Player Matchup

Ares
Ares
 
Ares
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Iqor2
Medusa
Level 61
God Stats
3W - 6L
1,429 SR
Queue Stats
211W - 198L
1,428 Elo+
Party 1
Thor
Thor
SchmittyVitty
Thor
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 33L
1,389 Elo+
Party 4
Zhong Kui
Zhong Kui
Slurricain420
Zhong Kui
Level 28
God Stats
7W - 6L
1,547 SR
Queue Stats
96W - 87L
1,554 Elo+
Party 4
Chaac
Chaac
Spookuu
Chaac
Level 16
God Stats
4W - 5L
1,404 SR
Queue Stats
15W - 17L
1,426 Elo+
Party 1
Team Averages
Level 45
1,476 SR
1,460 Elo+

VS

Team Averages
Level 58
1,514 SR
1,439 Elo+
Kuzenbo
Kuzenbo
DeceptiveSide
Kuzenbo
Level 28
God Stats
6W - 14L
1,456 SR
Queue Stats
132W - 163L
1,380 Elo+
Party 3
Ullr
Ullr
JustShmammy
Ullr
Level 122
God Stats
1W - 3L
1,453 SR
Queue Stats
332W - 364L
1,410 Elo+
Party 3
Da Ji
Da Ji
KingSkyies
Da Ji
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 25L
1,447 Elo+
Party 2
Gilgamesh
Gilgamesh
Playdudeguy
Gilgamesh
Level 23
God Stats
2W - 2L
1,500 SR
Queue Stats
13W - 15L
1,424 Elo+
Party 2
Sol
Sol
scarycrazytroy12
Sol
Level 49
God Stats
7W - 9L
1,663 SR
Queue Stats
277W - 293L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
11
4 / 2 / 10
7,116
508
4,445
9,250
5,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Medusa
Iqor2
Medusa
13
8 / 0 / 5
8,122
580
14,415
9,270
3,189
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 1 / 5
7,668
548
4,372
9,299
3,118
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Zhong Kui
Slurricain420
Zhong Kui
13
3 / 3 / 6
7,811
558
7,749
11,044
6,808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
Spookuu
Chaac
12
1 / 1 / 3
7,476
534
4,948
6,895
6,596
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
7
1 / 7 / 2
5,788
413
4,525
14,360
10,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

9
0 / 4 / 3
5,946
425
3,148
7,597
1,229
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Da Ji
12
1 / 4 / 4
6,789
485
5,329
12,252
3,835
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
Playdudeguy
Gilgamesh
10
0 / 0 / 1
6,009
429
2,160
6,519
3,222
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
5 / 3 / 1
7,809
558
11,100
9,311
4,707
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
18
18
Kills
7
7
Deaths
18
29
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
4
2
10
4.5
L
Kuzenbo
1
7
2
0.29
W
Medusa
Iqor2
Medusa
8
0
5
10.5
L
0
4
3
0.38
L
Da Ji
1
4
4
0.75
L
Gilgamesh
Playdudeguy
Gilgamesh
0
0
1
0.5
W
2
1
5
4.5
W
Zhong Kui
Slurricain420
Zhong Kui
3
3
6
2
W
Chaac
Spookuu
Chaac
1
1
3
2.5
L
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,929
Damage
26,262
45,758
Taken
50,039
25,088
Mitigated
23,259
16,874
Healing
12,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
4,445
775
0
430
9,250
5,377
0
3,971
5,187
10,966
0
L
Kuzenbo
4,525
1,356
506
2,810
14,360
10,266
0
3,695
10,588
13,548
0
W
Medusa
Iqor2
Medusa
14,415
7,296
0
4,045
9,270
3,189
28
2,722
6,456
0
57,756
L
3,148
1,037
0
1,481
7,597
1,229
192
1,192
6,405
0
27,610
L
Da Ji
5,329
825
0
3,598
12,252
3,835
0
2,369
9,747
0
40,843
L
Gilgamesh
Playdudeguy
Gilgamesh
2,160
554
0
409
6,519
3,222
273
789
5,698
884
24,565
W
4,372
1,331
0
4,157
9,299
3,118
0
1,584
7,508
0
49,808
W
Zhong Kui
Slurricain420
Zhong Kui
7,749
1,161
82
5,787
11,044
6,808
324
5,132
4,817
41,291
0
W
Chaac
Spookuu
Chaac
4,948
774
0
2,373
6,895
6,596
674
1,225
5,444
971
36,552
L
11,100
3,688
0
3,621
9,311
4,707
1,328
3,750
5,373
41,669
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,193
Gold Earned
32,341
380
Minions Killed
292
0
Camps Cleared
0
1,346,581
Distance Traveled
1,342,690
27
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
7,116
508
14
1
0
262,321
10
L
Kuzenbo
5,788
413
20
1
0
237,034
0
W
Medusa
8,122
580
99
7
0
255,194
2
L
Ullr
5,946
425
46
3
0
262,240
2
L
Da Ji
6,789
485
77
6
0
310,215
0
L
Gilgamesh
6,009
429
54
4
0
305,566
1
W
Thor
7,668
548
106
8
0
273,811
4
W
Zhong Kui
7,811
558
82
6
0
271,948
7
W
Chaac
7,476
534
79
6
0
283,307
4
L
Sol
7,809
558
95
7
0
227,635
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role