Player Matchup

Bacchus
Bacchus
TheAmazingMrHobo
Bacchus
Level 118
God Stats
1W - 5L
1,250 SR
Queue Stats
97W - 133L
1,376 Elo+
Party 1
Ne Zha
Ne Zha
WolfyDeimos
Ne Zha
Level 109
God Stats
1W - 2L
1,371 SR
Queue Stats
30W - 33L
1,478 Elo+
Party 1
Ra
Ra
zafereo
Ra
Level 49
God Stats
2W - 7L
1,500 SR
Queue Stats
44W - 74L
1,348 Elo+
Party 1
Team Averages
Level 92
1,374 SR
1,400 Elo+

VS

Team Averages
Level 35
1,541 SR
1,385 Elo+
Yemoja
Yemoja
Bat ky 1
Yemoja
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,246 Elo+
Solo
Neith
Neith
waz45gt
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,500 Elo+
Solo
Kukulkan
Kukulkan
xXScogginsXx_TS
Kukulkan
Level 94
God Stats
3W - 6L
1,622 SR
Queue Stats
167W - 203L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 3 / 11
8,697
725
6,068
10,834
14,004
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ne Zha
14
9 / 0 / 6
9,763
814
6,581
6,288
2,711
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
4 / 4 / 11
8,912
743
9,378
9,367
3,334
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Bat ky 1
Yemoja
10
0 / 5 / 4
7,006
584
1,566
8,509
5,805
Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Neith
waz45gt
Neith
11
2 / 8 / 1
7,292
608
2,816
10,617
3,618
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

Kukulkan
13
5 / 4 / 2
8,666
722
10,294
7,691
2,776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
14
17
Kills
7
7
Deaths
17
28
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Bat ky 1
Yemoja
0
5
4
0.4
W
4
3
11
3.17
W
Ne Zha
9
0
6
12
L
Neith
waz45gt
Neith
2
8
1
0.31
L
Kukulkan
5
4
2
1.5
W
4
4
11
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,027
Damage
14,676
26,489
Taken
26,817
20,049
Mitigated
12,199
8,810
Healing
1,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Bat ky 1
Yemoja
1,566
38
158
105
8,509
5,805
0
5,562
2,947
5,878
0
W
6,068
602
412
553
10,834
14,004
63
3,791
6,783
16,756
0
W
Ne Zha
6,581
1,129
263
2,259
6,288
2,711
2,636
2,491
3,669
0
26,642
L
Neith
waz45gt
Neith
2,816
911
0
435
10,617
3,618
0
5,462
5,155
0
12,523
L
Kukulkan
10,294
193
0
690
7,691
2,776
0
4,834
2,857
35,364
0
W
9,378
620
3,094
2,229
9,367
3,334
215
5,062
3,987
31,195
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,372
Gold Earned
22,964
114
Minions Killed
100
4
Camps Cleared
5
652,775
Distance Traveled
482,062
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,006
584
5
0
0
117,768
0
W
Bacchus
8,697
725
16
1
0
215,787
1
W
Ne Zha
9,763
814
40
3
2
217,269
1
L
Neith
7,292
608
17
1
0
154,269
0
L
Kukulkan
8,666
722
78
7
5
210,025
0
W
Ra
8,912
743
58
5
2
219,719
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role