Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
Flexus A God
Zeus
Level 69
God Stats
1W - 1L
1,691 SR
Queue Stats
9W - 10L
1,440 Elo+
Party 1
Cerberus
Cerberus
SvmuraiBlvck
Cerberus
Level 109
God Stats
5W - 5L
1,515 SR
Queue Stats
85W - 70L
1,568 Elo+
Party 1
Loki
Loki
ThxtjuiceJr
Loki
Level 106
God Stats
0W - 3L
1,092 SR
Queue Stats
78W - 54L
1,574 Elo+
Party 1
Mulan
Mulan
allegv
Mulan
Level 129
God Stats
2W - 3L
1,719 SR
Queue Stats
191W - 188L
1,581 Elo+
Party 1
Team Averages
Level 106
1,503 SR
1,533 Elo+

VS

Team Averages
Level 113
1,554 SR
1,545 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
DAVID_LGDO
Ra
Level 158
God Stats
10W - 7L
1,576 SR
Queue Stats
178W - 166L
1,624 Elo+
Party 2
Arachne
Arachne
IputThisRandomly
Arachne
Level 84
God Stats
24W - 15L
1,607 SR
Queue Stats
265W - 246L
1,497 Elo+
Solo
Anhur
Anhur
McLovinH10
Anhur
Level 128
God Stats
8W - 6L
1,472 SR
Queue Stats
145W - 136L
1,556 Elo+
Party 2
Hel
Hel
THExSOULxCAT
Hel
Level 78
God Stats
7W - 5L
1,613 SR
Queue Stats
142W - 126L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
9
0 / 8 / 1
5,752
411
3,033
10,977
1,907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 7 / 2
6,950
496
5,836
8,555
2,904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cerberus
SvmuraiBlvck
Cerberus
11
2 / 5 / 3
7,037
503
6,362
15,865
12,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
3 / 6 / 2
8,163
583
5,421
11,065
3,108
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Mulan
allegv
Mulan
13
3 / 4 / 2
7,824
559
12,552
14,886
9,969
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
14
1 / 5 / 3
8,305
593
7,964
14,022
11,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

16
5 / 1 / 5
9,483
677
7,092
6,130
2,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
12 / 1 / 1
9,059
647
9,749
13,781
5,497
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anhur
15
7 / 2 / 6
9,167
655
11,884
10,055
3,106
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
5 / 1 / 9
8,220
587
7,869
8,993
5,695
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
54
10
Kills
30
30
Deaths
10
10
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
0
8
1
0.06
W
Sylvanus
 
Sylvanus
1
5
3
0.5
W
5
1
5
7.5
L
2
7
2
0.43
W
12
1
1
12.5
W
Anhur
7
2
6
5
L
Cerberus
SvmuraiBlvck
Cerberus
2
5
3
0.7
W
5
1
9
9.5
L
3
6
2
0.67
L
Mulan
allegv
Mulan
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,204
Damage
44,558
61,348
Taken
52,981
30,265
Mitigated
28,286
13,802
Healing
24,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
3,033
2,130
0
1,482
10,977
1,907
0
2,373
8,604
0
23,697
W
Sylvanus
 
Sylvanus
7,964
1,694
711
4,089
14,022
11,514
0
1,478
11,638
40,285
8,471
W
7,092
828
743
3,089
6,130
2,474
1,086
2,180
3,714
65,329
0
L
5,836
1,309
0
548
8,555
2,904
0
3,732
4,641
35,231
0
W
9,749
7,303
0
5,593
13,781
5,497
0
2,016
11,422
0
53,256
W
Anhur
11,884
6,845
0
2,979
10,055
3,106
2,311
1,979
8,076
0
56,639
L
Cerberus
SvmuraiBlvck
Cerberus
6,362
507
0
4,082
15,865
12,377
0
5,790
9,841
26,553
0
W
7,869
893
2,409
4,463
8,993
5,695
24
3,989
4,936
31,481
0
L
5,421
1,091
0
2,612
11,065
3,108
0
3,622
7,389
0
40,257
L
Mulan
allegv
Mulan
12,552
2,236
0
5,078
14,886
9,969
0
6,187
8,671
0
50,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,726
Gold Earned
44,234
352
Minions Killed
478
0
Camps Cleared
0
1,313,440
Distance Traveled
1,386,594
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
5,752
411
48
3
0
242,521
0
W
Sylvanus
8,305
593
111
8
0
223,946
1
W
Ra
9,483
677
145
10
0
307,283
5
L
Zeus
6,950
496
76
5
0
256,306
0
W
Arachne
9,059
647
68
5
0
317,563
3
W
Anhur
9,167
655
102
7
0
254,113
0
L
Cerberus
7,037
503
33
2
0
285,469
1
W
Hel
8,220
587
52
4
0
283,689
3
L
Loki
8,163
583
85
6
0
281,832
0
L
Mulan
7,824
559
110
8
0
247,312
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role