030
0
41,054
W
Zeus
SakeVal
Zeus
16,328
3,384
0
1,570
11,042
3,359
5,163
3,243
7,799
89,603
0
W
Athena
StankPuh
Athena
8,697
1,640
771
2,401
21,934
24,597
872
5,611
16,323
30,514
0
L
9,081
919
0
1,707
12,743
5,175
0
7,638
5,105
58,780
0
L
11,507
519
570
7,721
21,373
23,672
249
11,611
9,762
45,488
0
W
Cabrakan
12,684
1,760
1,040
4,860
18,251
12,926
2,202
4,323
13,928
75,035
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,469
Gold Earned
50,891
485
Minions Killed
441
0
Camps Cleared
0
2,006,928
Distance Traveled
1,894,579
4
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,543
479
96
4
0
386,943
6
L
Guan Yu
8,718
396
87
4
0
326,592
2
L
Hachiman
10,661
485
103
5
0
387,364
5
W
Ne Zha
11,546
525
112
5
0
434,430
2
W
Danzaburou
10,585
481
73
3
0
407,793
0
W
Zeus
12,334
561
142
6
0
387,648
2
W
Athena
10,695
486
22
1
0
415,388
0
L
Zeus
9,495
432
95
4
0
354,057
6
L
Geb
11,474
522
60
3
0
439,623
6
W
Cabrakan
12,309
560
136
6
0
361,669
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role