Player Matchup

Jormungandr
Jormungandr
ColonelJayce
Jormungandr
Level 45
God Stats
2W - 0L
1,500 SR
Queue Stats
45W - 60L
1,463 Elo+
Party 4
Izanami
Izanami
DurdyDan
Izanami
Level 43
God Stats
7W - 6L
1,627 SR
Queue Stats
29W - 42L
1,416 Elo+
Party 4
Morgan Le Fay
Morgan Le Fay
IAmOGkingArthur
Morgan Le Fay
Level 36
God Stats
2W - 2L
1,437 SR
Queue Stats
96W - 94L
1,564 Elo+
Solo
Achilles
Achilles
fionapple
Achilles
Level 23
God Stats
1W - 1L
1,310 SR
Queue Stats
69W - 33L
1,722 Elo+
Party 2
Bellona
Bellona
optimushaas19
Bellona
Level 87
God Stats
23W - 12L
1,656 SR
Queue Stats
396W - 295L
1,645 Elo+
Party 2
Team Averages
Level 47
1,506 SR
1,562 Elo+

VS

Team Averages
Level 70
1,427 SR
1,591 Elo+
Khepri
Khepri
 
Khepri
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
BrxtnWlf
Neith
Level 85
God Stats
2W - 10L
1,260 SR
Queue Stats
263W - 252L
1,432 Elo+
Party 1
Ra
Ra
Saitamafun
Ra
Level 35
God Stats
1W - 5L
1,233 SR
Queue Stats
92W - 82L
1,548 Elo+
Solo
Janus
Janus
SteavyWeavy
Janus
Level 47
God Stats
3W - 2L
1,460 SR
Queue Stats
133W - 55L
1,773 Elo+
Party 3
Sun Wukong
Sun Wukong
WarAchilles
Sun Wukong
Level 79
God Stats
6W - 8L
1,680 SR
Queue Stats
304W - 143L
1,702 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ColonelJayce
Jormungandr
13
2 / 0 / 5
7,694
513
6,515
8,724
3,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Izanami
DurdyDan
Izanami
13
1 / 2 / 1
7,721
515
2,507
7,629
2,236
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Morgan Le Fay
IAmOGkingArthur
Morgan Le Fay
13
2 / 2 / 6
7,972
531
6,168
8,930
3,267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
fionapple
Achilles
14
9 / 1 / 4
8,817
588
11,368
10,519
3,934
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
13
2 / 2 / 4
7,571
505
4,240
9,280
6,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
9
0 / 5 / 1
6,152
410
3,308
14,283
10,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
BrxtnWlf
Neith
12
1 / 2 / 0
7,204
480
4,830
5,426
1,823
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 5 / 2
6,438
429
4,529
8,513
2,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
2 / 3 / 2
7,995
533
6,769
7,744
1,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
WarAchilles
Sun Wukong
13
4 / 1 / 1
7,882
525
6,919
8,786
6,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
13
16
Kills
7
7
Deaths
16
20
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
0
5
1
0.1
L
Neith
BrxtnWlf
Neith
1
2
0
0.5
W
Jormungandr
ColonelJayce
Jormungandr
2
0
5
4.5
W
Izanami
DurdyDan
Izanami
1
2
1
0.75
W
Morgan Le Fay
IAmOGkingArthur
Morgan Le Fay
2
2
6
2.5
L
0
5
2
0.2
L
2
3
2
1
L
Sun Wukong
WarAchilles
Sun Wukong
4
1
1
4.5
W
Achilles
fionapple
Achilles
9
1
4
11
W
Bellona
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,798
Damage
26,355
45,082
Taken
44,752
19,579
Mitigated
23,419
12,117
Healing
10,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
3,308
606
0
1,887
14,283
10,311
0
4,948
8,968
17,573
0
L
Neith
BrxtnWlf
Neith
4,830
1,378
0
1,536
5,426
1,823
0
1,107
4,112
0
45,998
W
Jormungandr
ColonelJayce
Jormungandr
6,515
1,666
93
1,528
8,724
3,385
0
3,846
4,734
34,793
0
W
Izanami
DurdyDan
Izanami
2,507
1,809
0
1,998
7,629
2,236
558
1,755
5,583
0
46,245
W
Morgan Le Fay
IAmOGkingArthur
Morgan Le Fay
6,168
406
63
1,920
8,930
3,267
536
3,777
4,970
53,597
0
L
4,529
308
215
1,309
8,513
2,589
99
3,456
4,941
35,032
0
L
6,769
866
0
3,721
7,744
1,771
0
1,122
6,622
54,775
0
L
Sun Wukong
WarAchilles
Sun Wukong
6,919
1,157
0
1,903
8,786
6,925
0
1,327
7,426
3,545
38,702
W
Achilles
fionapple
Achilles
11,368
3,952
0
3,926
10,519
3,934
0
4,442
5,903
0
49,781
W
Bellona
4,240
1,140
0
2,589
9,280
6,757
728
1,551
7,450
0
40,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,775
Gold Earned
35,671
414
Minions Killed
394
0
Camps Cleared
0
1,462,293
Distance Traveled
1,420,965
11
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
6,152
410
27
2
0
283,225
11
L
Neith
7,204
480
108
7
0
244,988
2
W
Jormungandr
7,694
513
73
5
0
298,957
0
W
Izanami
7,721
515
102
7
0
281,662
3
W
Morgan Le Fay
7,972
531
87
6
0
279,267
5
L
Ra
6,438
429
60
4
0
272,766
2
L
Janus
7,995
533
111
7
0
315,641
3
L
Sun Wukong
7,882
525
88
6
0
304,345
4
W
Achilles
8,817
588
76
5
0
324,967
3
W
Bellona
7,571
505
76
5
0
277,440
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role