Player Matchup

Neith
Neith
Djon01ru
Neith
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,241 Elo+
Solo
Zeus
Zeus
Ghostii11
Zeus
Level 125
God Stats
9W - 5L
1,618 SR
Queue Stats
93W - 93L
1,499 Elo+
Party 2
Xing Tian
Xing Tian
gergoro
Xing Tian
Level 122
God Stats
8W - 6L
1,552 SR
Queue Stats
86W - 71L
1,513 Elo+
Party 2
Team Averages
Level 84
1,557 SR
1,418 Elo+

VS

Team Averages
Level 63
1,546 SR
1,518 Elo+
Sol
Sol
 
Sol
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
BeAloneA
Chaac
Level 17
God Stats
5W - 5L
1,649 SR
Queue Stats
157W - 134L
1,524 Elo+
Party 1
Loki
Loki
M0Jasim
Loki
Level 14
God Stats
17W - 6L
1,490 SR
Queue Stats
92W - 45L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Djon01ru
Neith
9
0 / 9 / 4
6,847
622
5,685
10,419
3,767
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

Zeus
12
4 / 7 / 1
9,126
830
9,306
11,494
4,561
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
gergoro
Xing Tian
11
1 / 3 / 4
8,098
736
5,263
15,484
15,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
9 / 2 / 9
9,201
836
15,305
8,453
3,303
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chaac
BeAloneA
Chaac
13
6 / 1 / 10
8,736
794
9,295
13,515
10,488
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Loki
M0Jasim
Loki
13
4 / 2 / 13
8,855
805
8,451
9,890
3,564
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
51
5
Kills
19
19
Deaths
5
9
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
9
2
9
6.75
W
Chaac
BeAloneA
Chaac
6
1
10
11
L
Neith
Djon01ru
Neith
0
9
4
0.22
L
Zeus
4
7
1
0.64
W
Loki
M0Jasim
Loki
4
2
13
5.25
L
Xing Tian
gergoro
Xing Tian
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,254
Damage
33,051
37,397
Taken
31,858
23,985
Mitigated
17,355
6,340
Healing
10,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
15,305
5,888
0
4,201
8,453
3,303
1,935
5,811
2,642
36,816
3,340
W
Chaac
BeAloneA
Chaac
9,295
1,372
0
4,888
13,515
10,488
55
4,294
9,221
0
25,827
L
Neith
Djon01ru
Neith
5,685
2,605
244
817
10,419
3,767
0
3,468
6,951
0
12,378
L
Zeus
9,306
2,148
309
1,771
11,494
4,561
0
4,527
6,967
33,243
0
W
Loki
M0Jasim
Loki
8,451
833
0
1,843
9,890
3,564
645
4,927
4,963
0
33,441
L
Xing Tian
gergoro
Xing Tian
5,263
389
470
2,729
15,484
15,657
0
6,389
9,095
14,052
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,071
Gold Earned
26,792
79
Minions Killed
140
3
Camps Cleared
7
542,522
Distance Traveled
668,909
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,201
836
52
5
2
207,112
3
W
Chaac
8,736
794
38
3
0
232,700
2
L
Neith
6,847
622
16
1
0
164,759
2
L
Zeus
9,126
830
56
5
3
170,781
2
W
Loki
8,855
805
50
5
5
229,097
2
L
Xing Tian
8,098
736
7
1
0
206,982
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role